[SFXGame.BioPlayerController]
m_bEnableStormToCover=false
Now you don't accidentally get sucked into cover by running near it. No more accidentally sitting down for a quick rest right in front of an enemy when trying to run.
[SFXGame.SFXGameModeBase]
Bindings=( Name="Shared_Cover", Command="TryAcquireCover | OnHold 0.3 TryClimbOrMantleCover" )
Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | OnRelease StormOff | OnHold 0.2 StormOn" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="X", Command="Shared_Cover" )
X is now your 'take cover' button (like a shooter's duck/crouch key) **
While running, tap X to take cover just as if Stormtocover was true.
Hold X while moving toward cover (be near cover first) to vault over it right away.
Only break cover by using direction keys (backwards), no more accidentally standing up.
As an added bonus you can spam your cover key safely now since you won't vault unless you hold it down (and press forward), and you won't accidentally stand up after entering cover.
Space + Forward will still vault if you're already in cover.
It feels more natural since Space is still used for Storm, so vault & storm is a natural fit.
** Be sure you don't have X bound to something else in any of the Localizedbindings sections which will override using it for Cover.
Modifié par Crunchyinmilk, 17 septembre 2010 - 11:18 .





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