RGFrog wrote...
I still prefer the cain, though. Mushroom clouds that kill heavy mechs and prove that crates have the strongest armor in the ME universe 4 t3h w1n!!!
I love the Cain too, don't get me wrong - but you can't one-shot them with it on Insanity, which makes it insanely (natch) hard to keep just one of them from going after a crate, and I don't like lowering the difficulty level. Though I suppose exploiting their AI isn't any more legitimate a victory.
Though I at least have justification; in my mind, the Eclipse programmed their mechs to begin breaking the crates when landing forces entered their line of sight, and left their default routine active as a secondary behavior. My missiles therefore provoke them without satisfying the first condition, and that step of the Farewell Protocol is never initiated.
It's easier for me to rationalize Shepard exploiting a programming flaw than Eclipse cheaping out on mechs (lowering the difficulty makes them more fragile.)
RGFrog wrote...
If only I could get shep to crawl around in one of these crates like Snake, he'd be invincible. Well, invincible until someone slapped a shipping label on him. Then he'd be just another cover system for pirates.
Some of the crates are actually very fragile; it just so happens that when Shep breaks them they don't count against you. Breaking those quickly can actually help you save all 20 if a mech is headed their way; crazy, but there it is.
Back to topic:
Crunchyinmilk wrote...
The enemy flame thrower actually does less base damage than Shepard's but its burstrounds is 3 times higher. I wonder if upping this in the player version will make it more deadly.
Interesting. Can anyone test this? Cruc1al?