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So, I played alpha demo.


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#76
Brockololly

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NKKKK wrote...

Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.

So there's hope for you PC gamers, us console players, can we please not get the shaft, at least not so much?


Dude, they're making DA2 from the ground up for the consoles this go around- consoles are likely getting the best version.

#77
Apollo Starflare

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Brockololly wrote...

NKKKK wrote...

Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.

So there's hope for you PC gamers, us console players, can we please not get the shaft, at least not so much?


Dude, they're making DA2 from the ground up for the consoles this go around- consoles are likely getting the best version.


Apparently there are still differences though, the console version isn't designed with auto attack in mind. We'll still be able to use it, but only by selecting an option off of the radial menu or somesuch. Whereas PC gamers get normal auto attack. I'll be curious to see if the camera does change to one usable by both PCs and consoles though.

That said you are correct of course, they have said numerous times they are developing both alongside this time. Not sure you could say the consoles are getting the 'best version' though, from what we've heard so far it will still be less tactical (which is what DA is all about afterall, combatwise), not to mention all the other little things a PC does better (hotkeys!!).

#78
Brockololly

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Apollo Starflare wrote..

Apparently there are still differences though, the console version isn't designed with auto attack in mind. We'll still be able to use it, but only by selecting an option off of the radial menu or somesuch. Whereas PC gamers get normal auto attack. I'll be curious to see if the camera does change to one usable by both PCs and consoles though.

Well, at this point the differences are mostly cosmetic it would seem. Hopefully Tactical Cam 2.0 or whatever they call it works out well for the PC, but I have my doubts. I think they mentioned at one point that the consoles would get some new camera options that they haven't talked about yet, but I can't recall when or where that may have been said.

Apollo Starflare wrote..
That said you are correct of course, they have said numerous times they are developing both alongside this time. Not sure you could say the consoles are getting the 'best version' though, from what we've heard so far it will still be less tactical (which is what DA is all about afterall, combatwise), not to mention all the other little things a PC does better (hotkeys!!).

With Origins they built that from the ground up as a PC game first, then ported it over to the consoles. WIth DA2, they're basically designing and building up it from the ground up on the consoles and porting that over to the PC, making slight changes like keyboard and mouse control and keeping the UI- but the core stuff is being designed with the limitations of the consoles in mind, for better or worse.

I only say (in a cynical way) that the console version may be "best" only because it seems its being given top priority and designed from the ground up with the consoles in mind. While the PC version is simply the console version transferred over to the PC, like ME2... Hopefully we'll see some gameplay video of both versions some day:whistle:

#79
SDNcN

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Brockololly wrote...

With Origins they built that from the ground up as a PC game first, then ported it over to the consoles. WIth DA2, they're basically designing and building up it from the ground up on the consoles and porting that over to the PC, making slight changes like keyboard and mouse control and keeping the UI- but the core stuff is being designed with the limitations of the consoles in mind, for better or worse.

I only say (in a cynical way) that the console version may be "best" only because it seems its being given top priority and designed from the ground up with the consoles in mind. While the PC version is simply the console version transferred over to the PC, like ME2... Hopefully we'll see some gameplay video of both versions some day:whistle:


I'm pretty sure they said they were developing both PC and console versions at the same, not porting the console version over to the PC.

#80
DaringMoosejaw

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Anything about the VA, buddy? I swear, whenever we get someone in here who's played a demo they always say, 'I wasn't really listening to the voice' or they completely avoid the question. I think Bioware...GOT to them.

#81
Sylvius the Mad

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Bryy_Miller wrote...

I get this weird bug now where, when I scroll all the way out, the camera does not even center on me. Sometimes I'm out of frame.

That's not a bug.  The high tactical camera isn't centred on a character.

That's one of the reasons I like it so much.  Forcing the camera to be centred on a character is wholly unnecessary, and is a barrier to gameplay.  Why would I always want to be looking at my characters?  Wouldn't looking at my enemies make more sense?

#82
Kileyan

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Sylvius the Mad wrote...

Bryy_Miller wrote...

I get this weird bug now where, when I scroll all the way out, the camera does not even center on me. Sometimes I'm out of frame.

That's not a bug.  The high tactical camera isn't centred on a character.

That's one of the reasons I like it so much.  Forcing the camera to be centred on a character is wholly unnecessary, and is a barrier to gameplay.  Why would I always want to be looking at my characters?  Wouldn't looking at my enemies make more sense?


