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Stupid to not use a ammo power?


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#1
JnEricsonx

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Just curious, right now I'm not on my Engineer, but since my 3 main buttons are for Overload/Drone/Incinerate, it seems necessary, I just hate that whole floating ammo graphic by my gun.

#2
Water Dumple

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Saw a texture mod somewhere that removed the ammunition lights.



For the abilities themselves, you should always keep an ammunition ability active if you have it. Otherwise, have a squad member get a Squad Ammo upgrade.

#3
RGFrog

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On normal or veteran mode, you can get through the game without any ammo powers. Never tried it on Insanity mode, but I figure you could get through the game without ammo powers there, too. Just might take a little longer.

As an adept I tend to go through Insanity for at least 1/4 of the game before I even consider ammo powers. And since I'm casting all the time, I really don't use my weapon much. That is until I become distracted and forget the vanguard I thought I'd warped to death who is now right next to me charging a cast and I'm on cool down as are my squad... but then a few rounds and a melee do the trick or a save reload :(

#4
Adhin

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I tend to use guns that make the that irritating ammo type display bite a little more... easy. And for everything else I keep it off. You can get through the game using any gun, bare with upgrades just fine, ammo powers just make life easier. Most don't actually increase dmg all to much and only function vs 1-2 bars (Warp works against 3 though). So there not 'needed', don't worry (and im talking about Insanity).

Sadly on 360 here so can't just mod em off my self. But one example, GPS - that thing almost looks like its MADE to have an ammo display when you have it on, kinda floats behind one of the curved back fins, actually looks nice. So I tend to use something on that on my Soldier when I played him.

Only exception to that is the Evi, I always keep Cryo rounds on that thing cause it helps a massive amount when it comes to extreme CQC survival. Get em into there HP bar even just a bit and they get CC'ed and your free to keep hitting em, or get out of on coming fire. But then, Evi has an upper part on the barrel, Cryo round graphic kinda follows it so its less glaring then other guns. Same with Mattock, things are less glaring when they're not obviously floating in air.

#5
godlike13

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Ammo powers make ur main damage outlet even more effective, and therefor makes u more effective. Do u need them, no, but they're sure nice to have ;).

Modifié par godlike13, 16 septembre 2010 - 07:31 .


#6
PsyrenY

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I love them on the combat classes. On casters I prefer powers.



You don't need to hotkey ammo powers anyway, they last for the whole mission. Put them on the gun that matches that defense for best results. (For example, put Incendiary or AP on your heavy pistol and put disruptor or warp on your SMG.) Even squad ammo powers only stick to that specific weapons when used.



And above all, make sure Shredder Ammo pisses off and dies somewhere.

#7
Father Alvito

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It's more excusable on the Engineer than on any other class. Early in the game, you generally shouldn't come out of cover much unless you bought the Locust. You could argue that the standard Miranda/Grunt team is best served early by putting Inferno Ammo on Grunt, since he's going to provide most of your gun damage anyway. You can always change your mind later if you bought LotSB.



An Adept will ultimately want Jack and Squad Warp. Any other class will be pulling the trigger enough to justify including a squad ammo power as early as possible.

#8
RGFrog

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I disagree. I've rarely used Jack on anything other than her loyalty quest. If I want an ammo power, i'll take Grunt and squad incendiary. Otherwise, as an adept, I'm casting far more than shooting. So, ammo powers are not really necessary and I tend to use the heavy variants on the squads.

The one exception is Zaeed. He gets squad disruptor all the time. I usually take him and tali/legion for missions dealing with the geth. That's about the only time i use squad ammo power.

ED and Reave seem to be better choices as a bonus than warp or ap ammo.

#9
Alamar2078

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With my Engineer I almost never shoot anyway [just doesn't seem right :)] ... You can make it through insanity without ammo powers just fine. I prefer to have them there just in case you need that extra little oomph :)

#10
mosor

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It's not stupid. You play the way you want, and how you want. Do ammo powers make you more powerful? Hell yes, even if you don't shoot much.

Modifié par mosor, 16 septembre 2010 - 10:05 .


#11
Merlin 47

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Optimystic_X wrote...

I love them on the combat classes. On casters I prefer powers.

You don't need to hotkey ammo powers anyway, they last for the whole mission. Put them on the gun that matches that defense for best results. (For example, put Incendiary or AP on your heavy pistol and put disruptor or warp on your SMG.) Even squad ammo powers only stick to that specific weapons when used.

