Switch to Easy!
#1
Posté 11 novembre 2009 - 06:51
For anyone out there having trouble, and just wanting to focus on the story line and enjoying the plot, this is a MUST DO! The fights aren't tough (except for the major bosses), and you can breeze through the battles giving you more time to read, focus on the plot, and develop your characters personality.
Just thought I'd chime in since there are so many "OMG2HARD" threads.
#2
Posté 11 novembre 2009 - 08:36
To many people think doing this game on the harder levels make them better players or more skillfull or something silly like that.
This is a RPG and story comes first and formost, if game difficulty is taking away enjoyment of the overall master peice of a game then switch to casual and enjoy the game!
I myself started on Normal and really did 50%+ on normal (except for wolves encounter and mage sundering in the Fade where you face 4 then 5 mages) and I was just getting fustrated more then entertainment so downgraded to casual and played the rest of the way.
Yes combat was easier and I think I only died once from that point on but combat is the last of my worries in a game like this. My choices and actions mean far more to me then some silly button pushing combat sequence where once you figure out the patern you win (thats all game combats are after all, just paterns to be figured out).
But having said all that, this game on normal was far harder then say Mass Effect was on normal and a billion times harder then KotOR (either of them) or Jade Empire were.
#3
Posté 11 novembre 2009 - 08:41
Kalfear wrote...
To many people think doing this game on the harder levels make them better players or more skillfull or something silly like that.
Because they are better players.
Someone who can play through the game on Nightmare shows an enormous amount of skill, and there’s no need to denigrate it because you enjoy playing on easy.
#4
Posté 11 novembre 2009 - 08:47
Modifié par FFTARoxorz05, 11 novembre 2009 - 08:47 .
#5
Posté 11 novembre 2009 - 08:51
#6
Posté 11 novembre 2009 - 09:17
I made a principal out of playing on normal in most games, as that is supposed to be the difficulty at which the game was meant to played.
However, I have found the difficulty system in this game to be too inconsistent to live up to this theory. At several points in the game I was faced with enemies and situations whose outcome I was not able to direct, no matter how much Iv'e tried and what tactics I employed. Rather then grinding those encounters until I got through them by sheer luck, I preferred to lower the difficulty.
I see this as a failure on the side of the developers, that a player can run into these situations and be forced to, basically, cheat the game in order to advance.
Some glaring incidents come to my mind as an example of this:
-The demon Uzkiel the Crusher from the Fade quest in the circle tower. He (like most ogres) uses this Ram attack that knocks you down and then uses it again many times in succession. It's impposible to counter unless you’ve carefully leveled your character prior.
-The Reverent. He's never alone while giving out enough damage and having enough HP to count as a boss, rather than a simple "alpha" type enemy.
Other examples (such as the duel at the landsmeet) I consider too subjective to my playthrough and party to count.
#7
Posté 11 novembre 2009 - 09:20
Maria Caliban wrote...
Kalfear wrote...
To many people think doing this game on the harder levels make them better players or more skillfull or something silly like that.
Because they are better players.
Someone who can play through the game on Nightmare shows an enormous amount of skill, and there’s no need to denigrate it because you enjoy playing on easy.
No, it means they know how to exploit the AI, kite the enemy, and run in circles around bosses. Or just play a mage to make the game easier.
#8
Posté 11 novembre 2009 - 09:22
Vanilla Delights wrote...
Some glaring incidents come to my mind as an example of this:
-The demon Uzkiel the Crusher from the Fade quest in the circle tower. He (like most ogres) uses this Ram attack that knocks you down and then uses it again many times in succession. It's impposible to counter unless you’ve carefully leveled your character prior.
Or use the 2h talent, indomitable. Makes kockdown impossible, you'll just be push back by Orges.
#9
Posté 11 novembre 2009 - 09:23
#10
Posté 11 novembre 2009 - 09:25
Wissenschaft wrote...
Vanilla Delights wrote...
Some glaring incidents come to my mind as an example of this:
-The demon Uzkiel the Crusher from the Fade quest in the circle tower. He (like most ogres) uses this Ram attack that knocks you down and then uses it again many times in succession. It's impposible to counter unless you’ve carefully leveled your character prior.
Or use the 2h talent, indomitable. Makes kockdown impossible, you'll just be push back by Orges.
And if you're not a warrior? Or just not that into duel-wielding?
Like I said, you'll have to pick the right skills prior or you're out of luck. Other ogres I can manage thanks to the fact I've got a whole party, this one I must face alone.
#11
Posté 11 novembre 2009 - 09:26
#12
Posté 11 novembre 2009 - 09:27
#13
Posté 11 novembre 2009 - 09:27
#14
Posté 11 novembre 2009 - 10:23
1.Boss is way too hard
2.I just don't feel like putting up with the time consuming monotony of killing an entire horde of darkspawn when they are on normal (endgame)
Cause easy makes most of them drop dead in 1 hit , which saves time
#15
Posté 11 novembre 2009 - 10:27
Tonya777 wrote...
