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Halo Reach is a darker game than Mass Effect 2 is


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#101
redplague

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Mechanos689 wrote...

ExtremeOne wrote...

Mechanos689 wrote...

ExtremeOne wrote...

Mechanos689 wrote...

ExtremeOne wrote...

Mechanos689 wrote...

lol halo the covenant just glasses people and stuff + the flood just consume everything its just an organic problem there. + reach was destroyed its no big deal last stand stuff people die etc. halo began with a bang if you haven't been with the series since the first halo came out so basically its a retelling of how things happened


mass effect Collectors and reapers, they both destroy any opposition and turn you into their slaves or into one of "them"
they also have tech that's way more advanced
not to mention they took and destroyed way more colonies than the covenant ever did + the collectors were just one race while the covenant was a mix of aliens

in one game the big bad aliens shoot to kill

 in the other they tortuture and use you for their experiments

sorry mass effect 2 is darker   











If it really is a dark game then where was the dark stuff at . 


the part were people get blended in order to become a huge  crime against  of nature?
the part where you realize what happened to the protheans?
also working with a terrorist organization that did a bunch of experiments such as toturturing and killing children in order to make the most powerfull biotic and also want to use the collector tech to make its own giant abomination.

the blue suns killing people ala holocaust style (Strongtium mule mission) and also selling humans to the collectors ( comic with aria in it)

uh the factory burning and hearing screams while in zaeeds mission if you go renegade its people burning have you seen actual pictures of people burning Its horrible.

Overlord  there is alot of morally questionable stuff in that mission more than halo ever had

sorry halo is just a religious war and stuff about human survival

mass effect is about human survival but also the horrible things humanity does in order to survive
its more apperant when you go paragon since shepard seems to be the only human with humanity left


   




it would have been nice if Bioware had made all that the real focus and showed it through the game more 


they did but its about choice and if we can catch those visual and audio cues and bother to see the dialog and not just press spacebar so the game could continue faster without reading
Milage varies person to person

  


ME 2 is all about choice thats why it fails at being a dark game with a dark story. because its to much basedon player choice and the main story fails to do its job. 

you can always choose till you get it rigth lol?

anyways getting back on topic
the only questionable thing that happened in halo is the spartan project which was saddening and horrible but thats just about it

theres more stuff in mass effect anyways

if you need dark pallets or grey or gritty settings such as condemmed or manhunt in order to feel anything then thats just you


I don't know about Halo because I've never played it but I saw the trailer the other day and I thought it was very moving.  I find things that affect you in an emotional way to be much darker than someone just walking around blowing people's heads off.  I think ME2 is a dark game because it did move me and nothing light or good ever affects me like that so it must be a dark game.

PS Am I spelling affect right or should it be effect?

#102
Xeranx

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The best analogy regarding -

Whatever666343431431654324 wrote...



Hundreds of thousands of colonists, including children, abducted and torn apart is not dark?

I can give is:



If a tree falls in the forest, does it make a sound? Do you even care?



The way I interpret it is dark usually translates to hard and/or bleak for you the hero/main character/ protagonist. ME2 was anything but hard and/or bleak.



ME2 would have been dark if you lost people on Horizon and the Collector vessel because you chose who to recruit first and then selected them to accompany you on those missions. Then you would have felt the need to recruit more people so you can succeed after upgrading your ship, but you'd still be wary of who you might lose next.



The only time it actually it took a dark turn was when the crew on your ship was abducted by the collectors. The reason is you got used to these people around you regardless of how you felt about them and once you are forced to acknowledge that something's missing, then you're left with having to do something about it.

#103
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Xeranx wrote...

ME2 would have been dark if you lost people on Horizon and the Collector vessel because you chose who to recruit first and then selected them to accompany you on those missions. Then you would have felt the need to recruit more people so you can succeed after upgrading your ship, but you'd still be wary of who you might lose next.


Ooh, this is freaking excellent. Personally I think the Virmire survivor should have been taken by the Collectors on Horizon. I also think the Collector ship could have been a 'mini' suicide mission in which you take in two teams and your decisions determine who lives and who dies (though at least one death would be mandatory).

#104
Chuvvy

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Just_mike wrote...

ExtremeOne wrote...

 After watching the videos of Halo Reach single player on you tube. its clear Bungie knows how to make a dark and gritty game. Mass Effect 2 was suppose to be a dark and gritty game but it failed on many levels.  Do you think Mass Effect 2 is a dark game 


I think Mass Effect 2 was supposed to be a Space Opera, and Halo: reach was supposed to be a desperate last stand.


Desperate last stand sounds more interesting than Space Opera, to be honest. I've yet to play reach so I'm not saying it's better.

#105
Whatever42

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Again, I'm pretty sure ME2 was never intended to be hard or bleak. This isn't a horror game, its a space opera. They aren't going to overdose us on images of people being butchered. Watching one was enough for me, thanks. And killing characters every game to create some sort of revenge drama would be quickly overdone.



I agree that ME2 did lack in dramatic tension throughout the game but that's a different conversation.




#106
Himmelstor

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ExtremeOne wrote...

 After watching the videos of Halo Reach single player on you tube. its clear Bungie knows how to make a dark and gritty game. Mass Effect 2 was suppose to be a dark and gritty game but it failed on many levels.  Do you think Mass Effect 2 is a dark game 

Mass Effect 2 is dark by creation, if it is dark at all.

