Story:
Mass Effect Multiplayer (MEM) would basically be a prequel to the entire
Mass Effect series and focuses on the war between the Protheans and the
Reapers. Despite us already knowing the outcome of it, the situations
would be similar to those in Gears of War Multiplayer (where we look at
the outcome of one battle at a time).
Customization:
Players would be able to create a multiplayer-only prothean character and would
be able to assign it a class, two weapons (usually), 2 Biotic/Tech
powers, and 2 abilites. Below are my ideas for a few classes,
weapons/powers, and abilities.
classes:
Prothean Solider: An class that has the ability to carry an extra Weapon.
Prothean Biotic: A class that has the ability to have an extra Power
Prothean Engineer: A class that has the ability to have an extra Upgrade
Powers:
Unlike in the main game, Tech and Biotic Powers would not recharge. Powers
would be tied to a "Power Bar" and would give about 3 Power uses until
the player had to recharge at some sort of station. Powers could also
be charged up for greater power and effect but this will drain the
power bar even more.
Examples:
Incinerate: Ignites Opponents and temporarily stops health regeneration
Cryo Blast:heavily slows down enemy movement
Throw: Pick up objects and throw them at enemies
Tech Barrier: Spawns a small shield that can take a few hits before shattering (uses up 2/3 of the power bar)
Fortification: Increased resistance to heavy weapons.
Adrenaline Rush: "Locks" On to a specific oponent to assist with aiming (drains power bar quickly)
Sabotage: Temporarily decreases the opponent's primary weapon accuracy.
Push: sends enemies flying away from you.
Reverse Singularity: Use this power to jump extremely high
Sabotage: Scramble the enemy's radar.
Charge: Charge a short distance for a powerful melee attack. (uses 2/3 of the power bar)
Upgrades:
Upgrades are basically like perks, Some examples
Speed Upgrade: Increase movement/Storm Speed
Biotic Master: Increases the Power Bar to allow one more ability use before having to recharge.
Flashbang Grenade x3: Carry Flashbang Grenades which blind opponents (can't be used with poison)
Poison Gas Grenade x3: Poison's opponents as long as they are in the cloud.
Scavenger: Pick up thermal clips from dead enemies (will not work on Grenades or Heavy Weapons)
Quick Respawn: Decreases the time limit for having to respawn
Quick Regeneration: decreases the delay before regenerating health.
Clear Focus: Prevents the screen from becoming bloody and red when at low health.
Unknown ID: Name does not appear above character.
Death Trap: Body explodes 3-5 seconds after death.
Game Modes:
A few examples of what I would like to see
Renegade: A basic Free For All Match
Hold the Line: Teams must capture various points and defend them for as long as possible.
Team Deathmatch: The standard type w/ respawns
Squad vs. Squad: A team deathmatch that consists of small 3 on 3 teams in smaller arenas.
Galactic War: Large Scale Team Deathmatch
Hardcore Teamdeath Match: Team Deathmatch w/ no respawns
Capture the Intel: A free for all type mode where players must capture a small
data upload device and hold it for as long as possible (until they are
killed). The longer the orb is held, the more points the player
recieves. The player with the most points at the end wins
Loyalty Mission: Each team has a leader who they must defend. As long as the
leader is alive the team can continue respawning, once the leader dies
they cannot. Who ever eliminates the other team first wins.
Suicide Mission: Essentially your horde mode of Mass Effect.
Sabotage: One team must plant bombs on certain objective locations. The other must defend these locations.
I'll add more ideas later, tell me what you think and lets discuss.
Note: I think shields in Multiplayer would give players a bit too much health. So I would leave that out.
Note: Multiplayer is a high possibility, heres the advert that EA posted for mass effect multiplayer
http://www.cinemable...24890&tid=13414
(double click the image near the end of the article)
Modifié par PAVELOW FO SHO, 16 septembre 2010 - 12:40 .





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