Hello, I have a question about how to update a module so that players don't have to restart. So far for my module I've released an update that would have to be restarted. I've seen other modules that allowed to players to download a patch that fixed issues. Just curious what the process is for creating these fixes.
How to update module bugs without having players restart?
Débuté par
Chalupa Del Diablo
, sept. 16 2010 02:34
#1
Posté 16 septembre 2010 - 02:34
#2
Posté 16 septembre 2010 - 03:48
If you use a campaign then you can correct things like conversations and scripts by putting corrected versions in the campaign folder. They will override module conversations and scripts without requiring a restart of the module.
You may also be able to make some corrections on the fly by using a module on enter script to make changes in the loaded module. The new version of the module on enter script would also need to be in your campaign folder.
Regards
You may also be able to make some corrections on the fly by using a module on enter script to make changes in the loaded module. The new version of the module on enter script would also need to be in your campaign folder.
Regards
#3
Posté 16 septembre 2010 - 04:50
Thanks for the info, considering my limited scripting skills looks like I'll be just updating the module file but its good to know the process for other possibilities.
#4
Posté 17 septembre 2010 - 12:49
When I updated my module, I just changed stuff witout patching which would require a re-start and no one has complained yet.
If you have some serious game-breakers later in the game, perhaps you could include a text file that explains how to fix them without having to restart with a new version. Console commands can sometimes be helpful for this.
Best of luck.
If you have some serious game-breakers later in the game, perhaps you could include a text file that explains how to fix them without having to restart with a new version. Console commands can sometimes be helpful for this.
Best of luck.





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