Halo General Discussion
#51
Posté 20 septembre 2010 - 12:48
#52
Posté 20 septembre 2010 - 01:23
I've been playing Reach, still in mission six.
#53
Posté 20 septembre 2010 - 01:30
#54
Posté 20 septembre 2010 - 01:34
#55
Posté 20 septembre 2010 - 01:38
#56
Posté 20 septembre 2010 - 01:58
Damn, Long Night of Solace has been a freaking nightmare.
#57
Posté 20 septembre 2010 - 02:17
You will miss out on some of the challenges though (just like someone who doesnt play much campaign will miss out in some challenges)
#58
Posté 20 septembre 2010 - 07:33
Anywho, the armor abilities really make it a whole different trip where the combination of the drop shield and using doorways as a bottleneck really help turn the tides of some really bad sitations.
#59
Posté 20 septembre 2010 - 12:49
#60
Posté 20 septembre 2010 - 01:37
It goes up three times faster when you arent looking.
#61
Posté 20 septembre 2010 - 02:18
We really liked the way the difficulty is increased in co-op as well. The campaign can have up to 16 players and the difficulty scales for each player added - awesome.
Seemed to us that we got a lot of game for our money.
#62
Posté 20 septembre 2010 - 03:24
Multiplayer is fun too, though it's frustrated to play with quitters.
*Sigh* I'm still in Warrant Officer Grade 1, I'm so desperate to get the Scout helmet and ODST shoulders. I guess Gruntpocalypse in Score Attack is my way to get more credits. I'll play Campaign with skulls on after I finish Legendary.
Modifié par TK Dude, 20 septembre 2010 - 03:27 .
#63
Posté 20 septembre 2010 - 05:33
The story was.. well, it's a good thing I don't play Halo for the story.
#64
Posté 20 septembre 2010 - 09:44
I'm suprised nobody's ripped off my sig yet.
Modifié par Cra5y Pineapple, 20 septembre 2010 - 09:45 .
#65
Posté 20 septembre 2010 - 09:49
Yes, i have finished the campaign and i know why you chose him.
But still.........EMILE FOR ME3!!!
#66
Posté 20 septembre 2010 - 10:27
I was tempted to rip off your sig but I'm pretty lazy when it comes to stuff like that.
#67
Posté 20 septembre 2010 - 10:53
That rip off of You know who *looks a gears disc*Druss99 wrote...
What?!? Emile?!?!...KAT FOR ME3!!
I was tempted to rip off your sig but I'm pretty lazy when it comes to stuff like that.
Six for ME3!!!
#68
Posté 21 septembre 2010 - 05:41
#69
Posté 21 septembre 2010 - 08:47
*Sniff*Druss99 wrote...
What?!? Emile?!?!...KAT FOR ME3!!
I was tempted to rip off your sig but I'm pretty lazy when it comes to stuff like that.
Poor Kat...
Dammit, Bungie! You're making me write sappy fanfiction again!
#70
Posté 21 septembre 2010 - 03:39
(The Following post contains Epic Spoilers)AntiChri5 wrote...
Nobody has ripped off your sig because Jun is the least badass.
Say WHA?
Jun had an epic accent, the best helmet, is a sniper, generally is awsome...
Okay well maybe thats all but I prefer him over the others since Jorge died too fast, Emile was a bit hectic, I couldn't understand a word Kat was saying, and Carter was plain out boring.
(and I made the sig before the game actually came out curiously, so it's not because he lived.)
Though Emile replacing Jacob for ME3 would be a good sig.
Modifié par Cra5y Pineapple, 21 septembre 2010 - 10:03 .
#71
Posté 21 septembre 2010 - 06:52
Half a turd sandwhich replacing Jacob for ME3 would be a step up.
Speaking of Jun though I was playing Long Night of Solace earlier and Jun completely disapeared. Just after the battle with the Hunters and cloaked Elites. He keeps talking to me but is nowhere to be found. Which is annoying when you consider my usual tactic of using him as cannon fodder while I flank and assassinate Elites. Does anyone know if theres any kind of bonus or extra dialogue for keeping the civilians alive in Long Night of Solace?
#72
Posté 21 septembre 2010 - 09:04
The two Betrayls on Combat Evolved was the best because the Covenant and Flood were fighting each other. it was Epic.
#73
Posté 21 septembre 2010 - 10:05
I think you mean the mission "Nightfall" (that's the sniper one) and yes, there is extra dialouge. They also show you a weapon stash and help you with the mini-firefight.Druss99 wrote...
Does anyone know if theres any kind of bonus or extra dialogue for keeping the civilians alive in Long Night of Solace?
#74
Posté 21 septembre 2010 - 11:37
Ah yeah your right I got the two nights confused. I can keep them alive up until the Hunters arrive. I got the stash and the help with the fights up until the Hunters. Was wondering if anyone had got them right to the end of the level.Cra5y Pineapple wrote...
I think you mean the mission "Nightfall" (that's the sniper one) and yes, there is extra dialouge. They also show you a weapon stash and help you with the mini-firefight.Druss99 wrote...
Does anyone know if theres any kind of bonus or extra dialogue for keeping the civilians alive in Long Night of Solace?
#75
Posté 22 septembre 2010 - 04:25
Druss99 wrote...
I wish you luck. You will need it. For some reason I had a bloody nightmare at the start of Sword Base. It had been a breeze up until then.
Holy (swearword)! That part was freakin retardedly hard. I had to do it about 5 or 6 or a million times!!!!! Legendary is super hard this time around, especially with skulls on.





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