Path of Evil: seeking playtesters
#76
Posté 01 octobre 2010 - 11:59
Open it up in the toolset, hoping he might have some type of damage vulnerability and by god....
level 20 monk with an insane list of powerful spells (multiple dismisal so summons are worthless, storm of vengance, immunity to energy, descturcion, powerword stun&kill, plus a bunch more). With the monk he has adamantine attack so stone skin is useless to soak some damage from his great fist fury attacks. He has 40 rounds of 50% concealment, Damage reduction 10/magic and a spell resistance of 30.
His character sheet has another damage reduction of 15/evil (I really haven't found an evil damage weapons)
And ontop of all the above he also has a skin. I couldn't find that to see what other bonuses he gets.
So unless I am just suppose to try to fight him and hope I last long enough for Kvas to loots the crown piece then run away you may want to rework him a bit.
#77
Posté 02 octobre 2010 - 12:08
Here's a better version. DR5 evil, most special abilities removed, and only 5 monk levels
http://dl.dropbox.co...94/c_solar2.UTC
Modifié par kamalpoe, 02 octobre 2010 - 12:30 .
#78
Posté 02 octobre 2010 - 01:26
#79
Posté 02 octobre 2010 - 11:06
i was waiting and waiting and waiting for beta. but i caved and was about to be a beta tester...but tried to download the files from your wiki, but the base files aren't downloading. The 'other' files are though...
#80
Posté 02 octobre 2010 - 11:23
#81
Posté 04 octobre 2010 - 12:31
The Elven gardens is another high memory location. I experienced very choppy character movement and camera movement lag. I question the number of different trees and number of seeds used in that area. I will admit when I'm not moving the area looks incredible.
#82
Posté 04 octobre 2010 - 12:32
#83
Posté 05 octobre 2010 - 01:32
thanks!!
#84
Posté 05 octobre 2010 - 01:58
#85
Posté 05 octobre 2010 - 01:00
thameroy wrote...
i posted on the wiki that the pasha and magistrate were women, as well as some graphic glitches. and you said it was fixed with the oct 2 update. well i was running off the oct 2 files, so is there maybe a left over file from other versions that i should delete to clear that problem?
thanks!!
The graphic glitches appear to be a NPC with out an appearance, possibly a bad line or a moved line in the appearance 2da. These NPCs all have cloaks on and without a skeleton the cloak shoots out from there location and attaches to a NPC, generally the player. I have reported the missing appearances for the thugs and bandits in Pros and the Arcane Merchant in Muzad.
I am having issues this AM. I wrote up the first one hit submit and nothing happen. Refreshed the screen a couple of times and nothing so I reposted and bam, both are here. So, commence the deleting Dunniteowl.
Modifié par Shaughn78, 05 octobre 2010 - 01:03 .
#86
Posté 05 octobre 2010 - 03:31
dno
#87
Posté 05 octobre 2010 - 04:24
Those humans got the null human appearance somehow. I fixed it in the October 2nd update, though apparently I missed some, but if you'd already been to those areas the broken appearances would have already been loaded and the October 2 update wouldn't help. The al-Qasr female appearances were related, but obviously not the null human. The only way to change them after the fact that I know of is in the toolset.
Since my brother in law is here now until next Monday, I won't be able to work much on things, but I'll try to poke my head in.
#88
Posté 05 octobre 2010 - 08:05
#89
Posté 05 octobre 2010 - 08:20
Yes, the Scimitar Hills people are nasty, some of the toughest enemies in the game that I'd think a player could reasonably defeat (there are two "killer dungeons", on in SE Faerun that you're warned about when you enter, and one you can access via your stronghold) . The Scimitar hills people's abilities are entirely legit though, they are just high level (the typical one is a fighter/WM level with 15 levels iirc) with decent magic items equipped. It very much fits the lore of that area being where the Shadovar are, and the Shadovar as very nasty. In the very late 3E/early 4E timeline, they came back from the plane of shadow with a single city and took over several large kingdoms including Sembia.
#90
Posté 06 octobre 2010 - 02:56
Question with frozen pyramid. I am on the second level but can't find a way to continue. There is a secret door across from a lit up statue (nonusable) but the door is set to static. Am I missing something? If so throw me a subtle hint.
#91
Posté 06 octobre 2010 - 12:40
After you're done in there, you'll have to jump to wp_pyr_in to get out.
#92
Posté 07 octobre 2010 - 04:21
I sent you a message of the past few days of playing.
#93
Posté 08 octobre 2010 - 04:10
#94
Posté 08 octobre 2010 - 01:20
The merchants with the most gold are generally in Ekkathys. There is one merchant when you go through the door in the stronghold basement. He also has the best items you can buy ingame, the collectible class stuff.
#95
Posté 08 octobre 2010 - 01:57
Modifié par Shaughn78, 08 octobre 2010 - 01:58 .
#96
Posté 08 octobre 2010 - 02:02
#97
Posté 08 octobre 2010 - 02:20
The third one is in the other estate in the farmlands, by the one that has the injured guy. It's unmarked but the area name is the name of the thrid oligarch family.thameroy wrote...
where's the other keys to the stronghold? i got the one from the tomb and the one from the injured dude...
#98
Posté 08 octobre 2010 - 06:27
Ran into a few issues there.
Was unable to report my success in killing the air genasi to the fire guy. So I told him I was going to kill him. Everyone is dead and all the areas are looted, but unable to fins way to unlock door. Journal entry is still at agreed to kill air leader.
#99
Posté 08 octobre 2010 - 11:20
The genasi are irrelevant to getting through the door, they're too busy fighting each other and can't control the central chamber. You need to use the central chamber of that level, where there are some puzzles you can solve via skills or party members. These will unlock the door.Shaughn78 wrote...
Stuck in Intisar. Can't find a way to unlock door and continue on.
Ran into a few issues there.
Was unable to report my success in killing the air genasi to the fire guy. So I told him I was going to kill him. Everyone is dead and all the areas are looted, but unable to fins way to unlock door. Journal entry is still at agreed to kill air leader.
#100
Posté 09 octobre 2010 - 02:20
Posted a few more things. At some point a bunch of NPC tunred hostile. Probaly in bewteen now and my last post of the wiki.
Hostile NPCs:
The imps & Canahsaael at the G. Demon stronghold before I attack the O demon stronghold,
Tellner and malhinion @ my stronghold hostile.
The only thing I can think of causing this is I killed 2 of the 3 families outside of my stronghold. They wouldn't support me so I made an example of them....





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