Baldur's Gate and FR lore
#1
Posté 16 septembre 2010 - 09:59
I read much about and played much in the FR since then but still don't get what exactly he meant. I'm no Candlekeep sage though.
What's your opinion about Baldur's Gate's implementation of the FR setting?
#2
Posté 17 septembre 2010 - 12:16
There are some limitations due to the game engine and disk space. Drow don't cast Faerie Fire, levitation, or globe of darkness. Nothing clickable flies.
Overall I felt BG did a good job of representing the FR.
In FR Lore Liches are extremely rare. In Athkatla it seems every district has to have one.
#3
Posté 17 septembre 2010 - 12:27
Sparky The Barbarian wrote...
BG doesn't butcher FR lore any more than the novels do. There are some things that work well in a PNP environment that don't work as well in a larger story, be it a game or novel.
There are some limitations due to the game engine and disk space. Drow don't cast Faerie Fire, levitation, or globe of darkness. Nothing clickable flies.
Overall I felt BG did a good job of representing the FR.
In FR Lore Liches are extremely rare. In Athkatla it seems every district has to have one.
For the drow thing im pretty sure i saw a mod that added these spell(except levitation) to drow. And yeah Liches are around every corner in Athkatla -.-
#4
Posté 17 septembre 2010 - 02:55
I love the game too much to care though. The BG series is just *that* good. The Cowled Wizard bit did miff me once upon a time, but I'll take a great game over adherence to lore any day.
Modifié par Seagloom, 17 septembre 2010 - 01:29 .
#5
Posté 17 septembre 2010 - 07:53
#6
Posté 17 septembre 2010 - 08:11
virumor wrote...
Athkatla is one giant theme park. Liches, demilich, vampires, beholders, illithids, the Twisted Rune... It's surprising one doesn't get to kill a greater deity.
Well, some mods rectify that problem. Install mods like the Planar Sphere mod, Darkest Day and Shadows over Soubar and you get to fight Vecna, Lolth and Grazz't (demon prince). All of which happily butcher FR lore for the sake of a good fight:P
#7
Posté 17 septembre 2010 - 08:38
Are a minor deity, a demon prince and several halfgods not enough to you?virumor wrote...
Athkatla is one giant theme park. Liches, demilich, vampires, beholders, illithids, the Twisted Rune... It's surprising one doesn't get to kill a greater deity.
Modifié par Humanoid_Taifun, 17 septembre 2010 - 08:38 .
#8
Posté 17 septembre 2010 - 10:06
Unless one happens to stumble into the Warlock's Crypt, where Larloch has an entire army of liches (and a couple of demiliches) to protect himself.Sparky The Barbarian wrote...
In FR Lore Liches are extremely rare. In Athkatla it seems every district has to have one.
Modifié par virumor, 17 septembre 2010 - 10:24 .
#9
Posté 17 septembre 2010 - 01:39
#10
Posté 21 septembre 2010 - 11:56
virumor wrote...
Athkatla is one giant theme park. Liches, demilich, vampires, beholders, illithids, the Twisted Rune... It's surprising one doesn't get to kill a greater deity.
But we're talking about Forgotten Realms, no? Where innkeepers are level 16 wizards, majors are level 22 paladins and thugs level 9 thieves.
I think Eberron got it right...
#11
Posté 21 septembre 2010 - 12:54
At least it wasn't as bad as MOTB, with epic gnolls & a badger telthor that was the hardest enemy in the game.Cirexius wrote...
But we're talking about Forgotten Realms, no? Where innkeepers are level 16 wizards, majors are level 22 paladins and thugs level 9 thieves.
#12
Posté 21 septembre 2010 - 01:30
#13
Posté 21 septembre 2010 - 01:33
#14
Posté 21 septembre 2010 - 01:44
#15
Posté 21 septembre 2010 - 02:13
virumor wrote...
At least it wasn't as bad as MOTB, with epic gnolls & a badger telthor that was the hardest enemy in the game.
Despite that, at least MOTB was a lot better than the OC. I'm prepared to put lore aside when presentation jumps a lot further. However, I was kind of unsure about some of the more brave things they did... You probably know what I'm talking about.
#16
Posté 21 septembre 2010 - 02:40
#17
Posté 21 septembre 2010 - 03:29
#18
Posté 21 septembre 2010 - 05:45
Modifié par virumor, 21 septembre 2010 - 05:45 .
#19
Posté 22 septembre 2010 - 02:43
#20
Posté 22 septembre 2010 - 04:14
#21
Posté 22 septembre 2010 - 04:16
Mask of the Betrayer is definitely worth playing. It was a great expansion and one of the better D&D based adventures. To be blunt, the story and character interaction tops BG2 for me. Granted, MotB is newer game with a higher word count for party members so it's hardly a surprise. It doesn't feel as epic as BG2 though due to the personal nature of the plot and its short length. BG2 is still the better overall game. The spirit meter is manageable once you get the hang of it. It's a bit more troublesome if you play an evil spellcaster, but if you go for a good caster or any class that doesn't rely on an abilities per day mechanic, it's insanely easy to deal with. That said, there is also a way to disable it completely with a console command if you just want to play without the added burden.
#22
Posté 22 septembre 2010 - 04:19
#23
Posté 22 septembre 2010 - 05:23
dialogue with Myrkul
the effort put into all the party members, even the one I didn't like
its more personal story
MotB Low Points:
epic gnolls
an ending that was clearly prevented from being natural due to preservation of setting
epic gnolls
poor effort to play the part of sequel to the OC
epic gnolls
#24
Posté 22 septembre 2010 - 05:27
Modifié par Seagloom, 22 septembre 2010 - 05:27 .
#25
Posté 22 septembre 2010 - 05:59
Seagloom wrote...
That said, there is also a way to disable it completely with a console command if you just want to play without the added burden.
Now this, I did not know. Tempting .... but I have uni work to be getting on with, eurgh.
Regarding the epic gnolls, have the modding community released a fixpack or something that adjusts MotB for the better?





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