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The Ultimate Lawful-Good Paragon Playthrough Challenge (Cerberus Haters Encouraged!)


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#151
PsyrenY

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Dean_the_Young wrote...

Only if you aren't capable of differentiation. You can be a Paragon without taking every Paragon action, and you can be a Lawful Paragon without taking unlawful Paragon opportunities.

I suppose I could have put the 'The Ultimate [subtype] Paragon Playthrough Challenge' in the title line...

Oh. Wait. I did.


Don't be an ass. I'm justifying one specific loyalty mission, not "every Paragon action" in the game.

#152
Xilizhra

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Destroying the base does no one any good, and only kills the Heretics in this base alone. Heretics outside of the base, such as those still engaged and engaging the Alliance in those 'mop up' operations (or who would try to launch major attacks like the ship hijacking/attacking) are left alone to act, still be a threat, and possibly still help the Reapers when they return.



Brainwashing them, however, does help you, in the sense that it makes the Geth stronger (and thus better prepared against the Reapers). It also will infect Heretics not at the station, when they make contact, and wipe them as well. Those Geth, who would otherwise still be fighting the Alliance/ready to side with the Reapers, are in time completely (or almost completely) removed as threats.



Destroying the base hurts the Heretics badly, but leaves stragglers. Hacking the base wipes out all Heretics, and puts them (and the base) to work for you against the Reapers.





However, I'm still perplexed as to the mid-mission switch, and have never really been able to square away the change. Paragon, after all, has been less about not coercing or forcing others against their will and about soul of the species and freedom and all that jazz, while Renegade is about immediate effects, expediancy, and full of threats and forceful coercion.



You can justify the choice regardless, with enough twisting, but I was always surprised that it was a Paragon.


Paragon is also about saving lives, arguably above everything else, and this does help with that. In addition, Legion themselves say that it's racist to apply human mindsets to every other species out there; the geth wouldn't be traumatized by this in the same way that organics would.

#153
PsyrenY

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This very well-done episode of Extra Credits goes into philosophical detail on the Legion decision - the upshot, which I completely agree with, is that BOTH options (rewrite and destroy) should be Renegade.

#154
Dean_the_Young

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Optimystic_X wrote...

Dean_the_Young wrote...

Only if you aren't capable of differentiation. You can be a Paragon without taking every Paragon action, and you can be a Lawful Paragon without taking unlawful Paragon opportunities.

I suppose I could have put the 'The Ultimate [subtype] Paragon Playthrough Challenge' in the title line...

Oh. Wait. I did.


Don't be an ass. I'm justifying one specific loyalty mission, not "every Paragon action" in the game.

Don't treat me like an ass, and I won't respond with the same tone.

I disagree about Garrus' loyalty mission, but so what? That sort of thing happens. I'm not saying your position is invalid, just that I don't agree with your justification for it. But this is a narrow-scope challenge (a 'Lawful' Paragon), not a dictation of every choice you can make. Lawful alone is debatable, and if you can do it well all better for you.

#155
Xilizhra

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Optimystic_X wrote...

This very well-done episode of Extra Credits goes into philosophical detail on the Legion decision - the upshot, which I completely agree with, is that BOTH options (rewrite and destroy) should be Renegade.

It's an interesting episode, but I disagree, both with the reviewer's conclusion over which is better and with the idea that they should both be Renegade. This would imply that a pure Paragon could do absolutely nothing without compromising her own morality, which seems... unrealistic, somehow. Every situation has a best option. Bioware did it best as made.

#156
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I think the heretic decision should have been neutral.

#157
Fiery Phoenix

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Shandepared wrote...

I think the heretic decision should have been neutral.

The heretic decision was probably the deepest decision in the entirety of the game. It was also very morally gray.

#158
Dean_the_Young

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Xilizhra wrote...

Destroying the base does no one any good, and only kills the Heretics in this base alone. Heretics outside of the base, such as those still engaged and engaging the Alliance in those 'mop up' operations (or who would try to launch major attacks like the ship hijacking/attacking) are left alone to act, still be a threat, and possibly still help the Reapers when they return.

Brainwashing them, however, does help you, in the sense that it makes the Geth stronger (and thus better prepared against the Reapers). It also will infect Heretics not at the station, when they make contact, and wipe them as well. Those Geth, who would otherwise still be fighting the Alliance/ready to side with the Reapers, are in time completely (or almost completely) removed as threats.

