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So, I played alpha demo.


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#1
Stalky24

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 Today on Comics Salon here in Bratislava, we had exclusive ( ;) )  alpha demo available, the one from Games Con I believe.

Graphics are in very early stage and from story was uncovered just a little bit, devs made good work on hiding all the spoilers. So anything this demo has provided was good look on combat system.

First off, its new and its not. Losing tactical view was very bad for me since Im used to manage my party from the top and this way, I didnt have such clear look on the battlefield and got problems orientate. But apart that its the same thing. You can pause, you can unpause, you can pick abilities which to play, click autoattack, same thing as before.
What makes it different is that characters react instantly to each action. It was said a lot of times before but its true. Everytime you hit button, something awesome happens. I even paused for few moments to remember all the hotkeys and played it like... well World of Warcraft (oh haters, swallow those swears). 

And thats closest image you can get. Combat system is the gameplay of World of Warcraft with pausing function and full-party management. And I dont mind, since its great fun just to play, ofcourse you can still be in "chess mode" but also, there is option just to have fun with the game. But thats huge "just" and I am looking forward to play the game much more. 

***

Also, Ive got image how talent trees and "kits" would work, but its based just on observation and my deduction. On the screen of talent choices, you have small groups of talents under name of, for example "Primal Magic" which leads to two spells and those two to few another. Youll get "net" of couple talents and its up to you how deep and which road youll pick. And each of those talents have 1-4 small subtalents which can specify and change effect of that talent. And new kit gives you new group of talent, independant from the rest. 

#2
iampool

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Nice, thanks for sharing. You played in Xbox version?

#3
Mike Laidlaw

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Glad you enjoyed it!

#4
Brockololly

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So it sounds like you played Origins on the PC with the tactical camera? Was the demo for the PC or console?

#5
Stalky24

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demo was on PC, but I think there was PS3 version somewhere. gotta try tomorow

#6
Mike Laidlaw

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Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.

#7
shootist70

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Thanks, Stalky24. Interesting reveal that sounds quite exciting.

#8
Guest_distinguetraces_*

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Stalky24 wrote...
Losing tactical view was very bad for me since Im used to manage my party from the top and this way, I didnt have such clear look on the battlefield and got problems orientate.


Was this PC? There's no pullback at all on PC?

#9
marquiseondore

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Did you get your complementary inflatable sword-staff?

#10
upsettingshorts

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Scroll up, distinguetraces. Mr. Laidlaw has the answer you're looking for.

#11
Rake21

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Thanks for letting us in on it, and I'm glad to hear it's fun.  I gotta admit, I'm a little jealous.Image IPB

#12
Stalky24

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oh and DA2 wheel >>> ME wheel. Even though there were just few conversations, I never got surprised by what Hawke said, when I wanted to be nice, I was nice, when I wanted to be mean, I was mean. I wasnt really sold before on those icons, but they actually work. Because when youre not sure in what tone Hawkes responce is, icon keeps you informed and lets you develop conversation in a way you want.

@marquiseondre oh yeah... 

Modifié par Stalky24, 17 septembre 2010 - 10:49 .


#13
silentassassin264

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Mike Laidlaw wrote...

Glad you enjoyed it!

I swear you just appear out of nowhere.

#14
Guest_slimgrin_*

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Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.


Way back...camera should go waaaaaaay back. 

#15
marquiseondore

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Stalky24 wrote...

oh and DA2 wheel >>> ME wheel. Even though there were just few conversations, I never got surprised by what Hawke said, when I wanted to be nice, I was nice, when I wanted to be mean, I was mean. I wasnt really sold before on those icons, but they actually work. Because when youre not sure in what tone Hawkes responce is, icon keeps you informed and lets you develop conversation in a way you want.

@marquiseondre oh yeah... 



B)

What did you think about Hawke's voice?

#16
Guest_distinguetraces_*

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Upsettingshorts wrote...

Scroll up, distinguetraces. Mr. Laidlaw has the answer you're looking for.


I would rather have a more complete and concrete answer than the one Mr. Laidlaw gave.

#17
Stalky24

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marquiseondore wrote...

Stalky24 wrote...

oh and DA2 wheel >>> ME wheel. Even though there were just few conversations, I never got surprised by what Hawke said, when I wanted to be nice, I was nice, when I wanted to be mean, I was mean. I wasnt really sold before on those icons, but they actually work. Because when youre not sure in what tone Hawkes responce is, icon keeps you informed and lets you develop conversation in a way you want.

@marquiseondre oh yeah... 



B)

What did you think about Hawke's voice?


Uh...  the computers were in a huge hall altogether with tcg games, other console/pc games and MOVE presentation, I couldnt catch a word... 

#18
shootist70

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slimgrin wrote...

Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle. Image IPB

#19
Rake21

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Out of curiosity, which class did you play?

#20
Brockololly

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Any thoughts on how it looked on the PC compared to Origins?

#21
upsettingshorts

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distinguetraces wrote...

Upsettingshorts wrote...

Scroll up, distinguetraces. Mr. Laidlaw has the answer you're looking for.


I would rather have a more complete and concrete answer than the one Mr. Laidlaw gave.


Seemed pretty complete and concrete to me.  It's disabled - meaning it exists in non-demo builds - and they're still working on it.

#22
Guest_distinguetraces_*

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shootist70 wrote...

slimgrin wrote...
Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle.


If only there were a way to move the camera in and out so that both of these preferences could be accommodated.

Someday, someone will invent the technology.

#23
Bryy_Miller

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shootist70 wrote...

slimgrin wrote...

Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle. Image IPB


I get this weird bug now where, when I scroll all the way out, the camera does not even center on me. Sometimes I'm out of frame.

#24
Stalky24

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Rake21 wrote...

Out of curiosity, which class did you play?


only male warrior was available.

Funny thing: you could VERY LIGHTLY customize character in the demo. You could add tattoo, change skin tone and make skin look different. Oh but tattoos were a bit bugged. Instead of some nice elegant painting, you got huge text over Hawkes face "BAD TEXTURE"

#25
Guest_slimgrin_*

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shootist70 wrote...

slimgrin wrote...

Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle. Image IPB


They already have that. I simply want both options.

Otherwise, in tactical view we might have to actually navigate the camera itself to access our entire party. This could get tiresome.