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So, I played alpha demo.


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#51
Bryy_Miller

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shootist70 wrote...

Bryy_Miller wrote...


It's the joke that DA2 is simply Mass Effect with swords.


And has this reference come from people that have actually played it?


No. It comes from the fact that we know very little about the game aside from buzzwords and alpha screenshots, and very few around these forums that have made up their minds about the game seem to want to research more information as we get it. People have called it cell-shaded, as well. 

So, you know, yeah....

Modifié par Bryy_Miller, 17 septembre 2010 - 11:26 .


#52
shootist70

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Dave of Canada wrote...

shootist70 wrote...


FO3? ME? I don't get you. It sounds lot like what you have in most RPGs and MMOs: a direct correlation between your assigned points and the effect they have on your character's abilities. Something that wasn't detailed enough in DAO, imo.


He wasn't being serious.


Fair enough. I might have picked up on it if it'd been funny. Image IPB

#53
Stalky24

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kalerab wrote...

Stalky24 wrote...

 Today on Comics Salon here in Bratislava, we had exclusive ( ;) )  alpha demo available, the one from Games Con I believe.


Are you kidding me? Beside me you are probably the only user on forum which is from Bratislava and I find out NOW that there was an alpha demo for DA2 and that only reason why I wasn´t there was extra time in work I took voluntarily? Will there be demo tommorow as well?


Yep Comics Salon rolls till sunday afternoon, in Istropolis, come here and enjoy the game.

#54
Stalky24

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jhawke wrote...

Stalky24 wrote...

jhawke wrote...

thanks for sharing the info Stalky24!!

so, how did it feel like playing as a warrior?

Did you play 2 handed weapon or Sword and Shield?

Were there any cool new moves you were able to use in the demo?

And, were you able to get a look at some of the warrior talents in the level up screen?

thanks.


I played 2h warrior. I had 1h weapon and shield in inventory but it was somehow bugged so I couldnt switch.
Skills I had were: Mighty Blow, Charge, and in "uber part" Whirlwind, Stun and something, I think Taunt it was.
So far regular stuff, but Charge is full of win :D


thanks!

what did Charge look like?  Is it a slow move or fast move?

Did it feel like Hawke was charging at the enemy in "superspeed" and attacking with his sword?


wasnt really "superspeed" more like sprint and hit the enemy. But its great it reacts right when you press the button.

#55
kalerab

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Thanks Stalky, I´ll be there tommorow for sure. I guess guys from EA Czech are presenting demo there, right?

#56
jhawke

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Stalky24 wrote...

jhawke wrote...

Stalky24 wrote...

jhawke wrote...

thanks for sharing the info Stalky24!!

so, how did it feel like playing as a warrior?

Did you play 2 handed weapon or Sword and Shield?

Were there any cool new moves you were able to use in the demo?

And, were you able to get a look at some of the warrior talents in the level up screen?

thanks.


I played 2h warrior. I had 1h weapon and shield in inventory but it was somehow bugged so I couldnt switch.
Skills I had were: Mighty Blow, Charge, and in "uber part" Whirlwind, Stun and something, I think Taunt it was.
So far regular stuff, but Charge is full of win :D


thanks!

what did Charge look like?  Is it a slow move or fast move?

Did it feel like Hawke was charging at the enemy in "superspeed" and attacking with his sword?


wasnt really "superspeed" more like sprint and hit the enemy. But its great it reacts right when you press the button.


cool!  thanks!!

were you able to do any "deathblows" or finishing moves in the demo?

And, what did Hawke's 2h sword look like?  Was the design cooler than the swords in Origins?

#57
Urazz

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Stalky24 wrote...

oh and DA2 wheel >>> ME wheel. Even though there were just few conversations, I never got surprised by what Hawke said, when I wanted to be nice, I was nice, when I wanted to be mean, I was mean. I wasnt really sold before on those icons, but they actually work. Because when youre not sure in what tone Hawkes responce is, icon keeps you informed and lets you develop conversation in a way you want.

@marquiseondre oh yeah... 


That's good to hear.  I liked the Mass Effect dialogue wheel somewhat and Alpha Protocal has one similar (but listed the emotion or way of saying it instead of the gist of it like ME) but DA2's dialogue system sounds like it'll be excellent since you'll be able to know the tone each choice is made in.

#58
Kileyan

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Rubbish Hero wrote...

Kileyan wrote...One gameplay question.



