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So, I played alpha demo.


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#126
Razhathael

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Stalky24 wrote...

Rake21 wrote...

Out of curiosity, which class did you play?


only male warrior was available.

Funny thing: you could VERY LIGHTLY customize character in the demo. You could add tattoo, change skin tone and make skin look different. Oh but tattoos were a bit bugged. Instead of some nice elegant painting, you got huge text over Hawkes face "BAD TEXTURE"


I know it's not finished yet, but somehow I'm getting the feeling Bioware will make the character creation just as bad as mass effect, removing most of the sliders and all.

Wouldn't suprise me one bit, some companies just don't know not to change that which is not broken.

#127
SirOccam

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Razhathael wrote...

Stalky24 wrote...

Rake21 wrote...

Out of curiosity, which class did you play?


only male warrior was available.

Funny thing: you could VERY LIGHTLY customize character in the demo. You could add tattoo, change skin tone and make skin look different. Oh but tattoos were a bit bugged. Instead of some nice elegant painting, you got huge text over Hawkes face "BAD TEXTURE"


I know it's not finished yet, but somehow I'm getting the feeling Bioware will make the character creation just as bad as mass effect, removing most of the sliders and all.

Wouldn't suprise me one bit, some companies just don't know not to change that which is not broken.

Just to allay your fears on that front...in the demo you can see the character customization screen, but you can't actually change anything. I can't say for certain it was 100% exactly the same, but it sure looked that way. It still had the different categories like eyes, nose, etc., and each of those had several sliders, just like it's done in DAO.

#128
ankuu

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For those who don't like voiced PCs, just take your headphones off! Problem solved :P



I sooo want to try the demo...But thank you for writing some words for us to munch on ^^

#129
Elanareon

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So does people still believe that the game graphics is still in alpha???

#130
Elanareon

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shootist70 wrote...

slimgrin wrote...

Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle. Posted Image


uhh, that's why you use the mouse wheel... No reason they should cater to your kind of preference only...

#131
DaringMoosejaw

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SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


Hah! Knew someone would pin'em down.

You better watch out though, Occam. Put on your tinfoil hat and bunker down, 'cause Laidlaw's comin' for ya.

#132
Huwmin race

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Mike Laidlaw wrote...

SirOccam wrote...

Mike Laidlaw wrote...

More seriously, when people don't remember the voice, it usually means that, especially for a player character you hear a lot, it's pretty damn good. If it were at all annoying, it would have stuck in their minds.

The exception being for people who play the demo for the express purpose of trying to figure out who Hawke's VA is. Who watch YouTube clips of Vaughan while they're waiting in line. For such a person, the voice may very well stick in their minds, but in a good way. ^_^

(It's totally him)


I can neither confirm nor deny that rumor, but you, sir, are hardcore. Hardc0re 4 lyfe.

i shall torture you until you give in Posted Image

#133
errant_knight

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ankuu wrote...

For those who don't like voiced PCs, just take your headphones off! Problem solved :P

I sooo want to try the demo...But thank you for writing some words for us to munch on ^^


No that doesn't solve the probelm, because voicing the PC creates the need for the dialogue wheel so there won't be repetition of lines, which means that you're no longer deciding what to say yourself. The only way to solve the problem would be to remove the voice and rewrite the interface to display the dialogue choices. That creates a new problem of what to do with the cutscenes of your character speaking, or giving speeches, particularly if there's interactions with other characters. There are many ways that a voiced PC takes control away from the roleplayer. That's the problem.

Modifié par errant_knight, 18 septembre 2010 - 04:14 .


#134
NightmarezAbound

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Bryy_Miller wrote...

Considering I started and finished a completely new Origins campaign with a guy named Jayne simply so, when I did the Sacrifice, at the end, Leliana would sing The Song of Jayne... you are not alone.



 You are my hero Posted Image that is good. long way to go but good.

#135
shootist70

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Elanareon wrote...

shootist70 wrote...

slimgrin wrote...

Way back...camera should go waaaaaaay back. 


Personal preference, I guess. I hate the 1990's retro rpg camera angle. Nothing gets you into the frenetic action of combat more than a confusingly close camera angle. Posted Image


uhh, that's why you use the mouse wheel... No reason they should cater to your kind of preference only...



Yeah, that's why i said 'personal preference, I guess'. Posted Image

#136
DanaScu

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ankuu wrote...

For those who don't like voiced PCs, just take your headphones off! Problem solved :P

I sooo want to try the demo...But thank you for writing some words for us to munch on ^^


yeah, that works so well when all you get are hints and you have no idea what your character actually just said.

When the hints can say one thing, and your character comes out with something completely unexpected, you can't  do that. I'm replaying ME2 and still find myself going "how the heck do you go from  hint: "I'm sorry" to actual lines spoken: "Who did this? Who shot you?". I'll believe they improved it when I see it.

That is leaving aside the question of whether the choice of va is going to ruin the game for me. ME/ME2 had a male and female choice. I found that I can't stand the voice used for male Shepard. My male Shep never made it off Eden Prime. If I had the same reaction to femShep's va, I wouldn't have played the game. So now there is a male choice, and a female choice. I hope I'm pleasantly surprised and like both voices. Odds are, however, that I won't like both voices, just like ME/ME2. With the other things trumpeted as being improved and streamlined, this has moved and settled ever more firmly into the "wait and see" list.

#137
Sylvius the Mad

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aaniadyen wrote...

Worked well enough in Mass Effect 1 and 2.

It worked terribly in ME.  There was an incredibly narrow range of personalities for which the voices worked.

#138
MerinTB

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slimgrin wrote...

Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.


Way back...camera should go waaaaaaay back. 


Way, way, way back - make DA:O's camera look like a zoom in. :wizard:

#139
DarkSpiral

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Sylvius the Mad wrote...
There was an incredibly narrow range of personalities for which the voices worked.


You're right, of course.  And that's why it worked as intended.  It worked  in ME and ME2 because that was the point.  Shepard isn't supposed to be able to incorporate every possible personality the player can come up with.  S/he has two, maybe three, possible ways of reacting.

Whether or not you liked the job the voice actors did is related, and has something to do with how you liked th epackage as a whole, but the writers have never been the slightest bit opaque about whether Shepard is supposed to be you; s/he isn't.  You're playing a pre-gen character.

#140
Sylvius the Mad

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DarkSpiral wrote...

Whether or not you liked the job the voice actors did is related, and has something to do with how you liked th epackage as a whole, but the writers have never been the slightest bit opaque about whether Shepard is supposed to be you; s/he isn't.  You're playing a pre-gen character.

But that isn't true in DA2.  Hawke's personality is not pre-wrtitten for us.  So the voice is now required to fulfil and entirely different set of objectives.

#141
SirOccam

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Sylvius the Mad wrote...

DarkSpiral wrote...

Whether or not you liked the job the voice actors did is related, and has something to do with how you liked th epackage as a whole, but the writers have never been the slightest bit opaque about whether Shepard is supposed to be you; s/he isn't.  You're playing a pre-gen character.

But that isn't true in DA2.  Hawke's personality is not pre-wrtitten for us.  So the voice is now required to fulfil and entirely different set of objectives.

And there's no reason to believe that the voice actor they chose is incapable of doing so.

At least not if the reason is that Mark Meer did not do so in Mass Effect, as DarkSpiral pointed out.

#142
Brockololly

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The problem is that liking or not liking the voice actor is a purely subjective thing. And while you may be ok with how they deliver a line once or twice, if they say something even once or twice in a way that seems off, to me, thats as bad as Shep punching an old lady when you thought he was going to help her cross the street, IMO.

I'm willing to give it a chance, but I just think player VO is a tremendous waste that does nothing but make the game prettier to watch for those not playing the game while only eating up development resources which could be better spent elsewhere to improve the game.

Modifié par Brockololly, 18 septembre 2010 - 09:24 .


#143
Xewaka

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Brockololly wrote...

 thats as bad as Shep punching an old lady when you thought he was going to help her cross the street, IMO.


To be fair, the old hag totally had it coming.

#144
Bryy_Miller

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NightmarezAbound wrote...

Bryy_Miller wrote...

Considering I started and finished a completely new Origins campaign with a guy named Jayne simply so, when I did the Sacrifice, at the end, Leliana would sing The Song of Jayne... you are not alone.



 You are my hero Posted Image that is good. long way to go but good.


I sped that game in 8 hours.

#145
HTTP 404

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MerinTB wrote...

slimgrin wrote...

Mike Laidlaw wrote...

Camera distance/tactical/etc control was disabled on all demo builds of DA2. We're still futzing with it.


Way back...camera should go waaaaaaay back. 


Way, way, way back - make DA:O's camera look like a zoom in. :wizard:


I have faith this will be worked out for the PC.   Im just glad they are making the console in mind for the console and the PC in mind for the PC

#146
Sylvius the Mad

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HTTP 404 wrote...

I have faith this will be worked out for the PC.   Im just glad they are making the console in mind for the console and the PC in mind for the PC

This only works if the characteristics that make a quality game differ from platform to platform.

Do they?

I don't find that they do.  I enjoy the same features regardless of platform.

#147
DarkSpiral

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Sylvius the Mad wrote...

DarkSpiral wrote...

Whether or not you liked the job the voice actors did is related, and has something to do with how you liked th epackage as a whole, but the writers have never been the slightest bit opaque about whether Shepard is supposed to be you; s/he isn't.  You're playing a pre-gen character.

But that isn't true in DA2.  Hawke's personality is not pre-wrtitten for us.  So the voice is now required to fulfil and entirely different set of objectives.


Three objectives, from what we have been told.  Sarcastic, agressive, and diplomatic.  Hopefuly that's a gross simplification, but we'll see.  Also, the real question should be "will those combine?"  Meaning can I pick a sarcastic response one line, and an agressive response the next without it sounding like I just underwent a truly massive personality shift?  ME didn't do that very well, on either VA, so frankly I doubt it.  But, again, we'll see.

Anyway: I agree with you, and we'll see how many options they will have for us when the game gets here.  But I wish (not really aimed at Sylvius as he wasn't the one that actually brought this up) that people would stop comparing apples and oranges, just because they both have "Bioware" stamped across the front.

Modifié par DarkSpiral, 19 septembre 2010 - 09:02 .


#148
RazorrX

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Alpha Protocol had that same mechanic (sarcastic, agressive and professional) and it worked pretty well.

#149
Sylvius the Mad

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DarkSpiral wrote...

Three objectives, from what we have been told.  Sarcastic, agressive, and diplomatic.

I hadn't heard that, and I hope it's not true.  The first character design I'm working on wouldn't really do any of those things under any circumstances.  Those all require a fairly strong sense of self, which my character does not have.


#150
axa89

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Sylvius the Mad wrote...
I hadn't heard that, and I hope it's not true.  The first character design I'm working on wouldn't really do any of those things under any circumstances.  Those all require a fairly strong sense of self, which my character does not have.


Here's the thread where Gaider confirms it.

Modifié par axa89, 19 septembre 2010 - 06:56 .