You don't need DA: Orgins to play DA2
#1
Posté 17 septembre 2010 - 02:31
You don't need Dragon Age Orgins saved files to play Dragon Age 2, now logically since you are playing a fresh new PC controlled guy/girl with a already created backstory you won't be running into Morrgian and rekindling the romance or running into your old companions and they will remember you.
Dragon Age 2 will be a story nearly based from a fresh new PC. Though you can import some changes that you made in Dragon Age Orgins it will effect the world around you or you can start with no saved files import
Pros and Cons. I am lead to believe because of Dragon Age Orgins: Awaking. The choices you made in DA:O will have little impact on Dragon Age 2. So it might have a minor difference but nothing massive.
Also while I am on the topic of Dragon Age. I must comment on the "Wheel" I understand Dragon Age Orgins looks better on the PC then on Xbox360 or PS3. But we used to have four or five choices in how we would respond and it detailed exactly what we would say
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
#2
Posté 17 septembre 2010 - 02:33
Joshd21 wrote...
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
There are more than three.
#3
Posté 17 septembre 2010 - 02:34
Joshd21 wrote...
You don't need Dragon Age Orgins saved files to play Dragon Age 2, now logically since you are playing a fresh new PC controlled guy/girl with a already created backstory you won't be running into Morrgian and rekindling the romance or running into your old companions and they will remember you.
Of course you won't need DA:O to play DA2. It's a sequel not an expansion. And yes, you're playing an entirely new PC. This isn't news or particularly unusual. Some of the Might & Magic series weren't even played in the same world let alone with the same PC.
#4
Posté 17 septembre 2010 - 02:41
Joshd21 wrote...
Pros and Cons. I am lead to believe because of Dragon Age Orgins: Awaking. The choices you made in DA:O will have little impact on Dragon Age 2. So it might have a minor difference but nothing massive.
It's a different hero/heroine with the story taking place primarily in a different land-- that said, what it primarily means is that if you don't import a game a "default" story state will be chosen, nothing more.
Also while I am on the topic of Dragon Age. I must comment on the "Wheel" I understand Dragon Age Orgins looks better on the PC then on Xbox360 or PS3. But we used to have four or five choices in how we would respond and it detailed exactly what we would say
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
Or you could check into the many topics on this subject already.
In DAO you had a maximum of 6 options-- which tended to include questions bunched in with your choices. When there were tone-related lines (as in you were simply deciding how to say something, for roleplaying, as opposed to deciding what you're going to do), they were exactly the three tones you've mentioned there.
In DA2 you have a maximum of 10 options-- 5 on the main wheel with an option to flip to the investigate wheel where you can have 5 questions (and an option to flip back). So you have the three tones on the roleplaying hubs (where, again, you're just responding to someone) and on the action hubs (where you're determining what to do) you have up to 5 choices represented... and in either case can have 5 investigate options. The icons are there to offer some context to the paraphrases so you're not as frequently surprised by the voiced response.
Hope that makes sense. Ultimately the wheel isn't all that limiting, and just lays out the options a bit more clearly-- with icons for clarity where it's needed. And we also have more options than in DAO, without the need to do a manual investigate hub (NPC: "So what did you want to know?" PC: "I have no more questions." NPC: "Okay, now back to my original problem...")
Modifié par David Gaider, 17 septembre 2010 - 02:42 .
#5
Posté 17 septembre 2010 - 03:35
Herr Uhl wrote...
Joshd21 wrote...
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
There are more than three.
Actually there are only three personalities Hawke can have - diplomatic, sacastic and aggressive:
David Gaider wrote...
Brockololly wrote...
So does the personality tracking have any larger role in the game other than just sort of providing flavor to some of the more normally mundane dialogue options? I mean, does the fact that Hawke may be aggressive, diplomatic or sarcastic have any big impact on the game in any way such that playing one personality type will result in a noticably different experience? And are diplomatic, sarcastic and aggressive the only personality types? It seems thats all we've seen thus far from the Gamescom and PAX demos....
Those are the only personalities we have, yes. Considering how much that adds to the player voice over, more wouldn't really be feasible-- and to be honest, that's generally the range we do anyhow (and did in DAO). Just before anyone assumes anything, you'll note in my example that you can still have the same amount of questions you did in DAO, and we're not restricted to offering only three dialogue options-- just three personalities.
As for their effects, there are extra dialogue options that will be unlocked for those who have a particular dominant personality. Is that a completely different play experience? No, not really-- it's more choices on how to developyour character, so I guess your mileage may vary on that front, but they're not there to completely alter your play experience otherwise.
Modifié par Brockololly, 17 septembre 2010 - 03:36 .
