Sample images: 1 2 3
These are toolset images of the area (these artifacts do not show up in the level editor, though in the level editor there is a kind of weird extra-black shadow on all the props) after posting to local from Single Player. These artifacts also show up in-game.
I've been getting a "can't save lightmaps .ERF" error today (I didn't get it the first time I rendered a new set of lightmaps yesterday). I'm assuming that part can be fixed by deleting all the old lightmap files before I render next time.
I have been trying to keep my levels organized by renaming the level file and changing the layout name each time I make changes (that is each time I reach a point where I want to export the level and check it in-game). Is there any reason this could screw up lightmaps/other things?
tl;dr: See sample images.
Modifié par turtlecrunch, 19 septembre 2010 - 12:20 .





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