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spell sequencer


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12 réponses à ce sujet

#1
biowherewolf

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What do you use a spell sequencer for? 
I've got minor sequencer set up with 2 magic missiles. If i recall, spell sequencer lets you do 3 spells of 4th level or lower.
Seems like a waste to use magic missile again, but the 1-3 level offensive spells seem more situation-specific (like fireball is great sometimes, but not others). 

Which ones do you use?
--B. Where 

#2
Incantatar

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Minor

-web/web

-web/stinking cloud

-crom orb/chrom orb

-acid arrow/acid arrow (against mages)

-blur/mirror img (fighter/mages)



Sequencer

-3xskulltrap

-slow/gm/emotion

-3xfire arrow

-3x ice storm

-web/spider spawn/spider spawn

-3x teleport field?

-Fireshield/MGoI/II (when polymorphed or for f/m)

#3
Incantatar

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Modifié par Incantatar, 17 septembre 2010 - 01:22 .


#4
biowherewolf

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Incantatar wrote...


Sequencer
-3xskulltrap
-slow/gm/emotion
-3xfire arrow
-3x ice storm
-web/spider spawn/spider spawn
-3x teleport field?
-Fireshield/MGoI/II (when polymorphed or for f/m)



see, that's a great list, Incantatar. But here's my problem.
-3xskulltrap 
-3x ice storm
great if you're running solo. But if you have a lot of summoned creatures or NPCs, won't they likely just get caught in the AOE?

-slow/gm/emotion
that's good. I like that. Maybe a Lower resistance.. hmmm.....


-web/spider spawn/spider spawn
Sounds good, but seems a little light. You basically have to be 14th level or so to cast seqencer, so throwing a web against a 14th level opponent probably isn't going to help much? 

-3x teleport field?
not sure I see the point? why is 3 better than one?


---Fireshield/MGoI/II (when polymorphed or for f/m)
not bad. I'm thinking that's more for fighting a spell caster, though?

-B. Where

#5
Incantatar

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see, that's a great list, Incantatar. But here's my problem.
-3xskulltrap 
-3x ice storm
great if you're running solo. But if you have a lot of summoned creatures or NPCs, won't they likely just get caught in the AOE?


You could cast protCold/protME on a melee fighter. There are some good spots to use these sequencers. 3xST is a classic and with some aiming you can pull out many enemies before your NPCs reach the battlefield.

-slow/gm/emotion
that's good. I like that. Maybe a Lower resistance.. hmmm.....


3xlower res  for e.g. Dragons

-web/spider spawn/spider spawn
Sounds good, but seems a little light.
You basically have to be 14th level or so to cast seqencer, so throwing
a web against a 14th level opponent probably isn't going to help much?


Web is powerful, don't underestimate it.  -web/gm/spiders(poison)   .could also be pretty good.
But yes it's more a flavour thing. Emotion combos are usually the best disablers here.


-3x teleport field?
not sure I see the point? why is 3 better than one?


Ask Alesia_BH. Well it's basically a overpowered spell if you use it right. There is no saving throw. And three TFs means no one can melee you. So if you have archer power/spells it's a good combo. More for solo/small groups though.


---Fireshield/MGoI/II (when polymorphed or for f/m)
not bad. I'm thinking that's more for fighting a spell caster, though?

yes fighter/mages and blades can use that. follow with webs/skull traps etc. since your immune from your own 1st-3rd spells now.

#6
Slyx

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I was under the impression that MGoI and GoI (Glove of Invulnerability, in case somebody doesn't know wtf we're talking about) doesn't protect from your own spells, only spells cast by others? Or is that just with Spell Immunity?

#7
Seagloom

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They do protect you from your own spells. It's exactly what I use to avoid killing my own character with Skull Traps. The spell is much more useful for defending against your own magic than the enemies you start running into at higher levels.



Incantatar and my list are pretty similar. 3xFlame Arrow is a personal favorite since it's party friendly and has a serious punch. I also like Improved Invisibility, Stoneskin, and Mirror Image on defense and Greater Malison, Slow, Confusion. My absolute favorite Sequencer though: 3xHoly Smite. Holy Power, Draw Upon Holy Might, and Haste is also fun. These two are of course only possible for a Cleric/Mage.

#8
HoonDing

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3x sunfire is fun.

mislead + spell immunity:divination +spell immunity:abjuration is useful for thief/mages

Modifié par virumor, 17 septembre 2010 - 07:48 .


#9
Demivrgvs

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Good suggestions up there, I haven't much to add except one note, do not put more then one time the same disabling spell in a trigger (e.g. Malison + 2x Slow). If you do that the target will make the save only once (engine "bug"). In theory this affects damage-dealing spells too, but to a much lesser extent because at least they always deal half damage.

Slyx wrote...

I was under the impression that MGoI and GoI
(Glove of Invulnerability, in case somebody doesn't know wtf we're
talking about) doesn't protect from your own spells, only spells cast by
others? Or is that just with Spell Immunity?

(M)GoI didn't protected from one's own spells but I'm almost sure this was addressed by Fixpack, and 100% sure it's fixed within Spell Revisions.

virumor wrote...

3x sunfire is fun.

mislead + spell immunity:divination +spell immunity:abjuration is useful for thief/mages

I thin the author was asking for Spell Sequencer (up to 4th lvl spells) not Spell Trigger (up to 6th lvl ones). Furthermore, in a unmodded game Spell Immunity cannot be placed on a trigger/contingency.

#10
Incantatar

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(M)GoI didn't protected from one's own spells but I'm almost sure this
was addressed by Fixpack, and 100% sure it's fixed within Spell
Revisions.


Afaik it's fixed with the G3Fixpack, but not the one you get from Limited Wish.


-in SCS i would advise being a bit more on the defensive side with Triggers. You will get often completely debuffed by enemies Remove Magic.

#11
Alesia_BH

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I'm inclined to view Sequencer, Trigger, and Contingency selections as being battle plan specific decisions so I'm reluctant to make suggestions in the absence of more contextual information. There are some good ideas in this thread though.

Incantatar wrote...

-3x teleport field?
not sure I see the point? why is 3 better than one?


Ask Alesia_BH. Well it's basically a overpowered spell if you use it right. There is no saving throw. And three TFs means no one can melee you. So if you have archer power/spells it's a good combo. More for solo/small groups though.



That was the Sequencer my Sorceress (Level 23), Alanis, used when soloing the Ascension Battle on Insane 4 years ago. There are a lot of things that I would do differently now were I to fight that battle again, but it does provide an example of how a 3 Teleport Field Sequencer can work in a battle plan.

http://forums.biowar...1&forum=18&sp=0


Cheers,

A.


Btw. Incantatar mentioned the benefits of defensive minded Sequencers, Triggers, and Contingencies in some installs. The old Ascension thread linked above provides some examples. That said, the availability of individual Spell Immunities (as in SCS) would completely change my approach to Triggers and Contingencies.

Modifié par Alesia_BH, 17 septembre 2010 - 11:06 .


#12
Guest_Acharnae_*

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I used it all for magic missiles. At higher levels, the damage was quite significant. Brought down some serious foes that way.
If I was to play again, maybe some lower magic resistance/malisons following my the death spell?

Modifié par Acharnae, 17 septembre 2010 - 07:17 .


#13
biowherewolf

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Thanks for all the replies, by the way. I've been following the thread, even thought I haven't been replying. I think the comment about re-buffing is a really good point. And I've never done much with teleport field, but I may try that.

I like these kinds of tactics discussions. People are really creative with spell combinations.

--B. Where