Hard, anyone?
#51
Posté 25 octobre 2009 - 12:11
#52
Posté 25 octobre 2009 - 12:15
From the comments normal still seems quite challaging.
#53
Guest_Jack Anvil_*
Posté 25 octobre 2009 - 12:18
Guest_Jack Anvil_*
The lowest I'll go is normal, and I'll go normal all the way through.
#54
Posté 25 octobre 2009 - 12:19
#55
Posté 25 octobre 2009 - 12:33
#56
Posté 25 octobre 2009 - 12:39
On a more serious note, yeah. I'm going to start on the hardest available difficulty. Why? Because I'm masochistic, that way.
#57
Posté 25 octobre 2009 - 12:40
Normal seems to be difficult enough, and I don't find repeating battles over and over again as fun.
#58
Posté 25 octobre 2009 - 12:40
#59
Posté 25 octobre 2009 - 12:42
#60
Posté 25 octobre 2009 - 12:48
For those that want to mix and match... e.g. 100% friendly fire but not harder hitting enemies... I imagine that's something that could be modded in easily enough.
Modifié par Srikandi715, 25 octobre 2009 - 12:49 .
#61
Posté 25 octobre 2009 - 12:56
It's a reverse situation, actually. On Hard, enemies do full damage. On normal and easy, enemy damage is reduced a little. The game was designed on hard, with adjustments for the other difficulty settings. Hard is everything at 100%, for both player and enemies - a perfectly level playing field. On normal and easy there's a bias towards the player, on nightmare there is a bias towards the enemy.Taltherion wrote...
No, hard is not just friendly fire. Read my post further up again. Hard is that friendly fire hits for FULL damage, enemies hit harder, have higher resists etc.Fulgrim88 wrote...
Normal on the first playthrough. I'm going to play this game A LOT, so i might as well start on normal and change to hard on one of my many many subsequent playthroughs if it felt too easy
Or..wait. Now that i actually read all this...hard difficulty in DA:O is just friendly fire, isn't it?
In that case it would only require more tactic, which is fine.
The only thing i can't stand is, when games cheat to make it harder (e.g. enemies hit harder, better, faster, stronger..you get the point). If that's not the case i might as well do it the hard way
Oh, and I'll be starting on hard. I like level playing fields. No unfair advantages for me, like on normal or easy.
Modifié par Nighteye2, 25 octobre 2009 - 12:57 .
#62
Posté 25 octobre 2009 - 01:02
#63
Posté 25 octobre 2009 - 01:23
#64
Posté 26 octobre 2009 - 09:21
#65
Posté 26 octobre 2009 - 09:32
#66
Posté 26 octobre 2009 - 09:38
#67
Posté 26 octobre 2009 - 09:45
#68
Posté 26 octobre 2009 - 09:47
Vita Nuova wrote...
I *always* start on easy. Then, if I didn't have to reload too many times, I might play through on normal. Why? Because it's not fun for me to stare at the same fight for two days of playing. I usually leave games sit after that. I don't care if my completion is "legit" or what, just that I enjoyed the story and gameplay.
We share the same opinion
I'm changing a little now, sadly. I've not feeling proud of myself lately when I beat the game in easy, so I'm starting to do it on normal or hard (well, that's an improvement). I'll Dragon Age probably at normal level, on my first playthrough (since they are saying even the easy level is hard...) and, depending on the reason of my next playthrough (see the story from another point of view or a more difficult game) I'll choose what to do.
#69
Posté 26 octobre 2009 - 09:51
#70
Posté 31 octobre 2009 - 01:07
I looked at http://www.xbox360ac...s/achievements/ and unless it is the secret achievements, I don't think so.
If that is the case, then I will play on "Normal" or "Hard". I like a challenge (hence no easy) but I don't like to struggle (hence no nightmare).
#71
Posté 31 octobre 2009 - 01:36
Emphasis on some.
Modifié par Arbiter Libera, 31 octobre 2009 - 01:37 .
#72
Posté 31 octobre 2009 - 01:40
#73
Posté 31 octobre 2009 - 01:46
So, I guess it's hard for me. I can't deal with not being able to accidentally kill my own party members if the option is available to me, or with only doing half or whatever damage in Friendly Fire. I guess I am just too indentured into the Pen and Paper rule-set. I won't tone it down until I get stuck for more than 90 minutes on a single combat, and even then, it'll probably take at least another 90 minutes after that before I finally cave and ramp it back. Unless I'm just gettin' totally tanked every time I re-load...
#74
Posté 31 octobre 2009 - 02:09
#75
Posté 31 octobre 2009 - 02:09
Modifié par Krudolin, 31 octobre 2009 - 02:09 .





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