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Flamethrower could use a little buff.


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57 réponses à ce sujet

#1
Autoclave

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 Given its limited range for a heavy weapon, I think it could be a little stronger that it is now. It takes too much time for it to kill stronger enemies. 

#2
sinosleep

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It's utterly worthless. When I was messing around with my soldier I decided to take it along with me to go along with the rambo theme. Unfortunately the revenant is a better heavy weapon in all facets than the flame thrower is. It kills mercs faster, it kills mechs faster, it kills mini bosses faster, etc, etc, etc. If the flame thrower can do it the rev can do it better.

#3
OniGanon

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Not everyone has a Revenant...

#4
Khuutra

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The idea behind Heavy Weapons - I imagine - is that they should be an emergency weapon for when that thing you're aiming at absolutely has to die, or at least be very useful in specific situations. Chain Lightning with the Arc Projector, stripping half a dozen geth of their shields and making Destroyers/Pyros explode? Yes please.



Grenade launcher blows small enemies to smithereens and sends bodies flying everywhere? Right up my alley.



Collector Particle Beam chews through Praetorians like a granola bar? Want me some of that!



Cain.... Caining!?



Listen the point is I agree that the flamethrower doesn't have a particular niche in which it works very well. I think limiting its ammo more but seriously ramping up its damage would solve the problem.

#5
SmokeyNinjas

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I found it's ability to CC enemies pretty useful for the early part of my CQC Sentinel run atleast until i got my shotgun:ph34r:

#6
JockBuster

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sinosleep wrote...

It's utterly worthless. When I was messing around with my soldier I decided to take it along with me to go along with the rambo theme. Unfortunately the revenant is a better heavy weapon in all facets than the flame thrower is. It kills mercs faster, it kills mechs faster, it kills mini bosses faster, etc, etc, etc. If the flame thrower can do it the rev can do it better.

The ONLY time I take it (& Zaeed's grenade) is on Garrus' recruitment, it keeps the shutters clear; other than that it stays in the locker. Either as a Sentinel or Soldier.

#7
Sparda Stonerule

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I agree. Given its short range it should do more damage than it does right now. I mean it is the only heavy weapon that you have to be at close range to even do any damage.

#8
PsyrenY

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JockBuster wrote...

The ONLY time I take it (& Zaeed's grenade) is on Garrus' recruitment, it keeps the shutters clear; other than that it stays in the locker. Either as a Sentinel or Soldier.


Flashbang Grenade does that too, and much better besides. Or the Scimitar, or Arc Projector. Flamethrower is just awful.

#9
Tokion

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I think the Flamethrower should be placed in the shotgun slot. It is not heavy weapon worthy to consume their precious ammo.



This is a pretty entertaining flamethrowing vid -

#10
OniGanon

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The Firestorm's damage is balanced around it being an aoe weapon. Other Heavy Weapons do more damage, but they also consume more ammo. The Firestorm's damage and ammo consumption is pretty good and it makes a great weapon for classes lacking a shotgun, particularly on levels like Grunt's loyalty. Don't know what you guys are complaining about...

#11
Autoclave

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There are a lot of other AoE heavy weapons in ME2, Flamethrower just doesn't make it into heavy weapons category with its tiny damage.

#12
PsyrenY

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In terms of both AoE and stopping power, Arc Projector takes the cake. It absolutely rapes Geth Primes too. (And their minions, and their combat drones.)



For those who pre-ordered, how is the Singularity gun?

#13
Miss Yuna of Atlanta

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I take the Firestorm on my Sentinel. It's my anti-armor solution. Because I play Assault Sentinel with emphasis on close-quarters combat, it's important to my playstyle to have a good anti-krogan solution, so on levels with lots of krogan, klixen, varren, or husks, I swear by the Firestorm. Hell, it's even great against Harbinger.

#14
OniGanon

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Yes but Arc Projector has limited ammo and isn't really worth firing unless there's multiple enemies around. Firestorm has lots of ammo.



Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.