You should probably ask if can only carry one health   poultices a slot as opposed to 99X in each one that we can exploitative gulped due to a cool down that cools down far too fast and the ability to easily purchase an almost unlimited amount of crafting  crap due to how cheap the ingredients are as well as how easy it is too progress in herbal.


I'll bite, I know you don't like the game much right now, but what you are ranting about wouldn't help the game. The proper question is if there will be longer timers between each potion, not how much inventory space they take up. Taking up inventory space is just an annoyance and not a very good way to make potions tactical in use.

Myself, I only used maybe 5 or 10 potions during a playthrough, I aways have a mage to heal, or two, according to what my main character is. I'm a little OCD on doing every encounter perfectly. If I approach an encoutner so badly that I must spam use healing potions, I redo it, to see how i could have did it better. 

I have no problem if someone wants to complete a game with 3 warriors and a rogue, and do use lots of potions san a healing mage. I see no reason to change that.

#59
DPB

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Regarding healing potion spam, Peter Thomas said in the gameplay questions thread that they're looking into greatly reducing the number of potions in the game and giving them a shared cooldown (so you can't use a health poultice immediately followed by a greater health poultice).

#60
Bryy_Miller

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dbankier wrote...

Regarding healing potion spam, Peter Thomas said in the gameplay questions thread that they're looking into greatly reducing the number of potions in the game and giving them a shared cooldown (so you can't use a health poultice immediately followed by a greater health poultice).


<_<

#61
Guest_slimgrin_*

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shootist70 wrote...

Dave of Canada wrote...

shootist70 wrote...


FO3? ME? I don't get you. It sounds lot like what you have in most RPGs and MMOs: a direct correlation between your assigned points and the effect they have on your character's abilities. Something that wasn't detailed enough in DAO, imo.


He wasn't being serious.


Fair enough. I might have picked up on it if it'd been funny. Image IPB


Or relevant to the topic.

#62
AtreiyaN7

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Stalky24 wrote...

oh and DA2 wheel >>> ME wheel. Even though there were just few conversations, I never got surprised by what Hawke said, when I wanted to be nice, I was nice, when I wanted to be mean, I was mean. I wasnt really sold before on those icons, but they actually work. Because when youre not sure in what tone Hawkes responce is, icon keeps you informed and lets you develop conversation in a way you want.

@marquiseondre oh yeah... 



Always thought that it was going to be a good addition, and it sounds like it worked out nicely!

#63
Guest_slimgrin_*

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dbankier wrote...

Regarding healing potion spam, Peter Thomas said in the gameplay questions thread that they're looking into greatly reducing the number of potions in the game and giving them a shared cooldown (so you can't use a health poultice immediately followed by a greater health poultice).


Another good idea. Spamming potions is bad. 

Hmm, what other games prevented you from spamming potions? :devil:

#64
Rubbish Hero

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Kileyan wrote.... The proper question is if there will be longer timers between each potion, not how much inventory space they take up. Taking up inventory space is just an annoyance and not a very good way to make potions tactical in use.


It depends how well it's implemented, not an overall "it's bad". Dragon Age had the exact opposit problem, supply was plentiful to the point you might as well be running a trainer in the background. Also, aside from being very easy to progress herbal, it wasn't reallly very rewarding as it was so easy to do it was almost obligtory. They probably should have stole some elements from MMO's, Lord Of The Rings online has a very good crafting system, it has deph but it's fairly easy to understand. It also uses a trait system that act as little perks which makes mindlessly killing monsters and doing crap over and over again rewarding beyond major skills.  Bioware should probably rip off both of these elements and take my correct advice in order to improve the game play. It seems to me, they are abit  to concerned with "bla bla" and not enough on the actual pacing, balance and other rudimentary stuff. If you just ripped the "bla bla" elements out and looks at Dragon Age purely from the basic gameplay elements, it would amount to a fairly average game at best.  Also Conan The Destroyer isn't that bad a movie.

Modifié par Rubbish Hero, 17 septembre 2010 - 11:45 .


#65
marquiseondore

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dbankier wrote...

Regarding healing potion spam, Peter Thomas said in the gameplay questions thread that they're looking into greatly reducing the number of potions in the game and giving them a shared cooldown (so you can't use a health poultice immediately followed by a greater health poultice).


Maybe they'll get to that when there is no more delayed restored health after taking said poultice.

#66
HTTP 404

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Stalky24 wrote...

