The place with the Tortured King? If that's the case no.thameroy wrote...
Ok, i don't know whether to post this as a bug, but i've been going through the Death temple, near the entrance to the basement, the animated weapons are tough, but i get through. i'm level 8. But there is an animated staff that is uber strong. summons overpowering ghasts, has unlimited heals, concealment, damage reduction. My party couldn't do enough damage fast enough before it healed itself back to full. I cheated and gave my magic user some 'Gate' scrolls, but the summoned demon could hardly touch it. I finally ended it by going god mode, giving my PC a +5 weapon, and setting the Constitution of the staff to 1. Is it suppose to be that tough there?
Path of Evil: seeking playtesters
#126
Posté 23 octobre 2010 - 03:00
#127
Posté 26 octobre 2010 - 12:41
What about instead of asking party members politely to leave, you just set them up, get them killed, and take all their stuff. Inotherwords, putting in a mechanism of taking companions out of your party once their dead...
and then maybe an option of raising them as your undead lieutenant in your dark army...
just a thought.
#128
Posté 26 octobre 2010 - 01:10
#129
Posté 03 novembre 2010 - 04:25
what about making it possible for your clerics to do negative energy, cause wounds, to be able to 'heal' the Tortured King?
#130
Posté 03 novembre 2010 - 04:27
#131
Posté 03 novembre 2010 - 02:40
She was originally a favored soul, which fits her relationship with her deity, a new deity is probably going to have relatively more favored souls than priests anyway until word can be spread. However if you talk with her you'll see that she's not charismatic at all but psychotically single minded, she really can't talk about anything else but her and her god. So she has a low charisma stat, which would make her one of the worst favored souls ever, unable to cast spells.thameroy wrote...
oh, and why is Laisera a cleric now? i thought the Favour Soul class fit well...especially if you BlackGuard her latter on.
So it's a toss up between her relationship making her a favored soul with a stat that doesn't fit her personality versus her being a useless favored soul due to her lack of charisma. Cleric/Divine Champion is how I've been playing her, since she does see herself as needing to spread word of her deity by force if necessary which fits with the Divine Champion's description as "leader of crusades".
Cause wounds spells should be healing the TK. If not it's a bug. I'll file it.
#132
Posté 04 novembre 2010 - 12:41
kamalpoe wrote...
She was originally a favored soul, which fits her relationship with her deity, a new deity is probably going to have relatively more favored souls than priests anyway until word can be spread. However if you talk with her you'll see that she's not charismatic at all but psychotically single minded, she really can't talk about anything else but her and her god. So she has a low charisma stat, which would make her one of the worst favored souls ever, unable to cast spells.thameroy wrote...
oh, and why is Laisera a cleric now? i thought the Favour Soul class fit well...especially if you BlackGuard her latter on.
So it's a toss up between her relationship making her a favored soul with a stat that doesn't fit her personality versus her being a useless favored soul due to her lack of charisma. Cleric/Divine Champion is how I've been playing her, since she does see herself as needing to spread word of her deity by force if necessary which fits with the Divine Champion's description as "leader of crusades".
Cause wounds spells should be healing the TK. If not it's a bug. I'll file it.
She sounds like an interesting NPC, I, to my shame, have not played your mod yet, but I will.
Do you find expressing the, clearly well developed, ideas you have about your NPC in the few lines of text you give her/him. Personally I struggle with this. I know who they are but how do you tell/share that with the player.
Sorry, off topic, that's twice tonight. I shall repost in the morning.
PJ
#133
Posté 04 novembre 2010 - 02:12
Well, may as well hold off a bit longer. The stronghold part is getting a giant revamp based on Shaughn's playtesting to make it much more than it was.PJ156 wrote...
She sounds like an interesting NPC, I, to my shame, have not played your mod yet, but I will.
Do you find expressing the, clearly well developed, ideas you have about your NPC in the few lines of text you give her/him. Personally I struggle with this. I know who they are but how do you tell/share that with the player.
PJ
My companions all have written out backstories I developed for them. The backstory doesn't all show up ingame. But when the npc is fleshed out to that degree, as a writer you know them in a way. Once you know the person, they're usually not that hard to write. Laisera has a "one note" personality because she's well, psychotic. As a result anything you ask her about is filtered through this note.
Other companions are more nuanced. They have multiple themes and how they feel about a particular issue depends on which theme it might touch on. For instance Kvas the gnome is a chaotic evil theif. Since he grew up in the Beggar's Nest post OC he blames heroes and do gooders for his impoverished status, the Nest being left to fend for itself while more vital parts of the city got rebuilt. He also hates the gnome stereotype that they're all at least slightly insane (seriously, has an important npc gnome ever been played on the level in any DnD computer game). He spent enough time at the brothel in the Beggar's Nest the madam knows him by name, making him very mysoginistic. Despite that, he has a strong family connection and cares for his mother and younger sister (his father died in the war against the King of Shadow), despite the fact that his younger sister is a good aligned
innocent. As a throwaway detail, go to the right places and it's revealed he's addicted to the drug Black Lotus (though there is no ingame effects of this).
