mosor wrote...
Regarding SMG upgrades, it does make a difference,. The less base time it takes for an SMG to take out a barrier, the less significant the warp ammo bonus is. These are not real numbers. But for instance if an SMG with no upgrades takes 6 seconds to take out harby's shields than the 50% warp ammo bonus theoretically saves you 3 seconds. If you fully upgrade the SMG to 6/6 and it takes only 3 seconds to take out harby's shields, the warp ammo bonus only saves you a 1.5 seconds give or take.
No no, you're doing the math wrong. If it takes 6 seconds to take out harbinger (barrier+armor) with an SMG, it should take roughly 4.45 seconds with WARP ammo and 4.69 seconds with AP ammo. Almost no difference. When the SMG is fully upgraded and damage maximizing talents and armor are unlocked, warp ammo will take 2.47 seconds while AP ammo will take 2.42 seconds (Assumptions: continuous stream of damage instead of discrete bullets, weapon fired at medium range for +25% damage boost, no headshots). Yeah its more or less clear how insignificant the difference is.
Then again JaergarBane has a point too, when you get the assault rifle or sniper rifle, AP ammo becomes redundant. ARs have a uniform multiplier against every kind of defense and snipers have a high armor damage multiplier. I personally take warp ammo for my soldier, since widow and mattock are my primary weapons. But even for other classes, AP ammo becomes less effective in levels where enemies use barriers.
sinosleep wrote...
ME 2 is HARDLY the first game to feature the ability to cut off animations. Ever play Tekken, Street Fighter, King of Fighters, Samurai Showdown? Yup, each and every one of them allows you to cut off animations, while recieving the benefit of the animation you cut off, if you make the proper input in time. NONE of the manuals that come with these games EVER tout this ability, but everyone who is into these games knows it's there and has been for over a decade. It's not a glitch in any of those games, it's a feature. So lets not get into what is or isn't obvious to the "casual" gamer. Cause having been a fighting game fan all my life I'm VERY familiar with the ability to cut off animations, the fact that it's NEVER included in manuals, and the fact it hasn't changed in years which tells me it's not a recurring glitch that just so happens to happen in a plethora of fighting games.
p.s. I also fail to see hw calling a bug a bug is in any way shape or form SPIN. Spin would imply that Bioware is claiming it's not a bug, which it is as they've claimed it to be.
You can't really compare fighting games to this. Fighting games are built around combos and move cancellations. Where as here claymore tricking is just a bug. You cant shoot straight if you are in the middle of a melee animation, neither can you perform a melee when u fire something with the kickback of a claymore. Its just a bug, its unintended and shouldnt be called as a feature.
Modifié par swn32, 20 septembre 2010 - 02:08 .