I just play on normal except in these occassions
1.Boss is way too hard
2.I just don't feel like putting up with the time consuming monotony of killing an entire horde of darkspawn when they are on normal (endgame)
Cause easy makes most of them drop dead in 1 hit , which saves time
Endgame for me the dark spawn would drop in one hit too. (They were only like lvl 10)
#16
Posté 11 novembre 2009 - 10:31
Wissenschaft wrote...
No, it means they know how to exploit the AI, kite the enemy, and run in circles around bosses. Or just play a mage to make the game easier.
Even if you believe the only way to play Nightmere is to use 'lame' tactics - which I do not - that still requires more skill than playing on hard, normal, or easy.
I don't understand why the idea that someone might be better at playing a game than you are bothers people so much. Every game I've played. EVERY ONE. There is someone who's better at it than I. I have a friend who's excellent at Scrabble; at no point have I ever felt the need to suggest that she's 'exploiting' the triple-point tiles.
#17
Posté 11 novembre 2009 - 10:38
#18
Posté 11 novembre 2009 - 10:43
It just means they are the type who enjoy exerting more effort for the same reward.Maria Caliban wrote...
Because they are better players.
Someone who can play through the game on Nightmare shows an enormous amount of skill, and there’s no need to denigrate it because you enjoy playing on easy.
It doesn't make them inherently better players.
That statement is only true if the other person can't win on Nightmare. I for one doesn't find inching forward taking advantage of the weak A.I. entertaining. So I never use nightmare tactics and just plays on normal.
#19
Posté 11 novembre 2009 - 10:45
#20
Posté 11 novembre 2009 - 11:21
Anyway, Easy might make Archery, Normal.
#21
Posté 11 novembre 2009 - 11:40
#22
Posté 11 novembre 2009 - 11:41
#23
Posté 11 novembre 2009 - 11:57
Yeah atm archery damage is pretty gimped, the devs are looking into improving it in an upcoming patch. There's even a hotfix for pc versions atm, makes archery a lot more useful, unfortunately it also makes enemy archers all the more deadly.Prof_Wagstaff wrote...
That might not be a bad idea. I am getting through on normal difficulty, but Archery is terrible in Dragon Age so far. I am playing a Master Archer with 29 Str and 40 Dex at level 11 and I can't even get a minion to half health before I am swarmed and I am using "Wolf-Hunter" longbow, a rare Daelish bow. I look at Morrigan and she always has some massive bolt going off that stuns or freezes, etc. and I think, "but nothing for Archery?"
Anyway, Easy might make Archery, Normal.
As for playing on higher difficulties I really don't see the point, maybe I don't take advantage of the AI enough or I don't use the uber pwnage team build but I find normal to be plenty challenging. The various bandit ambushes always put you at a huge disadvantage and I can only think of a handful of fights where numbers were in fact on my party's side. I've switched down to easy to get past a few annoying encounters *cough* *revenants* *cough*.
Guess I'm more in it for the story and not for the challenge of every fight being a losing battle snatching victory from the jaws of defeat and all that.
#24
Posté 12 novembre 2009 - 02:05
I switch when I'm low on potions and I'm out of mana and my health is starting to run low. Otherwise normal for me. Usually that above condition happens on boss fights. Bosses are ridiculously hard. While normal encounters are fairly easy- even on normal. Even the blood mages in the building in Denerim weren't too bad on normal. Only trouble I run into are on certain encounters where you can't position your party before hand. Damn Bioware to using bad programming to make the game artificially harder. I want control over the positioning of my characters before a battle starts!
#25
Posté 12 novembre 2009 - 02:17
JamesX wrote...
It just means they are the type who enjoy exerting more effort for the same reward.Maria Caliban wrote...
Because they are better players.
Someone who can play through the game on Nightmare shows an enormous amount of skill, and there’s no need to denigrate it because you enjoy playing on easy.
It doesn't make them inherently better players.
That statement is only true if the other person can't win on Nightmare. I for one doesn't find inching forward taking advantage of the weak A.I. entertaining. So I never use nightmare tactics and just plays on normal.
Actually, you're incorrect. If I can do something (such as Redcliff) in one shot that you can't get through at all without changing to an easier mode, then I am indeed a more skilled player. Your argument reminds me of all the abuse I take in RTS games because I put pressure on people early and keep it on, or in chess when I crush someone with a well-known opening rather than something odd - in both cases I'm accused of being cheap and far less skilled and that I simply won because I got lucky.
However.
This is a single-player game, so the point is moot. The only thing that matters is whether you enjoyed it, not which level you played at.
(It's also not about exerting more effort for the same reward, but rather facing a challenge rather than a stroll through the park. There's a far greater sense of accomplishment experienced when you achieve a goal despite serious struggle and setbacks than there is from just having it handed to you - that's Psych 101.)





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