Well, this is a storyline request.
Have the Reapers do a pincer move targeting the Citadel with half their fleet and Earth with the other half. Then make it like ME2's last mission where you choose which people go where, except in this case it's fleets of different species( or whatever new weapon you use to fight them in your plan) and you order them to go fight in different instances. But have it be VERY grave repercussions. Like, for example, the Reapers are tearing up Earth. Do you really send the Turians or Krogan to go help Humanity? Turians, by the way, would be bad because they are still suspicious from the first contact war and Krogan, lets face it, they won't save a single human they'll just fight the Reapers for kicks. Then, because you were an idiot, The REAPERS tear apart 11 billion humans because you didn't send the Alliance to help Earth. And it needs to end on EDEN PRIME. That is a necessity. It all started there it needs to end there.
Game play request: Okay, ME2's combat system was amazing. I love the Gears of War style cover and movement but I DON'T like how you don't have infinite ammo. I liked the old ME1 ammo system better but you should keep Heavy weapons on Ammo otherwise I'll just spam my infinite Cain at the reapers. Give me a sprint ability that either lasts longer than a fat guy's jog or is a decent speed. ME1 did this nicely. ME2 the sprint lasted the same amount of time with 1/4 the speed. Fix this.
Collecting: Keep the new system of bypassing stuff and hacking. Before, in ME1, you punished me for not having Tali and Kaidan in my group 24/7. Now, I can collect everything I can find. I like that. Make more variables for that though, like some added tricks to trip me up occasionally. But for the most part, nice improvement.
Missions: I agree with the person who made this thread. There should be multiple paths to choose to complete a level. The last level in ME2, you scratched the surface of this with customizing how to pick squad mates and outcomes, but you didn't make multiple paths to pick to get through the mission.
Dialogue: I like the way you took out charm/intimidate and replaced it with the new point-solely based method. I also LOVE the interruptions. One thing in both Mass Effects I noticed was that squad-based dialogue was a little generic. Like if Miranda talked at all during the missions, it was just a Miranda-version of what Jacob would say. It should be more personal. Drag out squadmates' emotions. And when you actually talk to a squadmate, you got five lines and maybe two more if they are your LI. Give me more. Stretch out what they have to say. Don't just do a post mission synopsis of what they think. Allow me to communicate with them and hear this dialogue whenever I want. Not just their cheezy banter.
Inventory: I liked how you decreased the Huge amount of weapons/armor you could have. 3 types of armor per species, four weapons, spectre gear... blah blah blah. Okay, you did the right thing but know it is not enough variables in the customization. You need to hit that middle ground where you have 5-7 models of each weapon. Not 3, (ME2) not 15(ME1).
Concept: Last time it was a perfect protagonist(Shepherd) vs. antagonist(Saren). Now it's an undefinable enemy. I mean, we know it's the Reapers, but before we felt the feelings of the other side. Now, it dosen't feel as much as an RPG. I do know the second addition is always the weakest part in most stories, but that still means that you can deliver an epic story since you didn't lose sight(for the most part) on the ME2 story.
Enemies: Both Mass Effects did virtually the same things with enemies. Like 5 factions and like 4 different types of them. Example: Rachni Warrior, Rachni Worker, Rachni Brood Warrior, Rachni Queen. Blood Pack Trooper, Blood Pack Pyro, Blood Pack Heavy, Blood Back Boom Squad. This is a fancy way of saying,"We're not creative so we changed some letters and gave them new guns." Give them diversity! I want them to have some differences besides weaponry. Change their health, how fast they move, their looks, their fighting tactics, etc. For example, every Krogan charges me with a shotgun. Change their name and they do the exact same thing. Do like a free for all huge battle, like in Mordin's mission where the Blue Suns and Blood Pack are fighting in the streets and you have to momentarily take a side.
Allies: This is a biggie. All allies do the exact same thing. They run right next to you and switch weapons when appropriate. Good start as this is a necessity, but have Jack use her powers without me telling her to at least more than once every 10 minutes. I don't want to babysit the AI. Make them more independent. But the real issue is they all have the same uniform styles of fighting, with the exception of Grunt, who goes into a blood rage. Have them all have a signature style. Each one has a unique way of fighting, different from the others.
Modifié par CommanderSheperd117, 13 novembre 2010 - 08:34 .