And above all, make sure Shredder Ammo pisses off and dies somewhere.


Actually, I found Warp ammo to be USELESS.

WORST.....LOYTALTY POWER....EVER!  I always used Shredder Ammo and I found it more useful than a maxed out Inferno ammo (for some reason, the Inferno ammo didn't do enough, even the additional burn damage).  I have yet to find a reason for Armor Piercing ammo.  To me, the only two ammo types you need are Disruptor and Shredder.  Which originally, I would use both Inferno and Cryo, only to find Shredder was way better.  I never cared for Cryo; and I originally felt Disruptor was pointless.  Yeah....won't make THAT mistake again!  Haestrom on Hardcore....Disruptor is my friend there!

So...don't waste time with Warp ammo; you're better off using the actual Warp power.  If you don't have Overload, or aren't using Garrus, Miranda or Kasumi, keep Disruptor ammo handy against Geth primarily.  Especially on Hardcore/Insanity mode.

#12
Kronner

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Shredder? Seriously? That is the worst ammo in the game..by far.

#13
Father Alvito

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RGFrog wrote...

ED and Reave seem to be better choices as a bonus than warp or ap ammo.


I don't mean to take Warp Ammo as your bonus power.  Your squad has long cooldowns, and they fire guns.  Squad Warp on a juggled target (which are the ones that tend to get shot) is as good as a heavy ammo power plus Miranda, it works on everyone, and squadmate damage from an Eviscerator is far superior to Miranda's SMG given the AI.  Losing Warp and Overload is kind of a bummer, but that's easily remedied by the third squadmate (which will vary depending on the mission).  Pull is surprisingly decent if you set up Warp Explosions as often as I do.

I agree that Zaeed with Squad Disruptor is a must against Geth.

#14
termokanden

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Kronner wrote...

Shredder? Seriously? That is the worst ammo in the game..by far.


It's probably good on the lower difficulties.

On Insanity, it's just plain awful though.

As an Adept, I prefer bringing Jacob with Squad Incindiary. He can help set up Warp bombs as well.

Modifié par termokanden, 17 septembre 2010 - 12:32 .


#15
Merlin 47

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termokanden wrote...

Kronner wrote...

Shredder? Seriously? That is the worst ammo in the game..by far.


It's probably good on the lower difficulties.

On Insanity, it's just plain awful though.

As an Adept, I prefer bringing Jacob with Squad Incindiary. He can help set up Warp bombs as well.


Actually, I find it rather useful on Hardcore.  Cryo I imagine would be the worse on Insanity.

#16
godlike13

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Merlin 47 wrote...

Optimystic_X wrote...

I love them on the combat classes. On casters I prefer powers.

You don't need to hotkey ammo powers anyway, they last for the whole mission. Put them on the gun that matches that defense for best results. (For example, put Incendiary or AP on your heavy pistol and put disruptor or warp on your SMG.) Even squad ammo powers only stick to that specific weapons when used.

And above all, make sure Shredder Ammo pisses off and dies somewhere.


Actually, I found Warp ammo to be USELESS.

WORST.....LOYTALTY POWER....EVER!  I always used Shredder Ammo and I found it more useful than a maxed out Inferno ammo (for some reason, the Inferno ammo didn't do enough, even the additional burn damage).  I have yet to find a reason for Armor Piercing ammo.  To me, the only two ammo types you need are Disruptor and Shredder.  Which originally, I would use both Inferno and Cryo, only to find Shredder was way better.  I never cared for Cryo; and I originally felt Disruptor was pointless.  Yeah....won't make THAT mistake again!  Haestrom on Hardcore....Disruptor is my friend there!

So...don't waste time with Warp ammo; you're better off using the actual Warp power.  If you don't have Overload, or aren't using Garrus, Miranda or Kasumi, keep Disruptor ammo handy against Geth primarily.  Especially on Hardcore/Insanity mode.



What is this Topsy-Turvy World? Shredder Ammo only affects organic health, its the single worst power in the game. Its a pure waste.

#17
RGFrog

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ROFL, Merlin... too funny.

#18
Merlin 47

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godlike13 wrote...

Merlin 47 wrote...

Optimystic_X wrote...

I love them on the combat classes. On casters I prefer powers.

