Kileyan wrote...
andar91 wrote...
SDNcN wrote...
I'm pretty sure they said they were developing both PC and console versions at the same, not porting the console version over to the PC.

They did say that.
Actually I am pretty sure they said pc to console was a hard way to port things. So this time they were doing consoles first. Porting it back to pc was much easier.
Right- in that first Game Informer article interview with Zeschuk and Muzyka, Muzyka said this:
The console version of Dragon Age II seems to be a much bigger focus than it was for the first game. What drove the decision to refine the console experience?
Ray Muzyka: We learned the hard way in Dragon Age: Origins how hard it is to work initially on PC and then convert the game back to console. In the case of Dragon Age II we're doing all versions simultaneously (PC, 360,PS3) but we're definitely ensuring features we put in work well on console as well as PC, because it's typically much easier to convert them back to PC. The PC has a wider range of potential control options and can thus accomodate different designs easier in many cases than consoles can.
To me, thats saying they're working on all 3 at the same time with one common build that is essentially built with the hardware limitations of the consoles in mind and then converted/ported over to the PC since the PC is a more versatile platform development wise. It says nothing of working on the PC version to take advantage of the PC's more flexible and up to date hardware.
Then you've got this from
the thread Peter Thomas was working on that was locked down a couple days ago:
Peter Thomas wrote...
outlaworacle wrote...
Can you elaborate on the difference in combat between the console and PC versions? If this has been fully explained somewhere I haven't come across it. Are they functionally the same, with the console version requiring a bit more "hands on" button pressing? Or are they significantly separate from one another?
Thanks for your time.
3 main differences:
1. Mouse and keyboard vs controller (er... yeah...)
2. GUI (quickbar and stuff)
3. Autoattack is not enabled for the currently controlled player on console (unless ordered through the radial menu)
That's pretty much it. There may be minor other differences on the programming side. Design side it's all the same. Camera details are still being worked on as well.
Edit: Maybe I should elaborate a bit more. It's the same... except it feels different. On console I run around and press my buttons (the button is right there... PRESS IT). On PC I pause every couple seconds to survey the battlefield and issue orders, controlling whoever I think of as my "main" at that particular point in the battle.
So pretty much, the PC version is just the console version plus keyboard/mouse, some "new" camera, autoattack and the quickbar. I'm fine with the console version being improved, but Origins was great because it "felt" like it was a true PC game designed with the PC in mind. This time, design wise, DA2 is being designed with the consoles in mind then shifted to the PC. We'll see once some gameplay videos come out if DA2 seems like it will play and feel like a PC game or just another port of a console game like the PC version of ME2.
Modifié par Brockololly, 18 septembre 2010 - 04:27 .