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Path of Evil: seeking playtesters


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#126
kamalpoe

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thameroy wrote...
Ok, i don't know whether to post this as a bug, but i've been going through the Death temple, near the entrance to the basement, the animated weapons are tough, but i get through. i'm level 8. But there is an animated staff that is uber strong. summons overpowering ghasts, has unlimited heals, concealment, damage reduction. My party couldn't do enough damage fast enough before it healed itself back to full. I cheated and gave my magic user some 'Gate' scrolls, but the summoned demon could hardly touch it. I finally ended it by going god mode, giving my PC a +5 weapon, and setting the Constitution of the staff to 1. Is it suppose to be that tough there?

The place with the Tortured King? If that's the case no.

#127
thameroy

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I got an idea that's a little evil.

What about instead of asking party members politely to leave, you just set them up, get them killed, and take all their stuff. Inotherwords, putting in a mechanism of taking companions out of your party once their dead...

and then maybe an option of raising them as your undead lieutenant in your dark army...

just a thought.

#128
kamalpoe

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Hmmm, sounds interesting but may take some doing. I did just put some updated modules on the wiki.

#129
thameroy

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another idea,



what about making it possible for your clerics to do negative energy, cause wounds, to be able to 'heal' the Tortured King?

#130
thameroy

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oh, and why is Laisera a cleric now? i thought the Favour Soul class fit well...especially if you BlackGuard her latter on.

#131
kamalpoe

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thameroy wrote...

oh, and why is Laisera a cleric now? i thought the Favour Soul class fit well...especially if you BlackGuard her latter on.

She was originally a favored soul, which fits her relationship with her deity, a new deity is probably going to have relatively more favored souls than priests anyway until word can be spread. However if you talk with her you'll see that she's not charismatic at all but psychotically single minded, she really can't talk about anything else but her and her god. So she has a low charisma stat, which would make her one of the worst favored souls ever, unable to cast spells.

So it's a toss up between her relationship making her a favored soul with a stat that doesn't fit her personality versus her being a useless favored soul due to her lack of charisma. Cleric/Divine Champion is how I've been playing her, since she does see herself as needing to spread word of her deity by force if necessary which fits with the Divine Champion's description as "leader of crusades". 

Cause wounds spells should be healing the TK. If not it's a bug. I'll file it.

#132
PJ156

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kamalpoe wrote...

thameroy wrote...

oh, and why is Laisera a cleric now? i thought the Favour Soul class fit well...especially if you BlackGuard her latter on.

She was originally a favored soul, which fits her relationship with her deity, a new deity is probably going to have relatively more favored souls than priests anyway until word can be spread. However if you talk with her you'll see that she's not charismatic at all but psychotically single minded, she really can't talk about anything else but her and her god. So she has a low charisma stat, which would make her one of the worst favored souls ever, unable to cast spells.

So it's a toss up between her relationship making her a favored soul with a stat that doesn't fit her personality versus her being a useless favored soul due to her lack of charisma. Cleric/Divine Champion is how I've been playing her, since she does see herself as needing to spread word of her deity by force if necessary which fits with the Divine Champion's description as "leader of crusades". 

Cause wounds spells should be healing the TK. If not it's a bug. I'll file it.


She sounds like an interesting NPC, I, to my shame, have not played your mod yet, but I will.

Do you find expressing the, clearly well developed, ideas you have about your NPC in the few lines of text you give her/him. Personally I struggle with this. I know who they are but how do you tell/share that with the player.

Sorry, off topic, that's twice tonight. I shall repost in the morning.

PJ

#133
kamalpoe

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PJ156 wrote...
She sounds like an interesting NPC, I, to my shame, have not played your mod yet, but I will.

Do you find expressing the, clearly well developed, ideas you have about your NPC in the few lines of text you give her/him. Personally I struggle with this. I know who they are but how do you tell/share that with the player.
PJ

Well, may as well hold off a bit longer. The stronghold part is getting a giant revamp based on Shaughn's playtesting to make it much more than it was.

