Flamethrower could use a little buff.
#1
Posté 16 septembre 2010 - 07:19
#2
Posté 16 septembre 2010 - 07:27
#3
Posté 16 septembre 2010 - 09:39
#4
Posté 16 septembre 2010 - 12:19
Grenade launcher blows small enemies to smithereens and sends bodies flying everywhere? Right up my alley.
Collector Particle Beam chews through Praetorians like a granola bar? Want me some of that!
Cain.... Caining!?
Listen the point is I agree that the flamethrower doesn't have a particular niche in which it works very well. I think limiting its ammo more but seriously ramping up its damage would solve the problem.
#5
Posté 16 septembre 2010 - 01:13
#6
Posté 16 septembre 2010 - 01:17
The ONLY time I take it (& Zaeed's grenade) is on Garrus' recruitment, it keeps the shutters clear; other than that it stays in the locker. Either as a Sentinel or Soldier.sinosleep wrote...
It's utterly worthless. When I was messing around with my soldier I decided to take it along with me to go along with the rambo theme. Unfortunately the revenant is a better heavy weapon in all facets than the flame thrower is. It kills mercs faster, it kills mechs faster, it kills mini bosses faster, etc, etc, etc. If the flame thrower can do it the rev can do it better.
#7
Posté 16 septembre 2010 - 01:35
#8
Posté 16 septembre 2010 - 02:00
JockBuster wrote...
The ONLY time I take it (& Zaeed's grenade) is on Garrus' recruitment, it keeps the shutters clear; other than that it stays in the locker. Either as a Sentinel or Soldier.
Flashbang Grenade does that too, and much better besides. Or the Scimitar, or Arc Projector. Flamethrower is just awful.
#9
Posté 16 septembre 2010 - 03:22
This is a pretty entertaining flamethrowing vid -
#10
Posté 16 septembre 2010 - 03:46
#11
Posté 16 septembre 2010 - 04:30
#12
Posté 16 septembre 2010 - 04:38
For those who pre-ordered, how is the Singularity gun?
#13
Posté 16 septembre 2010 - 07:01
#14
Posté 16 septembre 2010 - 07:21
Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.
#15
Posté 16 septembre 2010 - 07:53
#16
Posté 16 septembre 2010 - 08:03
OniGanon wrote...
Yes but Arc Projector has limited ammo and isn't really worth firing unless there's multiple enemies around.
When AREN'T there multiple enemies around?
And even against big single targets it shines - Try it against Garrus' gunship, or the Colossus.
OniGanon wrote...
Firestorm has lots of ammo.
The trouble is surviving out of cover long enough to use it at that range.
OniGanon wrote...
Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.
My problem with the Firestorm is that EVERY class can deal with Armor already. Unlike the Arc Projector, Particle Beam, Missile Launcher or Cain, the Firestorm adds nothing to any class that it can't already do. Which begs the question - why bother with it then?
#17
Posté 16 septembre 2010 - 08:28
OniGanon wrote...
Yes but Arc Projector has limited ammo and isn't really worth firing unless there's multiple enemies around. Firestorm has lots of ammo.
Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.
Don't know what your talking about, Grenade Launcher is pretty useful throughout the game.
#18
Posté 16 septembre 2010 - 08:41
#19
Posté 16 septembre 2010 - 08:44
#20
Posté 16 septembre 2010 - 08:58
#21
Posté 16 septembre 2010 - 08:59
RGFrog wrote...
I pretty much only use it on the two targets just after you pick it up. They get crispy and dead and i go straight to the weapons locker and re-equip the Arc Projector... It and the rocket launcher could go away and I've have nothing to say about it.
Yeah the rocket launcher is another thoroughly underpowered "heavy" weapon. I suppose for people with bad aim the auto tracking makes it worth using, but I swear it seems like it takes 15 rockets to kill anything worthwhile.
p.s. I just tried doing a mission with it, shotgun definitely quicker to take out fools than the flame thrower at point blank range, particularly when the fire dance seems to take forever to take effect with it .
Modifié par sinosleep, 16 septembre 2010 - 09:05 .
#22
Posté 16 septembre 2010 - 09:05
#23
Posté 16 septembre 2010 - 09:07
Modifié par sinosleep, 16 septembre 2010 - 09:08 .
#24
Posté 16 septembre 2010 - 09:16
And regarding the flamethrower, I would rather be stuck with the flamethrower then be forced to wear the cerberus dlc armor
#25
Posté 16 septembre 2010 - 09:19
Actually, if it did damage directly to health, I would use it a lot.





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