Halo: Reach is dark by nature. Before Bungie even knew it had a hit with the Halo franchise, Reach fell. The first game (Halo: Combat Evolved) started with your ship jumping in from the destruction of Reach. There was no way a game about it could have been any other way.

Modifié par Himmelstor, 17 septembre 2010 - 08:24 .


#107
Dave of Canada

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The only thing that made Reach dark for me was that you knew how it ended. If Bioware were to do a game on Shanxi, it wouldn't be all sunshine and lolipops.

#108
Gyroscopic_Trout

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You want to talk real proper dark, go play Silent Hill 2 or something equally brutal and disquieting. That's the gold standard right there. "Everyone dies in the end" doesn't have nearly the same gravitas as "I have been trapped in purgatory by the ghost of my wife, I'm surrounded by Freudian manifestations of my own guilt and loss and that thing with a canoe on its head keeps trying to kill me."

Frankly I think ME2 was dark enough, but then, so's Halo Reach. It's a qualitative statement, not a quantitative one. It'd be like comparing two different kinds of oranges and saying "well this one's oranger than the other, so it's better."

I will say that Reach was more consistent in its tone and...purpose I suppose, while ME2 varied from mission to mission. But then that gets us back to the same old argument over whether or not ME2 should have had a stronger overarching narrative that people have been having on this forum for eight months now.

#109
PsyrenY

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This thread is so ridiculous.



"I can choose to get a good ending, therefore the game isn't gritty enough!"



How about you choose to NOT get a good ending then?

#110
8T8

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The developers said it would be darker game than the first game, and it is, Your Squad can die, You can die not just once but twice, Your no longer under the citadel space and its rules Your backed by Cerberus a pro human splinter group that will go to any means to achive goals, And your deep in the crime ridden Terminus Systems with the mission of stopping The Collectors from abducting human colonists. I would say thats Dark

#111
theelementslayer

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DashRunner92 wrote...

Clearly a troll post from this sentence: "its clear Bungie knows how to make a dark and gritty game. Mass Effect 2 was suppose to be a dark and gritty game but it failed on many levels."
Their two different developers who wanted to make their own game in their vision. Their's no set line for how dark a game has to be. 
Halo:Reach is suppose the be how Reach was glassed.. so obviously it's going to be darker than ME2. ME2 is dark, but you clearly missed the point of ME2. You talk like Reach was depressing and you expected ME2 to be depressing. In term of the setting, Reach is darker because the planet is doomed. In terms of game plat or cinametics or enemies, ME2 is way darker than Reach, you got reapers and collectors, you got children and parents turned into goo stuff for the reaper. You got a woman who's only beloved daughter was killed by Samara's daughter, you got a whole ship of people who had families stuck on a planet and slowly killed or gone made from the poison food on the planet. You got a facility were you find out kids were kidnapped and used for experiments, living in terrible conditions, abused, and eventually killed. But at the same time, you got this bad-ass hero who is going to fight for what he believes, he's going to plunge himself into a suicide mission. He is a symbol of good and will fight to save everyone even if he is to die.


^This. Halo Reach, you knew the outcome. And ya the planet is doomed. However I didnt go into Mass effect expecting a mother to kill her own daughter. Or My Yeomen to be turned to liquid before my very eyes. Its two different kinds of expectations and reasons for darkness/grittiness. So cool story bro

#112
Merchant2006

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I think Mass Effect is a pretty cool guy, eh kills collectors and doesn't afraid of nothing.



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#113
lolwot

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Optimystic_X wrote...

This thread is so ridiculous.

"I can choose to get a good ending, therefore the game isn't gritty enough!"

How about you choose to NOT get a good ending then?


Why would you choose not to get a "good ending"? There isn't any incentive for choosing an outcome that will be seemingly detrimental to the success of your character's mission. Decisions like that of Virmire in the first game, which forced you to choose between two equally undesirable options, are preferable to the decisions made in the "suicide mission" of Mass Effect 2. Choosing between Kaidan and Ashley doesn't allow as much technical variation as a series of decisions that can potentially result in the deaths of every squadmate, but it should theoretically allow for each story branch to be more substantial and it also would prevent the player from avoiding any dramatic events in the main plot.
That being said, I doubt that the story of Halo: Reach is nearly as well written as Mass Effect 2.

#114
scotchtape622

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Who cares which game is more dark? The fact is, Reach, like every other Halo game, has a crap story with crap characters.

#115
Guest_Bennyjammin79_*

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And we're talking about Halo on the Mass Effect forums because...

#116
Zan51

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My son and another guy here got Halo when it came out. A day's playing later they had finished it. Not 40 odd hours later like ME2, less than 24! I asked about that and was told the stand alone is pretty short as is normal in Halo, with the multiplayer being the draw.



Halo has never drawn me in. I have seen it playing every day now on the TV in the lounge as I go through it, and the graphics are no way as good as ME2.



As for dark, yeah, I am on my 6th playthrough I think, but on my very first, I was wowed out of my seat by the darkness, the death of Shep, the whole beginning of the game, not to mention the whole immensity of the problem we face in game.



I, too, believe we have grown jaded and used to what wowed us originally.

#117
Pacifien

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Halo Reach discussion can go in the off-topic forum. Discussing whether ME2 is dark can probably be discussed without having to tie it directly in comparison to Halo.