Destroying the base hurts the Heretics badly, but leaves stragglers. Hacking the base wipes out all Heretics, and puts them (and the base) to work for you against the Reapers.


However, I'm still perplexed as to the mid-mission switch, and have never really been able to square away the change. Paragon, after all, has been less about not coercing or forcing others against their will and about soul of the species and freedom and all that jazz, while Renegade is about immediate effects, expediancy, and full of threats and forceful coercion.

You can justify the choice regardless, with enough twisting, but I was always surprised that it was a Paragon.

Paragon is also about saving lives, arguably above everything else, and this does help with that. In addition, Legion themselves say that it's racist to apply human mindsets to every other species out there; the geth wouldn't be traumatized by this in the same way that organics would.

It's also the Renegade who agrees to that in the first place, while the Paragon projects their morality onto the geth in the first place. Renegade seems a lot more accepting of moral relativism (if only as a defense of itself) than Paragon (who, for example, judges Samara about her extreme actions during their meeting).

The first assumption is something I disagree with, as Paragon is also about risking lives for noble ideals as opposed to taking the most sure route to save as many as possible. You do save more lives end-tally by saving the Destiny Ascension, but you put magnitudes more at much greater risk in doing so. Paragon also justifies destroying the Collector Base not only on the grounds of the lives it would cost, but despite the lives it could save on grounds of 'soul of the species.' Saving lives may be a part, so too to renegades about the bigger picture choices. I would disagree that life is the defining part of Paragon: morality and law (in various occasions) are.

Modifié par Dean_the_Young, 17 septembre 2010 - 07:49 .


#159
redplague

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This thread reminds me of that scene from fight club where the guy is asked "Which historical figure woud you most like to have a fight with?". His answer was Ghandi. In fact I think if you asked everyone in the developed world that question the two most popular answers would be Ghandi and Jesus. If they were presented with that situation in reality they probably choose Hitler or some other evil figure.



What this proves is that in a pretend world Renegade is better but in the real world Paragon is better.

#160
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redplague wrote...

What this proves is that in a pretend world Renegade is better but in the real world Paragon is better.


How so?

#161
PsyrenY

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Xilizhra wrote...

It's an interesting episode, but I disagree, both with the reviewer's conclusion over which is better and with the idea that they should both be Renegade. This would imply that a pure Paragon could do absolutely nothing without compromising her own morality, which seems... unrealistic, somehow. Every situation has a best option. Bioware did it best as made.


You cannot give a paragon justification for either robbing a set of sapient beings of their beliefs, or destroying them for disagreeing with you. As Legion themselves say - "all intelligent beings should self-determinate."

You also can't do nothing, because then ALL the Geth become heretics.

It's such a well-written dilemma BECAUSE it has no clear-cut "best" solution. The point is that you go through with it anyway, because the alternative is worse.

And the reviewer didn't conclude either of them was better - that's the point.

Dean_the_Young wrote...

I disagree about Garrus' loyalty mission, but so what? That sort of thing happens. I'm not saying your position is invalid, just that I don't agree with your justification for it. But this is a narrow-scope challenge (a 'Lawful' Paragon), not a dictation of every choice you can make. Lawful alone is debatable, and if you can do it well all better for you.


Then we agree to disagree.

#162
PsyrenY

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FieryPhoenix7 wrote...

Shandepared wrote...

I think the heretic decision should have been neutral.

The heretic decision was probably the deepest decision in the entirety of the game. It was also very morally gray.


Also this.

#163
Xilizhra

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The first assumption is something I disagree with, as Paragon is also about risking lives for noble ideals as opposed to taking the most sure route to save as many as possible. You do save more lives end-tally by saving the Destiny Ascension, but you put magnitudes more at much greater risk in doing so. Paragon also justifies destroying the Collector Base not only on the grounds of the lives it would cost, but despite the lives it could save on grounds of 'soul of the species.' Saving lives may be a part, so too to renegades about the bigger picture choices. I would disagree that life is the defining part of Paragon: morality and law (in various occasions) are.


But the purpose of that morality is to protect and enhance life in general. Saving the Council involved both; it was a choice based on the idea that a living Council, or at least a Council that the Alliance tried to save, would lead to a better life and better circumstances for everyone, and that the risk was small enough to be worth it. This was completely right. As for the Collector base, I think the meaning of "soul" here is "I'm not going to let you take over our species," for whatever reason she has in her own thoughts (mine, as I've said, doesn't want the chaos Cerberus' power would cause).