#15
sinosleep

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I'll take a smaller ammo supply and a hell of a whole lot more damage than the garbage damage stream the flame thrower provides. Hell, it doesn't even seem to automatically cause the fire dance (which really, should have been a no brainer) and I'm fairly certain I can kill 3 enemies quicker with one charge and the evi than I can with the flame thrower. It's an awful, awful weapon.

#16
PsyrenY

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OniGanon wrote...

Yes but Arc Projector has limited ammo and isn't really worth firing unless there's multiple enemies around.


When AREN'T there multiple enemies around?
And even against big single targets it shines - Try it against Garrus' gunship, or the Colossus.

OniGanon wrote...
Firestorm has lots of ammo.


The trouble is surviving out of cover long enough to use it at that range.

OniGanon wrote...
Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.


My problem with the Firestorm is that EVERY class can deal with Armor already.  Unlike the Arc Projector, Particle Beam, Missile Launcher or Cain, the Firestorm adds nothing to any class that it can't already do. Which begs the question - why bother with it then?

#17
HBC Dresden

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OniGanon wrote...

Yes but Arc Projector has limited ammo and isn't really worth firing unless there's multiple enemies around. Firestorm has lots of ammo.

Stop thinking of Heavy Weapons like the Cain or Grenade Launcher that you use only very rarely and only against a Praetorian or a pair of YMIRs or whatever. The Firestorm is more like an aoe anti-armour Tempest that never reloads.


Don't know what your talking about, Grenade Launcher is pretty useful throughout the game.

#18
Tony Gunslinger

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I really wanted to use the Firestorm on my CQC infiltrator, but it offers nothing more than what shotguns and SMGs are already providing at close range. A bit more damage, longer burn times, a bit longer range, and a bigger radious would be the perfect CC weapon.

#19
RGFrog

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I pretty much only use it on the two targets just after you pick it up. They get crispy and dead and i go straight to the weapons locker and re-equip the Arc Projector... It and the rocket launcher could go away and I've have nothing to say about it.

#20
hellsjarhead

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As long as enemy flamethrower isnt buffed to then id be fine with it, as of now the enemy flamethrower guys are a total pain as vangaurd on insanity they kill you instantly when you charge and you cant move at all well getting hit by it makes me rage, then they explode on you when you kill them and it makes me double rage.

#21
sinosleep

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RGFrog wrote...

I pretty much only use it on the two targets just after you pick it up. They get crispy and dead and i go straight to the weapons locker and re-equip the Arc Projector... It and the rocket launcher could go away and I've have nothing to say about it.



Yeah the rocket launcher is another thoroughly underpowered "heavy" weapon. I suppose for people with bad aim the auto tracking makes it worth using, but I swear it seems like it takes 15 rockets to kill anything worthwhile.

p.s. I just tried doing a mission with it, shotgun definitely quicker to take out fools than the flame thrower at point blank range, particularly when the fire dance seems to take forever to take effect with it .

Modifié par sinosleep, 16 septembre 2010 - 09:05 .


#22
hellsjarhead

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I wish the only heavy weapons where the grenade launcher, flamethrower and rocket launcher because they are all good on different missions and none of them are over powered. I hate how once you get the collector beam thingy you can just spam it on basically any challenging enemy and they die quite fast, this removes a lot of challenge from the game. I use the grenade launcher through out the entire game simply because its not over powered but still powerfull enough to save me in a tight situation.

#23
sinosleep

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Isn't being over powered the whole point to a heavy weapon? If it can't even clearly out do normal weapons under basically any circumstances than what is the point? The Cain IMO is the perfect heavy weapon. Positively MERCS anything on screen. but unless you've got all 6 heavy weapon upgrades and are wearing the heavy weapon leggings it's only got one charge per mission.

Modifié par sinosleep, 16 septembre 2010 - 09:08 .


#24
hellsjarhead

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Yeah your right I just feel that some of the heavy weapons border on being to overpowered particularly the collectors heavy weapon.

And regarding the flamethrower, I would rather be stuck with the flamethrower then be forced to wear the cerberus dlc armor

#25
Khuutra

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You know, you'd think a flamethrower would leap immediately to damaging health, since barriers, shields, and armor classically can't do anything against liquid fire.



Actually, if it did damage directly to health, I would use it a lot.