Yes not a bug, I talked about this earlier. I don't want the camera slaved to a character in tactical view. I want to see the battlefield i am looking at, not be zoomed into a character. I want to choose character number 2, and run him to the area I am looking at, not have the camera erase my battlefied view and move to where some slow moving or stuck character is standing. I want the camera to stay where it is at, and let me simply choose character number 2, and tell him to move to an area I click on.

#83
Sylvius the Mad

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Kileyan wrote...

Yes not a bug, I talked about this earlier. I don't want the camera slaved to a character in tactical view.

I don't want the camera slaved to a character in any view.

The two things I think could have been improved in DAO's camera was the maximum zoom-out (I'd like a longer zoom) and the requirement that the camera be slaved to a character when not at maximum zoom.  I would very much like a free-roaming camera regardless of zoom level.

#84
shootist70

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deleted

Modifié par shootist70, 18 septembre 2010 - 02:37 .


#85
Bryy_Miller

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Sylvius the Mad wrote...

Bryy_Miller wrote...

I get this weird bug now where, when I scroll all the way out, the camera does not even center on me. Sometimes I'm out of frame.

That's not a bug.  The high tactical camera isn't centred on a character.


I have no idea why it would not center on your selected character. It did for me before. That just seems counter-productive.

#86
Mike Laidlaw

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DaringMoosejaw wrote...

Anything about the VA, buddy? I swear, whenever we get someone in here who's played a demo they always say, 'I wasn't really listening to the voice' or they completely avoid the question. I think Bioware...GOT to them.


With our miiiiiiinnnnnnd LASERS!

*Spins up Reactor 3 through 7, cackling madly*

#87
Kileyan

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Sylvius the Mad wrote...

Kileyan wrote...

Yes not a bug, I talked about this earlier. I don't want the camera slaved to a character in tactical view.

I don't want the camera slaved to a character in any view.

The two things I think could have been improved in DAO's camera was the maximum zoom-out (I'd like a longer zoom) and the requirement that the camera be slaved to a character when not at maximum zoom.  I would very much like a free-roaming camera regardless of zoom level.


Well I think the writing on the wall is we will have less of a zoom out view in this new game. I'm just trying to stress the importance to the dev's of not moving the camera everytime i choose a new party member. It is the best I can hope for.

My idea is used in many strategy and rpg game. Hit f2 once, I choose the character, tap f2 twice, the camera moves to the character.

#88
Mike Laidlaw

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More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

That's what I look for anyway. It's like a really good soundtrack: it's so good that it fits perfectly. Half the time you can't remember what songs they were, only that you really dug the music.

#89
SirOccam

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Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)

#90
Mike Laidlaw

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SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.

#91
David Gaider

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Mike Laidlaw wrote...

SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.


*honorblade*

#92
Bryy_Miller

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SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


*goes to YouTube*

.... he's right. He's really right.

Modifié par Bryy_Miller, 18 septembre 2010 - 03:44 .


#93
SirOccam

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Mike Laidlaw wrote...

I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.

That's what I keep telling people! Apparently not everyone appreciates how hard it is to be a nerd sometimes.

Modifié par SirOccam, 18 septembre 2010 - 03:47 .


#94
Bryy_Miller

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SirOccam wrote...

Mike Laidlaw wrote...

I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.

That's what I keep telling people! Apparently not everyone appreciates how hard it is to be a nerd sometimes.


Considering I started and finished a completely new Origins campaign with a guy named Jayne simply so, when I did the Sacrifice, at the end, Leliana would sing The Song of Jayne... you are not alone.

#95
andar91

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SDNcN wrote...

Brockololly wrote...

With Origins they built that from the ground up as a PC game first, then ported it over to the consoles. WIth DA2, they're basically designing and building up it from the ground up on the consoles and porting that over to the PC, making slight changes like keyboard and mouse control and keeping the UI- but the core stuff is being designed with the limitations of the consoles in mind, for better or worse.

I only say (in a cynical way) that the console version may be "best" only because it seems its being given top priority and designed from the ground up with the consoles in mind. While the PC version is simply the console version transferred over to the PC, like ME2... Hopefully we'll see some gameplay video of both versions some day:whistle:


I'm pretty sure they said they were developing both PC and console versions at the same, not porting the console version over to the PC.

