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So, I played alpha demo.


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#1
Stalky24

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 Today on Comics Salon here in Bratislava, we had exclusive ( ;) )  alpha demo available, the one from Games Con I believe.

Graphics are in very early stage and from story was uncovered just a little bit, devs made good work on hiding all the spoilers. So anything this demo has provided was good look on combat system.

First off, its new and its not. Losing tactical view was very bad for me since Im used to manage my party from the top and this way, I didnt have such clear look on the battlefield and got problems orientate. But apart that its the same thing. You can pause, you can unpause, you can pick abilities which to play, click autoattack, same thing as before.
What makes it different is that characters react instantly to each action. It was said a lot of times before but its true. Everytime you hit button, something awesome happens. I even paused for few moments to remember all the hotkeys and played it like... well World of Warcraft (oh haters, swallow those swears). 

And thats closest image you can get. Combat system is the gameplay of World of Warcraft with pausing function and full-party management. And I dont mind, since its great fun just to play, ofcourse you can still be in "chess mode" but also, there is option just to have fun with the game. But thats huge "just" and I am looking forward to play the game much more. 

***

Also, Ive got image how talent trees and "kits" would work, but its based just on observation and my deduction. On the screen of talent choices, you have small groups of talents under name of, for example "Primal Magic" which leads to two spells and those two to few another. Youll get "net" of couple talents and its up to you how deep and which road youll pick. And each of those talents have 1-4 small subtalents which can specify and change effect of that talent. And new kit gives you new group of talent, independant from the rest. 

#2
Mike Laidlaw

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Glad you enjoyed it!

#3
Mike Laidlaw

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Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.

#4
Mike Laidlaw

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DaringMoosejaw wrote...

Anything about the VA, buddy? I swear, whenever we get someone in here who's played a demo they always say, 'I wasn't really listening to the voice' or they completely avoid the question. I think Bioware...GOT to them.


With our miiiiiiinnnnnnd LASERS!

*Spins up Reactor 3 through 7, cackling madly*

#5
Mike Laidlaw

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More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

That's what I look for anyway. It's like a really good soundtrack: it's so good that it fits perfectly. Half the time you can't remember what songs they were, only that you really dug the music.

#6
Mike Laidlaw

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SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.

#7
David Gaider

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Mike Laidlaw wrote...

SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.


*honorblade*

#8
Seb Hanlon

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Sylvius the Mad wrote...

axa89 wrote...

And now he's aware of them because of the icons, which are there to allay the uncertainty of the paraphreses. This, at least knowing what tone your PC is going to use, should please you...

No, you miunderstand.  The intended tone of the writers is a limitation I'd like to avoid, and in DAO I could do that because that intended tone was unknowable to the players.

In DA2 they're adding those intent icons, and that robs me of the freedom to deliver the lines however I'd like.

Of course, the voice already does that, so given the voice those intent icons are valuable, but ideally I'd like to disable both "features".


You do realize, of course, that the other characters' responses to the player character's lines -- the real, in-game consequences of your dialogue choices -- are based solely on the tone that the writers intended. It could not be otherwise. The game is forbidden from reading your mind under the San Diego Electronic Entertainment Protocols of 2006. :whistle:

I can't imagine how confusing it must be to play the game, speaking the lines yourself in your own head, reading a jokey, sarcastic tone into a line the writers thought of as an aggressive choice, and then having your conversation partners misinterpret your world-weary sarcasm as hard-assed determination. I suppose it would make for a unique play experience.

If this doesn't happen often, I suppose it's a credit to our writers that the Origins dialogue choices strongly imply the proper tone. The freedom to deliver the lines as you like is as equally present as the freedom to write in your own dialogue choices. You can do it, if you've got paper and a pen handy, but the game will always react in the way the writers imagined the line written and read.

#9
Seb Hanlon

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Brockololly, Sylvius, thanks for helping me understand how you play the game.

#10
Seb Hanlon

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Brockololly wrote...

Seb Hanlon wrote...

Brockololly, Sylvius, thanks for helping me understand how you play the game.


*tips hat* No problem........

.....
Or is Seb's comment  merely a thinly veiled sarcastic remark with my initial response showing how I've misinterpreted Seb's intent thus illustrating the necessity of using  paraphrased blurbs and intent icons?:blink:


Nope. I was genuinely puzzled, and now I understand a little more. Thanks!