Well, here's you challenge to prove them wrong. Show them what being a real Paragon, of not only espousing but following the rules and never making that Renegade choice, really means. That you would never accept any help from Terrorists that you didn't absolutely need, that you would never stoop to any sort of crime or wrong action to support yourself just as you would demand from others, that you would never quit or compromise those laws and codes of conduct simply because it's convenient.
Think you can do it? Consider yourself a pure Paragon? Here are the five simple rules to see if you can walk the talk
.
1. Diplomacy first, always, never give up until the last attempt.
No Renegade choices, interrupts, or dialgoue tree bottom-choices can be picked. A full Paragon, after all, will always try to talk things out even if it doesn't look likely to succede, not open fire in the middle of dialogue like some Renegade. The choices an Ultimate Paragon can NOT make are Renegade persuades and interrupts.(Altered from stuck on top/middle choices, though those should be stressed.)
2. Lawkeeper: First, Foremost, Always.
Renegade Spectres like to think that laws don't apply to them. Paragons understand that laws exist for a reason, and that Spectre status is no excuse. From the greatest diplomat to the lowest criminal, all are owed due process and protections of the law you hold dear. Paragons are the examples to be followed, but can you hold that sort of standard?
Thou shall not kill*, steal, or rob. Anyone. Stealing from the colonists on Horizon is forbidden. Stealing from the Quarians on the Alarai is forbidden. Stealing from the plague district on Omega is forbidden. Stealing from the Blue Suns is forbidden. Stealing from Hock is forbidden. Stealing from anyone, at any point, criminal or not, is forbidden. This includes intellectual property theft, ie data/technology stealing. If you didn't buy the technology, it's not yours.
If you're looting or hacking or bypassing any non-door security, you have failed.
*Since Stewie wants to be particular about it, in the sense of the original sense, thou shalt not murder (or kill unnecessarily).
3.. Not one iota owed to criminals and terrorists!
Do you hate terrorists? Do you hate criminals? Of course you do: you're a Paragon. You wouldn't have anything to do with them if you had a choice, and wouldn't let them have any claim to you.
Or so you'd like to say. But can you back that sentiment with actions, or suffering from lack?
Give nothing to any criminal person or group. Accept no illegal blood or drug money (or, in the case of the game, don't use the credits given). Keep track of the money given to you by anyone who wouldn't be legal on the Citadel.
Cerberus? Screw their mission payouts, they're terrorists who experiment on peoople and aliens. Aria? A crime lord. Anyone who would pay you to look the other way or help them in some criminal act, don't help them and don't accept or use their help. Smugglers, revenge-murderers, poachers, garden-world nukers, war-criminals, flay-people-with-their-minds-ers, those who would hide the truth to protect guilty men, everyone.
A Paragon must be universal, and can not succumb to neptism or favoritism.
4. No aid to Cerberus!
A big one. Cerberus is an abomination, an enemy of both the Alliance and the Council. You may be stuck with them for now, but they should not receive any assistance from you beyond what the mission absolutely requires. Nothing you have a choice to do should benefit them.
That means more than the Collector Base. That means more than sending them their stolen data. It means you aren't going to give them one piece of technology they could use that htey don't already have. Those tech bounty scans? Cerberus is paying you off to supply them with advanced technology. Those tech scans? Do you really think Cerberus doesn't keep them as well?
No. No no no. The Council will never believe you weren't allied with Cerberus if you spend the game handing them technology for credits (credits violating rule 3) and sharing technologies with them. Who knows what Cerberus could do with technology you can scan and steal (rule 2!) from the Collector Ship? And imagine if you handed them the plans to build miniaturized versions of Sovereign's main guns? Think of the destruction they could pose with that alone.
No. The Galaxy needs to be kept safe from Cerberus, not endangered by strengthening it.
5: Blow up the base.
Sort of mandated by rules 3 and 4, but just thought I'd make it clear.
And there they are. They won't be easy. They won't be gentle. It may, in fact, be one of the hardest playthroughs you've ever had. It will be so easy to compromise those morals, to Renegade and then self-justify. So very, very easy.
But who ever said Paragon was supposed to be the easy way?
Modifié par Dean_the_Young, 17 septembre 2010 - 01:55 .





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