 
***

Also, Ive got image how talent trees and "kits" would work, but its based just on observation and my deduction. On the screen of talent choices, you have small groups of talents under name of, for example "Primal Magic" which leads to two spells and those two to few another. Youll get "net" of couple talents and its up to you how deep and which road youll pick. And each of those talents have 1-4 small subtalents which can specify and change effect of that talent. And new kit gives you new group of talent, independant from the rest. 


did you play it on a console?  I played the alpha on the console.  There also was no top down view on the console for DAO.  Also I think it plays more like Jade Empire, I never played WoW so I couldnt agree/disagree with you on that one.  But my impression seems more or less the same as yours.

Also thanks for your last tidbit that I quoted from you.  That bit sounds promising!  I did not notice the talent trees at all on my playthrough probably because it wasnt there when I tried it.

Modifié par HTTP 404, 17 septembre 2010 - 11:50 .


#67
Kileyan

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Rubbish Hero wrote...

 Also Conan The Destroyer isn't that bad a movie.


Now I know you are a troll!

I see now, you want a full fledged crafting system where you must work at it, find materials and get skill ups to make the next level stuff. I don't despise trade skills in MMO's, but I'm not sure collecting 300 elfroots and figuring out the most efficient way to use them to level up your herb skill is what this game is about.

#68
shootist70

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Rubbish Hero wrote...

Lord Of The Rings online has a very good crafting system, it has deph but it's fairly easy to understand. It also uses a trait system that act as little perks which makes mindlessly killing monsters and doing crap over and over again rewarding beyond major skills.  Bioware should probably rip off both of these elements and take my correct advice in order to improve the game play.  Also Conan The Destroyer isn't that bad a movie.


Nice troll. LOTRO has the usual, tired old intrinsic-reward grind mechanics to stretch subs out, and Conan the Destroyer is freaking awful. It's Conan the Barbarian that is a decent movie with critical merit (loved the music score).

Modifié par shootist70, 18 septembre 2010 - 12:03 .


#69
Stalky24

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HTTP 404 wrote...

Stalky24 wrote...

 
***

Also, Ive got image how talent trees and "kits" would work, but its based just on observation and my deduction. On the screen of talent choices, you have small groups of talents under name of, for example "Primal Magic" which leads to two spells and those two to few another. Youll get "net" of couple talents and its up to you how deep and which road youll pick. And each of those talents have 1-4 small subtalents which can specify and change effect of that talent. And new kit gives you new group of talent, independant from the rest. 


did you play it on a console?  I played the alpha on the console.  There also was no top down view on the console for DAO.  Also I think it plays more like Jade Empire, I never played WoW so I couldnt agree/disagree with you on that one.  But my impression seems more or less the same as yours.

Also thanks for your last tidbit that I quoted from you.  That bit sounds promising!  I did not notice the talent trees at all on my playthrough probably because it wasnt there when I tried it.


Nope just on pc. Never played Jade Empire but I guess were refering to same style of gameplay. 

Maybe you just didnt noticed, since it doesnt hit you in a face with big "LEVEL UP" message. Id miss it but I noticed small glowing arrow next to the hawkes healthbar in about half of the demo which led me both to attribute and talent screen.

#70
Rubbish Hero

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Jade Empire had pretty bad combat from what I played recently. It's about the closest I have seen of Bioware reaching "awful" territory. Definably there weakest RPG I think. Perhaps the combat works well on the xbox, with the mouse and keyboard, it sucks.

#71
upsettingshorts

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It worked pretty well on the Xbox. Well, I enjoyed it.

#72
shootist70

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Rubbish Hero wrote...

Jade Empire had pretty bad combat from what I played recently. It's about the closest I have seen of Bioware reaching "awful" territory. Definably there weakest RPG I think. Perhaps the combat works well on the xbox, with the mouse and keyboard, it sucks.


I enjoyed it. That's the problem with ego, sometimes you generalise your own preference to...everybody.

#73
ErichHartmann

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Rubbish Hero wrote...

I don't like anything that's not Lord of the Half - Life Rings


Modifié par ErichHartmann, 18 septembre 2010 - 12:15 .


#74
Dave of Canada

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ErichHartmann wrote...

Rubbish Hero wrote...

I don't like anything that's not Lord of the Half - Life Rings


I laughed.

#75
NKKKK

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Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.

So there's hope for you PC gamers, us console players, can we please not get the shaft, at least not so much?