#6
Posté 17 septembre 2010 - 03:41
#7
Posté 17 septembre 2010 - 03:43
soundchaser721 wrote...
I'm interested to know the extent of this import feature. The fact that you don't need Origins to play DA2 has me worried all we'll get is basically some fill in the blanks, like insert name of dwarven/human kings here and not really have an impact on anything. I know its a new protagonist in a new setting, but I'd like to see the impact my choices had, and not just vague references to establish that the first game happened and nothing more.
Play mass effect 1 and 2,
Doubt we'll see much more choice affecting things more so than those games
#8
Posté 17 septembre 2010 - 03:50
Brockololly wrote...
Herr Uhl wrote...
Joshd21 wrote...
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
There are more than three.
Actually there are only three personalities Hawke can have - diplomatic, sacastic and aggressive:
Okay. Makes me wonder if any of the questions lock up new paths to solving problems.
Edit: in a fashion that doesn't force you to be sarcastic or aggressive. Probably not, that wasn't the case in DAO either though.
Modifié par Herr Uhl, 17 septembre 2010 - 03:57 .
#9
Posté 17 septembre 2010 - 03:50
David Gaider wrote...
In DAO you had a maximum of 6 options-- which tended to include questions bunched in with your choices. When there were tone-related lines (as in you were simply deciding how to say something, for roleplaying, as opposed to deciding what you're going to do), they were exactly the three tones you've mentioned there.
In DA2 you have a maximum of 10 options-- 5 on the main wheel with an option to flip to the investigate wheel where you can have 5 questions (and an option to flip back). So you have the three tones on the roleplaying hubs (where, again, you're just responding to someone) and on the action hubs (where you're determining what to do) you have up to 5 choices represented... and in either case can have 5 investigate options. The icons are there to offer some context to the paraphrases so you're not as frequently surprised by the voiced response.
Hope that makes sense. Ultimately the wheel isn't all that limiting, and just lays out the options a bit more clearly-- with icons for clarity where it's needed. And we also have more options than in DAO, without the need to do a manual investigate hub (NPC: "So what did you want to know?" PC: "I have no more questions." NPC: "Okay, now back to my original problem...")
That sounds like very elegant design.
Thanks!
Alodar
#10
Posté 17 septembre 2010 - 03:54
However, it should have been impossible to play Mass Effect 2 without having played Mass Effect 1 first in my opinion.
#11
Guest_[User Deleted]_*
Posté 17 septembre 2010 - 04:05
Guest_[User Deleted]_*
David Gaider wrote...
Joshd21 wrote...
Pros and Cons. I am lead to believe because of Dragon Age Orgins: Awaking. The choices you made in DA:O will have little impact on Dragon Age 2. So it might have a minor difference but nothing massive.
It's a different hero/heroine with the story taking place primarily in a different land-- that said, what it primarily means is that if you don't import a game a "default" story state will be chosen, nothing more.Also while I am on the topic of Dragon Age. I must comment on the "Wheel" I understand Dragon Age Orgins looks better on the PC then on Xbox360 or PS3. But we used to have four or five choices in how we would respond and it detailed exactly what we would say
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
Or you could check into the many topics on this subject already.
In DAO you had a maximum of 6 options-- which tended to include questions bunched in with your choices. When there were tone-related lines (as in you were simply deciding how to say something, for roleplaying, as opposed to deciding what you're going to do), they were exactly the three tones you've mentioned there.
In DA2 you have a maximum of 10 options-- 5 on the main wheel with an option to flip to the investigate wheel where you can have 5 questions (and an option to flip back). So you have the three tones on the roleplaying hubs (where, again, you're just responding to someone) and on the action hubs (where you're determining what to do) you have up to 5 choices represented... and in either case can have 5 investigate options. The icons are there to offer some context to the paraphrases so you're not as frequently surprised by the voiced response.
Hope that makes sense. Ultimately the wheel isn't all that limiting, and just lays out the options a bit more clearly-- with icons for clarity where it's needed. And we also have more options than in DAO, without the need to do a manual investigate hub (NPC: "So what did you want to know?" PC: "I have no more questions." NPC: "Okay, now back to my original problem...")
Having the options you mentioned above is more immersive for me. I will be able to actually breathe life into my character, thereby, making her, my heroine, my very own. I really like that idea. However, what I think the person is asking is why are you using the aforementioned symbols. Why not inventing something entirely different... something that is more attuned to Dragon Age (At least that is what I believe he desires to know,).
