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Black artifacts in exterior level


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#1
turtlecrunch

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I see posts on the front page here about interior levels...just trying to confirm if this is the same kind of issue?

Sample images:  1  2  3

These are toolset images of the area (these artifacts do not show up in the level editor, though in the level editor there is a kind of weird extra-black shadow on all the props) after posting to local from Single Player.  These artifacts also show up in-game.

I've been getting a "can't save lightmaps .ERF" error today (I didn't get it the first time I rendered a new set of lightmaps yesterday).  I'm assuming that part can be fixed by deleting all the old lightmap files before I render next time.

I have been trying to keep my levels organized by renaming the level file and changing the layout name each time I make changes (that is each time I reach a point where I want to export the level and check it in-game).  Is there any reason this could screw up lightmaps/other things?

tl;dr: See sample images.

Modifié par turtlecrunch, 19 septembre 2010 - 12:20 .


#2
mikemike37

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i expect the artifacts WOULD show up in level editor if you turn off view models fully lit and turn on view lightmaps.



I can confirm these artifacts are not the same issue as the interior "noise" bug. Whole 'nother bug. I think theres a remover for them, but I havent used it, i've tended to paint them out by hand by post-editing (not recommended, its just what i do heh). Hopefully someone else will have a better fix!



As for renaming your layout all the while: i dont think this will cause problems... indeed it's what I used to do, but you leave in your wake a trail of old lightmaps, which is kind of messy... besides the fact they use up hard drive space!



A better solution is simply to empty export directories, which should do the trick. Then you don't need to rename your layout each time.

#3
turtlecrunch

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Today I rendered a new set of lightmaps after deleting everything related to the old ones.  I was able to save the lightmaps/probes/pathfinding after doing them all in one session and saving while under the Single Player module.  But there's still artifacts. 

I took some shots of the level-- as it turns out it does show the artifacts and I was just in denial:

With Lightmaps (notice the two dark cloths at roughly the center of the image and compare to their appearance in "Models Fully Lit")
Models Fully Lit
Models Without Lighting

I noticed looking at the level today that the artifacts show on some instances of a prop, but not others.  And of course the terrain is not a prop at all so...  :pinched:

#4
turtlecrunch

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Here's a more specific question:



Does anyone know what happened to BioSpirit's Lightmap PostProcessor? There's a link to it here but the page it links to says it was deleted. BioSpirit's profile does not list it under projects.

#5
Wulfeous

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This is happening to me too. No clue how or why or what to do to fix it atm. it's wierd too, because I just used a lvl from the single player campaign unedited, but after rendering/exporting, these show up..

#6
mikemike37

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regarding what happened to BioSpirit's postprocessor:



http://social.biowar...00671/1#2806148

#7
turtlecrunch

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mikemike37 wrote...

regarding what happened to BioSpirit's postprocessor:

http://social.biowar...00671/1#2806148


That's too bad.  Well, for now it seems digging holes in the terrain or covering the problem areas with vegetation is a reasonable enough workaround for the terrain spots.  The props don't respond to anything (anything = deleting/replacing model, rerendering maps) and covering them up can make it worse depending on the prop used; some banners worked okay, but a statue turned an entire square black.

I will keep looking around for a solution.

Modifié par turtlecrunch, 20 septembre 2010 - 03:35 .