Kvas and the themes in play:
At one point you can meet a middle aged female gnome who needs your help for something that's probably beneath your care. If you refuse to help, Kvas will step in and insist you help because the gnome reminds him of his mother (family theme). If you let him insult adventurers you meet, he will almost invariably make crude remarks about any females in the group or do the same if you ask him about a female party member (mysoginistic theme) . Later on when you get the stronghold he insists to the majordomo of the stronghold that something is done for his mother and sister (family theme again). He tends to spout off about gnomes and stereotypes as well.
A brief example from another companion: the half orc Mu'tasin. One of his themes is his heritage. Raised by orcs, he's sensitive about his heritage since he was an outcast in the tribe because of it but not really accepted in human society either (heritage theme). Theme in play: In one quest, the questgiver suggests you stop an orc soldier who is in love with a human to stop things. Before you can accept or say no, Mu'tasin flat out decks the questgiver for suggesting such a thing is unnatural.
Once the npc is developed enough, how they think and react writes itself, they become "real" people. Obviously this level of detail is only needed for major npc's and the larger the mod the more this needs to be done. No need to write out a backstory for 'potion merchant'. 'Potion merchant' may not even need a trait at all, and if you decide to given them one it's usually a one note thing like hating elves or something.
Modifié par kamalpoe, 04 novembre 2010 - 02:22 .
#134
Posté 04 novembre 2010 - 07:27
I have started a new thread to prevent me taking this one off topic.
PJ
#135
Posté 22 novembre 2010 - 09:43
#136
Posté 22 novembre 2010 - 09:58
#137
Posté 22 novembre 2010 - 11:45
#138
Posté 06 décembre 2010 - 12:20
pathofevil.wikia.com/wiki/Path_of_Evil_Neverwinter_Nights_2_campaign_Wiki
Or directly from Dropbox
FAQ txt
Files other than modules
Modules
Total size of the files is roughly 1 gig of download. Hopefully everything else you might want to know is in the FAQ.
Modifié par kamalpoe, 06 décembre 2010 - 12:21 .
#139
Posté 09 décembre 2010 - 09:38
#140
Posté 09 décembre 2010 - 10:52
There's a quest in the arcane path where you have to meet Hemlock and two other mages in a house at the docks. Did you have problems with it?
#141
Posté 09 décembre 2010 - 10:56
I've repeated that. Working on it.Arkalezth wrote...
@Shaughn:
There's a quest in the arcane path where you have to meet Hemlock and two other mages in a house at the docks. Did you have problems with it?
#142
Posté 09 décembre 2010 - 11:01
#143
Posté 10 décembre 2010 - 02:35
Hemlock making the robes was great. Bashing the robes with his staff while spouting out magic words, priecelss!
#144
Posté 10 décembre 2010 - 05:44
dno
#145
Posté 10 décembre 2010 - 09:15
"when intimidating the sorceror in al-Qasr, give him the "cowering" animation."
Small tweaks like that are easy to add.
I was asked about 4 vs 5 party members. I'd upped it to 5 so people wouldn't feel pressured to be a specific class since you get a rogue and a ranger companion early on, and give you more firepower for the endgame, but if people think 4 is superior that's a simple change.
#146
Posté 13 décembre 2010 - 03:24
#147
Posté 16 décembre 2010 - 02:58
Just thought I should inform you. I don't know if there's anything you can do about it, but if anyone's complaining (other than me, that is) about the files not being complete, then there might be a clue there.
dunniteowl
(frustrated evil player waiting for kamal's plans/files so he can kick a puppy. I really want to kick a puppy. Seriously. More now than ever with the trouble I'm having. I'll practice while I wait.)
#148
Posté 16 décembre 2010 - 03:34
There are no puppies to kick
Kamal I like the party size of 5. Kvas and Tan feel like they should be in the party and that still allowsyou to choose 2 more companions. With a party size of 4 it is much more difficult to choose that 1 additional party member, especially since you added several more.
#149
Posté 16 décembre 2010 - 05:00
It also gives more flexibility if you want to change companions at some points (to complete their personal quests or whatever). And finally, no party member is obligatory, if you want a party of 4 (or 1), you can do it.
@DNO: There are many subfolders in that files. Maybe Kamal can send you everything in smaller packages.
Modifié par Arkalezth, 16 décembre 2010 - 05:02 .
#150
Posté 20 décembre 2010 - 11:56
I just started playing and have some feedback. I didn't read through all six pages of this, so these points may have been made elsewhere. I found some possible errors and put them onto your wiki page. That was my first time on a wiki! Thanks!
I think that there are too many extraneous people in Beggar's nest. If I can't attack them, steal from them, or bully them, then they kind of get in the way. I don't know if you could include something where you can roll a homeless guy but run the risk of the guard coming for you.
I like that Kvas speaks up with the wagon to get you into the spirit of evil, but it would be nice to have an option to speak after the first time.
I've only played for a few hours, but there don't seem to be any options other than helping Hemlock. I tried to attack him and I couldn't see any other way to expand my character yet. I thought that perhaps I could talk to one of the gangs or the people in taverns and offer my services. There didn't seem to be anyone in the tavern serving or just to talk to about work. The captains were of limited information at this level.
I'll try to get in some more time soon and give you feedback as I go.
Thanks for making this game!





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