My companions all have written out backstories I developed for them. The backstory doesn't all show up ingame. But when the npc is fleshed out to that degree, as a writer you know them in a way. Once you know the person, they're usually not that hard to write. Laisera has a "one note" personality because she's well, psychotic. As a result anything you ask her about is filtered through this note.

Other companions are more nuanced. They have multiple themes and how they feel about a particular issue depends on which theme it might touch on. For instance Kvas the gnome is a chaotic evil theif. Since he grew up in the Beggar's Nest post OC he blames heroes and do gooders for his impoverished status, the Nest being left to fend for itself while more vital parts of the city got rebuilt. He also hates the gnome stereotype that they're all at least slightly insane (seriously, has an important npc gnome ever been played on the level in any DnD computer game). He spent enough time at the brothel in the Beggar's Nest the madam knows him by name, making him very mysoginistic. Despite that, he has a strong family connection and cares for his mother and younger sister (his father died in the war against the King of Shadow), despite the fact that his younger sister is a good aligned
innocent. As a throwaway detail, go to the right places and it's revealed he's addicted to the drug Black Lotus (though there is no ingame effects of this).

Kvas and the themes in play:
At one point you can meet a middle aged female gnome who needs your help for something that's probably beneath your care. If you refuse to help, Kvas will step in and insist you help because the gnome reminds him of his mother (family theme). If you let him insult adventurers you meet, he will almost invariably make crude remarks about any females in the group or do the same if you ask him about a female party member (mysoginistic theme) . Later on when you get the stronghold he insists to the majordomo of the stronghold that something is done for his mother and sister (family theme again). He tends to spout off about gnomes and stereotypes as well.

A brief example from another companion: the half orc Mu'tasin. One of his themes is his heritage. Raised by orcs, he's sensitive about his heritage since he was an outcast in the tribe because of it but not really accepted in human society either (heritage theme). Theme in play: In one quest, the questgiver suggests you stop an orc soldier who is in love with a human to stop things. Before you can accept or say no, Mu'tasin flat out decks the questgiver for suggesting such a thing is unnatural.

Once the npc is developed enough, how they think and react writes itself, they become "real" people. Obviously this level of detail is only needed for major npc's and the larger the mod the more this needs to be done. No need to write out a backstory for 'potion merchant'. 'Potion merchant' may not even need a trait at all, and if you decide to given them one it's usually a one note thing like hating elves or something.

Modifié par kamalpoe, 04 novembre 2010 - 02:22 .


#134
PJ156

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Thanks for the post Kamal, there are some ideas to think on when I come to write the npc's in.

I have started a new thread to prevent me taking this one off topic.

PJ

#135
Burnheart

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Hi, kamal you haven't posted an update recently, is everything going ok? This is the NWN2 mod i am most looking forward to and just hope everthing is fine.

#136
kamalpoe

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Sorry, I'm fine. Just implementing feedback from the testers. It required I redo much of one module. The campaign will be better for it though even if it delayed things.

#137
Burnheart

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No problem, anything to make this a better mod is fine by me.

#138
kamalpoe

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I'm currently uploading the Release Candidate. The FAQ is up, and the other two files will be up in 6-7 hours. You can get them from here
pathofevil.wikia.com/wiki/Path_of_Evil_Neverwinter_Nights_2_campaign_Wiki

Or directly from Dropbox
FAQ txt

Files other than modules

Modules

Total size of the files is roughly 1 gig of download. Hopefully everything else you might want to know is in the FAQ.

Modifié par kamalpoe, 06 décembre 2010 - 12:21 .


#139
Shaughn78

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Downloaded and starting playing. Playing through Neverwinter to get Tan then heading out picking up a few of the other companions then focusing on the stronghold. Taking the arcane path. Posted a few things on the wiki.

#140
Arkalezth

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@Shaughn:

There's a quest in the arcane path where you have to meet Hemlock and two other mages in a house at the docks. Did you have problems with it?

#141
kamalpoe

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Arkalezth wrote...

@Shaughn:
There's a quest in the arcane path where you have to meet Hemlock and two other mages in a house at the docks. Did you have problems with it?

I've repeated that. Working on it.

#142
Arkalezth

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Sorry, I misread one of your PMs where you talked about it.

