People marked as Commoners serve to make an area feel "lived in". They just stand or wander around. If you talk to them they do have random barkstrings of famous quotes related to the area they are in. Beggars Nest commoners talk about poverty, the Docks commoners about fish or the ocean etc. The homeless are not commoners, they are quest related. The Guard will never come if you beat up a homeless person, part of the story is the Guard has essentially left the Nest to fend for itself.Games For Learning wrote...
Hi Kamalpoe,
I just started playing and have some feedback. I didn't read through all six pages of this, so these points may have been made elsewhere. I found some possible errors and put them onto your wiki page. That was my first time on a wiki! Thanks!
I think that there are too many extraneous people in Beggar's nest. If I can't attack them, steal from them, or bully them, then they kind of get in the way. I don't know if you could include something where you can roll a homeless guy but run the risk of the guard coming for you.
I like that Kvas speaks up with the wagon to get you into the spirit of evil, but it would be nice to have an option to speak after the first time.
I've only played for a few hours, but there don't seem to be any options other than helping Hemlock. I tried to attack him and I couldn't see any other way to expand my character yet. I thought that perhaps I could talk to one of the gangs or the people in taverns and offer my services. There didn't seem to be anyone in the tavern serving or just to talk to about work. The captains were of limited information at this level.
I'll try to get in some more time soon and give you feedback as I go.
Thanks for making this game!
In Neverwinter you have a primary questgiver. You are obviously a wizard/sorceror/warlock/bard as you got the arcane questgiver. If you had picked another class you'd be given one of the other questgivers (gang leader, Black Crows thief leader, Vinadir the priest) and have a different set of quests.
In the inn in the Nest there is a mercenary who will give you a quest, and the homeless will give you one as well. You can also do some freelance exploration of things that are not marked, an unused sewers, a small crypt, some things that are part of others questlines but not yours.
One thing I missed at some point is after your "graduation", you need to talk with Kvas' sister Springapple outside the sewer, I made an error fixing her talking to you constantly, and she doesn't when she needs to to progress the plot.





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