You don't need to hotkey ammo powers anyway, they last for the whole mission. Put them on the gun that matches that defense for best results. (For example, put Incendiary or AP on your heavy pistol and put disruptor or warp on your SMG.) Even squad ammo powers only stick to that specific weapons when used.

And above all, make sure Shredder Ammo pisses off and dies somewhere.


Actually, I found Warp ammo to be USELESS.

WORST.....LOYTALTY POWER....EVER!  I always used Shredder Ammo and I found it more useful than a maxed out Inferno ammo (for some reason, the Inferno ammo didn't do enough, even the additional burn damage).  I have yet to find a reason for Armor Piercing ammo.  To me, the only two ammo types you need are Disruptor and Shredder.  Which originally, I would use both Inferno and Cryo, only to find Shredder was way better.  I never cared for Cryo; and I originally felt Disruptor was pointless.  Yeah....won't make THAT mistake again!  Haestrom on Hardcore....Disruptor is my friend there!

So...don't waste time with Warp ammo; you're better off using the actual Warp power.  If you don't have Overload, or aren't using Garrus, Miranda or Kasumi, keep Disruptor ammo handy against Geth primarily.  Especially on Hardcore/Insanity mode.



What is this Topsy-Turvy World? Shredder Ammo only affects organic health, its the single worst power in the game. Its a pure waste.


Then I don't know what to tell you.  I found it more useful than Incinderiary ammo.  It and Disruptor are the two ammo types that I use on Hardcore.  No problems using them, so obviously Shredder is not a "pure waste".  Incindiary?  Sure.....that's a pure waste for me.

#19
Merlin 47

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Thank you, RGFrog.....*bows*.....I do my best....

#20
OniGanon

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Shredder Ammo really isn't that bad. It's just a bit pointless in light of Tungsten Ammo, which does almost the same thing but also works vs armour.

Honestly people make way too much of matching ammo powers to defenses. Weapons are great defense strippers, even more so after their research upgrades. What they're not great at is attacking health. So if you're going to use your weapons to kill and not just strip defenses for CC, you should load your weapons for ammo that hits health. It's better to load your shotgun or SMG with Inferno or Cryo ammo than Disruptor on shielded enemies (except bosses and Geth), because these weapons blow past shields on their own due to Shield Piercing.

Using ammo powers for the defense is only important for the Widow/Mantis.

Modifié par OniGanon, 17 septembre 2010 - 03:23 .


#21
MisterDyslexo

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Inferno, just because

1. Fire=fun

2. Breaks down armour fast and does the continuous damage while you hide in cover (good for higher difficulties)

3. Set others on fire, making them flinch. And quite frankly its funny to laugh at when they jump

#22
Homebound

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godlike13 wrote...

Ammo powers make ur main damage outlet even more effective, and therefor makes u more effective. Do u need them, no, but they're sure nice to have ;).


In Insanity, dont bother playing unless you have ammo powers for your squad at the very least.

#23
termokanden

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You can play on insanity without them and it's not even that bad. Obviously it's preferable to have one though.

About Shredder: The problem with it is that an enemy that is down to health is basically dead already. Defenses are what's difficult to deal with, and it doesn't help you one bit there.

It's even clearer if you use biotics. I just use ammo powers to help get rid of defenses. Once they're down to health, a single Warp bomb will kill them and do AoE damage. There it's absolutely worthless to do extra damage to health.

Even if you don't use biotics, the amount of armor you see on insanity means that you're much, much better off using Incindiary or AP ammo instead of Shredder. So yeah, I think it really is that bad.

Modifié par termokanden, 17 septembre 2010 - 06:15 .


#24
Tony Gunslinger

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The reverse can also be done: stripping defenses with powers and then use shredder ammo to, er, shred them. Against common foes, with the right steps, you can actually kill them faster, but 2 things against shredder: 1) bosses and heavies 2) no cc effects to minimize damage you receive from the target. Using shredder ammo pigeonholes your tactics to completely focus on 1 enemy at a time in order to make it worthwhile.

#25
OniGanon

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As I said... Shredder only looks bad because of Tungsten ammo. If Tungsten didn't exist, Shredder would be much more attractive.

As it is, Tungsten performs pretty close to Shredder and is also useful on bosses, so choosing Shredder is a bit like choosing the Katana shotgun when you have the GPS available...

Modifié par OniGanon, 17 septembre 2010 - 07:16 .