Posted ImagePosted ImageThey did say that.

#96
Collider

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*honorblade*


This is the Dragon Age version of brofist, I take.

#97
Kileyan

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andar91 wrote...

SDNcN wrote...

Brockololly wrote...

With Origins they built that from the ground up as a PC game first, then ported it over to the consoles. WIth DA2, they're basically designing and building up it from the ground up on the consoles and porting that over to the PC, making slight changes like keyboard and mouse control and keeping the UI- but the core stuff is being designed with the limitations of the consoles in mind, for better or worse.

I only say (in a cynical way) that the console version may be "best" only because it seems its being given top priority and designed from the ground up with the consoles in mind. While the PC version is simply the console version transferred over to the PC, like ME2... Hopefully we'll see some gameplay video of both versions some day:whistle:


I'm pretty sure they said they were developing both PC and console versions at the same, not porting the console version over to the PC.

Posted ImagePosted ImageThey did say that.


Actually I am pretty sure they said pc to console was a hard way to port things. So this time they were doing consoles first. Porting it back to pc was much easier.

Not saying they are skimping in the PC!

Just saying it was easier to design the game around console controls and memory limitations first, then bring it back to PC for enhancements.

Modifié par Kileyan, 18 septembre 2010 - 04:14 .


#98
Brockololly

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Kileyan wrote...

andar91 wrote...

SDNcN wrote...
I'm pretty sure they said they were developing both PC and console versions at the same, not porting the console version over to the PC.

Posted ImagePosted ImageThey did say that.

Actually I am pretty sure they said pc to console was a hard way to port things. So this time they were doing consoles first. Porting it back to pc was much easier.


Right- in that first Game Informer article interview with Zeschuk and Muzyka, Muzyka said this:

The console version of Dragon Age II seems to be a much bigger focus than it was for the first game. What drove the decision to refine the console experience?
Ray Muzyka:
We learned the hard way in Dragon Age: Origins how hard it is to work initially on PC and then convert the game back to console. In the case of Dragon Age II we're doing all versions simultaneously (PC, 360,PS3) but we're definitely ensuring features we put in work well on console as well as PC, because it's typically much easier to convert them back to PC. The PC has a wider range of potential control options and can thus accomodate different designs easier in many cases than consoles can.

To me, thats saying they're working on all 3 at the same time with one common build that is essentially built with the hardware limitations of the consoles in mind and then converted/ported over to the PC since the PC is a more versatile platform development wise. It says nothing of working on the PC version to take advantage of the PC's more flexible and up to date hardware.

Then you've got this from the thread Peter Thomas was working on that was locked down a couple days ago:

Peter Thomas wrote...

outlaworacle wrote...

Can you elaborate on the difference in combat between the console and PC  versions? If this has been fully explained somewhere I haven't come  across it. Are they functionally the same, with the console version  requiring a bit more "hands on" button pressing? Or are they significantly separate from one another?

Thanks for your time.


3 main differences:
1. Mouse and keyboard vs controller (er... yeah...)
2. GUI (quickbar and stuff)
3. Autoattack is not enabled for the currently controlled player on console (unless ordered through the radial menu)

That's pretty much it. There may be minor other differences on the programming side. Design side it's all the same. Camera details are still being  worked on as well.

Edit: Maybe I should elaborate a bit more.  It's the same... except it feels different. On console I run around and  press my buttons (the button is right there... PRESS IT). On PC I pause  every couple seconds to survey the battlefield and issue orders,  controlling whoever I think of as my "main" at that particular point in  the battle.


So pretty much, the PC version is just the console version plus keyboard/mouse, some "new" camera, autoattack and the quickbar. I'm fine with the console version being improved, but Origins was great because it "felt" like it was a true PC game designed with the PC in mind. This time, design wise, DA2 is being designed with the consoles in mind then shifted to the PC. We'll see once some gameplay videos come out if DA2 seems like it will play and feel like a PC game or just another port of a console game like the PC version of ME2.

Modifié par Brockololly, 18 septembre 2010 - 04:27 .


#99
Kail Ashton

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lol any hope of geting a downloadible demo someday soon?

#100
ZaroktheImmortal

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marquiseondore wrote...

Did you get your complementary inflatable sword-staff?


They should have inflatable sword-staffs with the collector's edition so we all have a chance of getting one.