#143
Shaughn78

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I have sent you a pm, unable to update the wiki.



Hemlock making the robes was great. Bashing the robes with his staff while spouting out magic words, priecelss!

#144
dunniteowl

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Downloading the files you linked me now, kamal. Just so you know I'm not just sitting on my butt staring at my monitor, reading emails or something...

dno

#145
kamalpoe

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In addition to any bugs you find, I will also incorporate suggestions. Also not sure on the wiki updating, but I put the things you listed up there. Here's one thing I saw on my own that I will be incorporating as a suggestion.

"when intimidating the sorceror in al-Qasr, give him the "cowering" animation."

Small tweaks like that are easy to add.



I was asked about 4 vs 5 party members. I'd upped it to 5 so people wouldn't feel pressured to be a specific class since you get a rogue and a ranger companion early on, and give you more firepower for the endgame, but if people think 4 is superior that's a simple change.

#146
Burnheart

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Hi Kamal, i know your question about party size was directed at the play testers, but i thought i would give you my opinion, 5 party members please. When i play RPG's if the Characters are well written as i think yours are, i like to have as many as i can with me at all times

#147
dunniteowl

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I'm having trouble getting the files since my crash and ISP issues, kamal. It seems that the DL speed from the dropbox account is 'throttled' and I can't hit higher than about 40KB/s and, while that shouldn't be an issue, I have yet to manage to get the entire set of files. The account doesn't support "resume interrupted transfers" (at least according to Free Download Manager, which I installed in the hopes of getting the files, because the downloads never complete for me...) and so I am at a bit of a loss for the moment. It's probably something to do with my ISP as well, they've been having troubles. That said, I DLd the 6MB of the Free Download Manager at over 130KB/s steady and with your dropbox files, I am only hitting a stable max of about 39KB/s or so, so something's kinda funky there.

Just thought I should inform you. I don't know if there's anything you can do about it, but if anyone's complaining (other than me, that is) about the files not being complete, then there might be a clue there.

dunniteowl

(frustrated evil player waiting for kamal's plans/files so he can kick a puppy. I really want to kick a puppy. Seriously. More now than ever with the trouble I'm having. I'll practice while I wait.)

#148
Shaughn78

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DNO ***Spoiler***



There are no puppies to kick :(



Kamal I like the party size of 5. Kvas and Tan feel like they should be in the party and that still allowsyou to choose 2 more companions. With a party size of 4 it is much more difficult to choose that 1 additional party member, especially since you added several more.

#149
Arkalezth

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I agree with Shaughn about the party size. I haven't finished the module, but those two characters seem important from a RP/story point of view. A mage and a healer are nice to have, and if the main character isn't either of these classes (or if Tan was, but he's a Ranger and will get an XP penalty if you multiclass him to any base class other than Rogue), you need a party of 5 to have both.

It also gives more flexibility if you want to change companions at some points (to complete their personal quests or whatever). And finally, no party member is obligatory, if you want a party of 4 (or 1), you can do it.

@DNO: There are many subfolders in that files. Maybe Kamal can send you everything in smaller packages.

Modifié par Arkalezth, 16 décembre 2010 - 05:02 .


#150
Games For Learning

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Hi Kamalpoe,



I just started playing and have some feedback. I didn't read through all six pages of this, so these points may have been made elsewhere. I found some possible errors and put them onto your wiki page. That was my first time on a wiki! Thanks!



I think that there are too many extraneous people in Beggar's nest. If I can't attack them, steal from them, or bully them, then they kind of get in the way. I don't know if you could include something where you can roll a homeless guy but run the risk of the guard coming for you.



I like that Kvas speaks up with the wagon to get you into the spirit of evil, but it would be nice to have an option to speak after the first time.



I've only played for a few hours, but there don't seem to be any options other than helping Hemlock. I tried to attack him and I couldn't see any other way to expand my character yet. I thought that perhaps I could talk to one of the gangs or the people in taverns and offer my services. There didn't seem to be anyone in the tavern serving or just to talk to about work. The captains were of limited information at this level.



I'll try to get in some more time soon and give you feedback as I go.

Thanks for making this game!