You cannot give a paragon justification for either robbing a set of sapient beings of their beliefs, or destroying them for disagreeing with you. As Legion themselves say - "all intelligent beings should self-determinate."



You also can't do nothing, because then ALL the Geth become heretics.



It's such a well-written dilemma BECAUSE it has no clear-cut "best" solution. The point is that you go through with it anyway, because the alternative is worse.


The best solution isn't clear-cut, you have to think about it. It's clear that geth minds don't work like organics' do in the way that would make brainwashing a major problem for them. It's also not really brainwashing so much as it is correcting a programming error; the conclusion it reaches isn't technically wrong, but it does seem more like a mental illness than a true choice. And finally, it's better for pragmatic reasons that Dean pointed out.

#164
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Xilizhra wrote...

It's also not really brainwashing so much as it is correcting a programming error; the conclusion it reaches isn't technically wrong, but it does seem more like a mental illness than a true choice.


Trolling is uncalled for.

#165
Xilizhra

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All I can say to that is: wat?

#166
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Second.

#167
Dean_the_Young

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Shandepared wrote...

Xilizhra wrote...

It's also not really brainwashing so much as it is correcting a programming error; the conclusion it reaches isn't technically wrong, but it does seem more like a mental illness than a true choice.


Trolling is uncalled for.

Shandepard, that's referring to the Geth process, not the player choice.

#168
Xilizhra

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Oh, yes. I'm saying that the heretics are mentally ill, not the base-blower-uppers.

#169
Dean_the_Young

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To be fair, I had to read it a few times as well.

#170
upsettingshorts

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In my mostly Paragon canon save I blow up Heretic station.

Why?

Short version: Orthodox Geth have come to the conclusion due to their though process and perspective, that all sentient life should self determinate. Good for them, I can work with that.

The virus only changes thought process, not perspective. Once re-assimilated into the Orthodox Geth, the Heretic Geth would bring a significantly different perspective that might lead to unintended consequences. I nuke them because I can work with the Orthodox Geth already, I don't need some wildcard Heretics messing up the works.

Still, neither decision strikes me as inherently Paragon or Renegade, and that's why it's one of the better ones in the game.

Modifié par Upsettingshorts, 17 septembre 2010 - 09:12 .


#171
Xilizhra

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Now that it's a quiet moment, I just feel like saying that I quite enjoy this. You're an adroit opponent, and I love arguing subjects I don't have a strong emotional investment in; it reduces the chance that I actually get upset. It's been very fun.

#172
Dean_the_Young

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But upsettingshorts hasn't been here this whole thread!



(Aye, it's been fun.)

#173
PsyrenY

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Xilizhra wrote...

The best solution isn't clear-cut, you have to think about it. It's clear that geth minds don't work like organics' do in the way that would make brainwashing a major problem for them. It's also not really brainwashing so much as it is correcting a programming error; the conclusion it reaches isn't technically wrong, but it does seem more like a mental illness than a true choice. And finally, it's better for pragmatic reasons that Dean pointed out.


No, there IS no best solution. You have no idea what brainwashing will do to them. They arrived at the conclusion that serving the Reapers was right on their own; Legion himself says it was not due to an error, virus or any other such aberrant influence. There is nothing to guarantee they will not simply come to that conclusion again, rewrite or no rewrite.

And even if it's perfect? Goes off without a hitch, they never think of serving the Reapers again, etc? You've just robbed an entire race of their free will. You can rationalize it if it helps you sleep at night, but I'm willing to bet you wouldn't want someone to do that to you, just because they thought your views were the "wrong ones."

The implications are staggering. Let's rewrite gays so that they're straight - we're saving them from hell! Let's rewrite black people so they like slavery - no more racial conflict! Let's rewrite Palestinians so they don't want to live in the West Bank anymore - no more wars!

The ends justify the means, right? Right?

#174
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Legion says the heretic geth will consider their past decisions and rejoin the orthodox geth, but there’s no real way to guarantee this. Legion freely admits they (aside: can we all agree that “they” is the proper pronoun for Legion?) have little experience with other geth who have been separated from the larger geth mind for an extended period of time.

It is very possible that the heretics will remain separate despite the reprogramming.

#175
PsyrenY

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I can pretty much guarantee we'll be shooting Geth in the sequel (no way is Bioware scrapping all those character models), so yeah. Gonna go with "didn't work as planned" no matter what Shep chooses.