I know that in Ancient Greece that the theater (the stage or plays) was pre-eminent (aside from its other cultural, socio or educational lore); so, using the the mask is, therefore, understandabe. I also undertand and "dig" the "olive branch" as a representation of diplomacy (i.e., Ancient Rome). For the other symbol something else is definitely called for here. In that, however, I have faith that you will find something more suitable.
Modifié par [User Deleted], 20 septembre 2010 - 12:25 .
#12
Posté 17 septembre 2010 - 04:25
David Gaider wrote...
Joshd21 wrote...
Pros and Cons. I am lead to believe because of Dragon Age Orgins: Awaking. The choices you made in DA:O will have little impact on Dragon Age 2. So it might have a minor difference but nothing massive.
It's a different hero/heroine with the story taking place primarily in a different land-- that said, what it primarily means is that if you don't import a game a "default" story state will be chosen, nothing more.Also while I am on the topic of Dragon Age. I must comment on the "Wheel" I understand Dragon Age Orgins looks better on the PC then on Xbox360 or PS3. But we used to have four or five choices in how we would respond and it detailed exactly what we would say
Not to knock Dragon Age 2 I am sure it will be a great game but now we have "Jokster", "Badass" and "serious" with a symbol of a mask to show what is what. Does anyone else feel like that just really isn't enough. That they rather not hear the PC voice but hear voices of other people more..if that makes any sense
Or you could check into the many topics on this subject already.
In DAO you had a maximum of 6 options-- which tended to include questions bunched in with your choices. When there were tone-related lines (as in you were simply deciding how to say something, for roleplaying, as opposed to deciding what you're going to do), they were exactly the three tones you've mentioned there.
In DA2 you have a maximum of 10 options-- 5 on the main wheel with an option to flip to the investigate wheel where you can have 5 questions (and an option to flip back). So you have the three tones on the roleplaying hubs (where, again, you're just responding to someone) and on the action hubs (where you're determining what to do) you have up to 5 choices represented... and in either case can have 5 investigate options. The icons are there to offer some context to the paraphrases so you're not as frequently surprised by the voiced response.
Hope that makes sense. Ultimately the wheel isn't all that limiting, and just lays out the options a bit more clearly-- with icons for clarity where it's needed. And we also have more options than in DAO, without the need to do a manual investigate hub (NPC: "So what did you want to know?" PC: "I have no more questions." NPC: "Okay, now back to my original problem...")
Well then I stand corrected. It looks like Dragon Age Orgins is shaping up to be a fine game. What I had first thought reading on the Bioware website that it did not require Dragon Age Orgins in order to be played that you can start the adventure fresh. I didn't know it randomly or by default picked a storyline to further the sequal on.
Take Mass Effect for example. What happended in Mass Effect 1 has somewhat but very little to do what happended in Mass Effect 2. Sure you were given a few more options on what to say but nothing massive from that stand point. I had assumed Dragon Age Orgins would be the same thing.
So now that we have the back story cleared up thank you for clearing up the options about the famous wheel. I had thought our choices in what to say or react would be limited because of this wheel. However as I have yet to even play Dragon Age 2 I am simply going off by what I had played in Mass Effect 2, something I was never very fond of.
The reason being with ranting on. You could only hear a new talk thing after you completed a mission and sometimes very briefly when you were in the middle of a mission. I like the ablity to turn and talk to my companions even without it having to do with main mission.
But all in all it looks like it is shaping up to an excellent game, very much so worth the hype. I only wished Morrgian would be in DA 2 but I assume we find out what Morrgians mother really is at the end of DA2 making the sequal for DA3 when Morrgian hopefulley returns
#13
Posté 17 septembre 2010 - 04:30
This.Marzillius wrote...
This is fine. Dragon Age II is not a direct sequel.
However, it should have been impossible to play Mass Effect 2 without having played Mass Effect 1 first in my opinion.
I'm still curious to see how the import feature will actually work, though, and whether it is ANYTHING like how it's done in Mass Effect.
#14
Posté 17 septembre 2010 - 04:35
#15
Posté 17 septembre 2010 - 04:36
Marzillius wrote...
This is fine. Dragon Age II is not a direct sequel.
However, it should have been impossible to play Mass Effect 2 without having played Mass Effect 1 first in my opinion.
which would have restricted the revenue BioWare could have pulled from the game. BioWare is a company like any other and wants to make money not only from their fanbase, but from others as well.
#16
Posté 17 septembre 2010 - 04:41
That could be our canon story folks.
#17
Posté 17 septembre 2010 - 04:52
HTTP 404 wrote...
Does anyone know what the default story will be? will it be the warden taking the US? would it be Alistair as King?
That could be our canon story folks.
