Rubbish Hero wrote...
Kileyan wrote...One gameplay question.
You should probably ask if can only carry one health poultices a slot as opposed to 99X in each one that we can exploitative gulped due to a cool down that cools down far too fast and the ability to easily purchase an almost unlimited amount of crafting crap due to how cheap the ingredients are as well as how easy it is too progress in herbal.
I'll bite, I know you don't like the game much right now, but what you are ranting about wouldn't help the game. The proper question is if there will be longer timers between each potion, not how much inventory space they take up. Taking up inventory space is just an annoyance and not a very good way to make potions tactical in use.
Myself, I only used maybe 5 or 10 potions during a playthrough, I aways have a mage to heal, or two, according to what my main character is. I'm a little OCD on doing every encounter perfectly. If I approach an encoutner so badly that I must spam use healing potions, I redo it, to see how i could have did it better.
I have no problem if someone wants to complete a game with 3 warriors and a rogue, and do use lots of potions san a healing mage. I see no reason to change that.