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#1
Genisys

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These are the Current Statistics for Online Game Play for NWN as of 9:30 am CST Friday September 17, 2010

Category / Player Count / # of Active Servers / Player to Server Ratio

Arena     /   29   /   3   /   9.66
Tech Support     /    0   /   8   /   0
Social     /   24   /   12   /   2
Melee     /   2   /   2   /   1
Team     /   1   /   6   /   0.16
Role Playing     /   338   /   150   /   2.53
Solo     /   0   /   1   /   0
Story     /   28   /   11   /   2.54
Alternative     /   1   /   5   /   0.2
PW Story     /   91   /   60   /   1.51
Action     /   243   /   79   /   3.075
PW Action     /   43   /   41   /   1.05

Total Players  -  800
Total Servers  -  370
Total P2S Ratio  -  2.16 Players / Server

You can make what you want from these facts..


NOTE: All Filters were off, and these statistics are for Server Vault Servers, not Local Vault Servers.

Modifié par Genisys, 18 septembre 2010 - 04:55 .


#2
Genisys

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Top 10 Servers/Modules With the Most Player Count

Server Name / Module Name / Player Count (Presently) as of post

1) 0 / Land of Chaos / 67
2) w.Peurta De Baldur / Peurta De Baldur / 46
3) AmiaA Island / AmiaA / 36
4) Heart of Winter / Heart of Winter / 23
5) Forgotten Realms Cormyr / Forgotten Realms Cormyr / 23
6) Cyt of Arabel / Arabel / 22
7) HoN Lands di Faerun / Lands di Faerun / 20
8) Arthena Origenes / Arthena Origense / 20
9) Thalie / Thalie / 17
10) o Bleach X / Bleach X August 8 / 17

Modifié par Genisys, 20 septembre 2010 - 11:20 .


#3
Shadooow

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Interesting statistics.

BTW Thalie is czech and slovakia-only hardcore roleplay server. You won't be able to make understood english there, so don't bother.

Modifié par ShaDoOoW, 17 septembre 2010 - 05:39 .


#4
Genisys

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I didn't want to be overly detailed, because that would give respect to something, and I wasn't showing respect, I was showing the base facts.

#5
leo_x

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don't think these mean anything at all, outside of what is already widely known (vide Ecclesiastes 3).  really the stats are even worse than these indicate.  1) is faking their player count.  i'm pretty sure everyone knows 4) does as well.

Modifié par pope_leo, 17 septembre 2010 - 06:32 .


#6
ElgarL

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I know #5 is always active. I pop on there from time to time.

#7
kenween

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how do they fake their player count.... ? dummy characters logged in..?

#8
Drewskie

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There have been so many big releases in the last year that lots of people are playing other games right now. Me too. I will be coming back eventually though.

#9
Genisys

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Yeah, I play Battlefield2 mostly now, I feel a certain satisfaction owning others in one hit. :)....

#10
Builder_Anthony

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Good to know since im not hosting on my pc.I was curious as to recent player counts.

#11
tmanfoo

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Now how exactly would someone fake a servers player count?

#12
leo_x

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you could modifiy player count with a nwnx plugin (non that are publicly released. however). even HG uses something like this to combine the player counts from their 'servers' onto their 'hubs' so they aren't at the bottlem of the player count list. Funkyswerve wrote a post about it on the old forums, i believe.



i guess you could use dummy connections too.

#13
ElgarL

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Or just memory patch the server so it reports a fake number to Gamespy.

#14
Drewskie

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Genisys wrote...

Yeah, I play Battlefield2 mostly now, I feel a certain satisfaction owning others in one hit. :)....


I was thinking more of Mass Effect2, Dragon Age, and Starcraft2.

#15
ehye_khandee

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It is important to remember that any single data set, as an instance of this sort, says nothing of trends, and little of value in discovering the 'typical usage' of NWN. These numbers change minute to minute, with significant variations by hour of day (as different regions of the globe arrive at 'gaming prime-time'), as well as seasonal variations from local/international holidays, seasonal weather shifting people's activity patterns, day of week, etc..