Seeing as how the hero "falling on their own sword" seems to be popular as of late, I wouldnt doubt it lol. While Im typically against that kind of thing, in this case it would actually work as a "default" story.
Modifié par Aradace, 17 septembre 2010 - 04:53 .
#18
Posté 17 septembre 2010 - 04:52
HTTP 404 wrote...
Does anyone know what the default story will be? will it be the warden taking the US? would it be Alistair as King?
That could be our canon story folks.
Does it really matter that much?
Honestly, I think the DA-Team just wanted to avoid all the complex narrative and decisions structures the ME-Team now has to build-in into ME3.
You can't really blame them for that, I think. A lot of resources for ME 3 will be consumed by implement all the different choices, Sheppard has or hasn't made during ME 1 and 2, so you will see only a little part of the production value of ME3 with each playthrough.
For example if they give the rachni queen a bigger role in ME3, you'll never see it, if you killed her in ME1 and every writing, graphic, voiceover etc that was invested into her, will be lost to you. In the end the ME-Team has to invest a lot of money into content, that only a part of the players will ever see (at least if they implement the choices in a descent way) and that is something you normally doesn't want as a developer.
#19
Posté 17 septembre 2010 - 04:55
Aradace wrote...
Good thing we dont "need" DA:O for DA2 because I sold my copy a couple months after I got it...Why? No NG+. Since I know David is peeking in on this, can you at LEAST tell me if there's going to be a NG+ option this time around? lol. And before anyone pipes in with "I dont want a NG+...." let me remind you that much like any other game that has a NG+ feature, you dont HAVE to use it. It's there for the people who WANT to use it. Those that dont, just select a normal new game.
You'll just use any excuse to push NG+, won't you.
#20
Posté 17 septembre 2010 - 05:00
AlanC9 wrote...
Aradace wrote...
Good thing we dont "need" DA:O for DA2 because I sold my copy a couple months after I got it...Why? No NG+. Since I know David is peeking in on this, can you at LEAST tell me if there's going to be a NG+ option this time around? lol. And before anyone pipes in with "I dont want a NG+...." let me remind you that much like any other game that has a NG+ feature, you dont HAVE to use it. It's there for the people who WANT to use it. Those that dont, just select a normal new game.
You'll just use any excuse to push NG+, won't you.
Hell yea lol....Seriously, it wouldnt hurt anyone if it was implemented. Those that wanted to use it could...Those that didnt, they just start a fresh game as usual (ala DA:O). If you people are asking for babies in DA2, I want a sodding NG+ option
#21
Posté 17 septembre 2010 - 05:03
Aradace wrote...
Hell yea lol....Seriously, it wouldnt hurt anyone if it was implemented. Those that wanted to use it could...Those that didnt, they just start a fresh game as usual (ala DA:O). If you people are asking for babies in DA2, I want a sodding NG+ option
Hear, hear!
#22
Posté 17 septembre 2010 - 05:26
#23
Posté 17 septembre 2010 - 05:31
maxernst wrote...
What is NG+?
New Game +
#24
Posté 17 septembre 2010 - 05:32
Aradace wrote...
Marzillius wrote...
This is fine. Dragon Age II is not a direct sequel.
However, it should have been impossible to play Mass Effect 2 without having played Mass Effect 1 first in my opinion.
which would have restricted the revenue BioWare could have pulled from the game. BioWare is a company like any other and wants to make money not only from their fanbase, but from others as well.
At least they could have stamped something like "Playing Mass Effect before Mass Effect 2 is strongly recommended for story purposes" instead of shouting all over the world that Mass Effect 2 is a great point to enter the series (which it isn't).
I really don't get why some people actually bought and played Mass Effect 2 first in the first place. It literally has a big, red 2 stamped on it, and the game is from BioWare.
#25
Posté 17 septembre 2010 - 05:33
Aradace wrote...
AlanC9 wrote...
Aradace wrote...
Good thing we dont "need" DA:O for DA2 because I sold my copy a couple months after I got it...Why? No NG+. Since I know David is peeking in on this, can you at LEAST tell me if there's going to be a NG+ option this time around? lol. And before anyone pipes in with "I dont want a NG+...." let me remind you that much like any other game that has a NG+ feature, you dont HAVE to use it. It's there for the people who WANT to use it. Those that dont, just select a normal new game.
You'll just use any excuse to push NG+, won't you.
Hell yea lol....Seriously, it wouldnt hurt anyone if it was implemented. Those that wanted to use it could...Those that didnt, they just start a fresh game as usual (ala DA:O). If you people are asking for babies in DA2, I want a sodding NG+ option
And I want Nug Bombs, but alas, we cannot get all that we want.





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