Graphics are in very early stage and from story was uncovered just a little bit, devs made good work on hiding all the spoilers. So anything this demo has provided was good look on combat system.
First off, its new and its not. Losing tactical view was very bad for me since Im used to manage my party from the top and this way, I didnt have such clear look on the battlefield and got problems orientate. But apart that its the same thing. You can pause, you can unpause, you can pick abilities which to play, click autoattack, same thing as before.
What makes it different is that characters react instantly to each action. It was said a lot of times before but its true. Everytime you hit button, something awesome happens. I even paused for few moments to remember all the hotkeys and played it like... well World of Warcraft (oh haters, swallow those swears).
And thats closest image you can get. Combat system is the gameplay of World of Warcraft with pausing function and full-party management. And I dont mind, since its great fun just to play, ofcourse you can still be in "chess mode" but also, there is option just to have fun with the game. But thats huge "just" and I am looking forward to play the game much more.
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Also, Ive got image how talent trees and "kits" would work, but its based just on observation and my deduction. On the screen of talent choices, you have small groups of talents under name of, for example "Primal Magic" which leads to two spells and those two to few another. Youll get "net" of couple talents and its up to you how deep and which road youll pick. And each of those talents have 1-4 small subtalents which can specify and change effect of that talent. And new kit gives you new group of talent, independant from the rest.





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