In short, these numbers are just some numbers and indicate nothing beyond 0123456789, not necessarily in that order.

Be well. Game on.
GM_ODA

Modifié par ehye_khandee, 18 septembre 2010 - 03:18 .


#16
HipMaestro

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9:30 AM? What's that... EST or PST? Or neither?

Regardless, you can pretty much discount all the below age 17-18 kids from the sample right off the bat.
9:30 AM isn't exactly prime time is it?  Unless Europe and Asia own the lion's share of the sample.

Unless employers are all complete idiots it's unlikely you are getting anything but unemployed, night shifters and retirees in that sample.

A snap shot reveals very little anyway.  Perhaps post an hourly graph for each server for a week's sample (168 hrs... yikes!). Now THAT may be more revealing... at least for the pre-winter N. American season.  Any spreadsheet could do that easily, if you are so disposed.

#17
Genisys

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Drewskie wrote...

Genisys wrote...

Yeah, I play Battlefield2 mostly now, I feel a certain satisfaction owning others in one hit. :)....


I was thinking more of Mass Effect2, Dragon Age, and Starcraft2.


D.A. may attract me later on, but right now, I like owning people with my AK-47 :D

The problem is, D.A. isn't NWN...   :/

#18
Genisys

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HipMaestro wrote...

9:30 AM? What's that... EST or PST? Or neither?

Regardless, you can pretty much discount all the below age 17-18 kids from the sample right off the bat.
9:30 AM isn't exactly prime time is it?  Unless Europe and Asia own the lion's share of the sample.

Unless employers are all complete idiots it's unlikely you are getting anything but unemployed, night shifters and retirees in that sample.

A snap shot reveals very little anyway.  Perhaps post an hourly graph for each server for a week's sample (168 hrs... yikes!). Now THAT may be more revealing... at least for the pre-winter N. American season.  Any spreadsheet could do that easily, if you are so disposed.



If you feel like tracking all the servers and reporting it, be my guest....

I for one have better things to do.  :D

#19
tmanfoo

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I'm sure there is a way to automate this with Excel or some such. It's beyond me on how to do it though.


#20
Genisys

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tmanfoo wrote...

I'm sure there is a way to automate this with Excel or some such. It's beyond me on how to do it though.


Lol, what is it with you and excel eh? 

#21
HipMaestro

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tmanfoo wrote...

I'm sure there is a way to automate this with Excel or some such. It's beyond me on how to do it though.

I would stick with the "some such" alternative as in the freeware one can DL to port real-time stock market and commodity quotes to your desktop.  If they can track  thousands of indices real-time, they should be able to monitor a handful of servers.

Using a static spreadsheet application like Excel would require you to periodically port the data manually... not exactly an efficient use of one's limited time here on earth.

#22
Calvinthesneak

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Probably far more likely to write a php app that polls servers (you'd have to talk to gamespy?) once an hour to list total people online. I've seen individual servers have such apps to list who's online from a web page. Surely going one more step to poll multiple servers shouldn't be impossible (and is probably likely how gamespy tracks online gamplay).

#23
tmanfoo

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Genisys wrote...

tmanfoo wrote...

I'm sure there is a way to automate this with Excel or some such. It's beyond me on how to do it though.


Lol, what is it with you and excel eh? 


Uhmm.. that's a very good question right there.  I'll have to keep you posted.



Calvinthesneak wrote...

Probably far more likely to write a
php app that polls servers (you'd have to talk to gamespy?) once an
hour to list total people online. I've seen individual servers have
such apps to list who's online from a web page. Surely going one more
step to poll multiple servers shouldn't be impossible (and is probably
likely how gamespy tracks online gamplay).


I did a debug of the gamespy transaction a long time ago, and i think it was pretty much just a IRC type server.  Of course I could be remembering battle.net.  Whatever the case, we could probably get a feed from gamespy pretty easily with php unless they're using something whacky. 

Of course, if people are inflating their server population count, then there is probably little point.

Modifié par tmanfoo, 20 septembre 2010 - 07:33 .