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What's the verdict on auto-attack?


3 réponses à ce sujet

#1
SirOccam

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It was implied that the jury was still out on whether auto-attack would be included in the console version a couple times:
Here about 6 minutes in by David Gaider
and here about 2 and a half minutes in by Sebastian Hanlon

Then Peter Thomas, in his Gameplay/RPG Systems thread, said this:

fchopin wrote...

Will the pc continue to fight when a target is selected even if a target moves position?  or will the pc just stand and do nothing until the player selects another target?

If you attack a target on the PC, your character will keep attacking and follow until it dies or you tell him to do something different. On console your character doesn't do that by default, but can be ordered to from the radial menu.


Is that the official decision? It's not on by default but you can select it on the radial menu? If that is the case, is it an option you can turn on in the menu, or is it actually an "auto-attack" command you give to a specific person for the duration of a specific foe's life? Or has the official decision still not been made yet?

If you don't want to answer I understand, but I'm curious. I certainly didn't feel like anything was missing while playing the demo at PAX, in any case. It was plenty fast enough, even without Varric's exaggeration giving me extra abilities. But still it would be nice to know what the official word is.

Modifié par SirOccam, 18 septembre 2010 - 04:31 .


#2
Mike Laidlaw

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Verdict!

Consoles:
  • Press A to perform basic attack.
  • Open radial menu and press A to issue attack order, character will auto-attack.
  • Non-controlled characters will behave based on tactics.
PC:
  • Right click to issue attack order, character will auto-attack.
  • Non-controlled characters will behave based on tactics.


#3
Mike Laidlaw

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As to the reasons for the press to attack decision on console, it's largely focused around targeting. We experimented with the "feel" of auto attack and discovered that it didn't actually offer you as much control and freedom as pushing to attack. Let me see if I can explain.

On the PC, you have both a currently selected target, and a "free floating target indicator" in the form of your mouse cursor. You can be attacking one guy while simultaneously lining up a new target by moving your mouse overtop of him. As such, even with basic attacks it's possible for you to quickly spin and hit new targets in the midst of the melee because you have a precision tool for doing just that. By my estimation, this is a good thing.

On the console, you have two "known" ways to select your target: camera control, and D-pad. Those are unchanged. However, in testing, we found that the overall feel of combat could be improved by adding a third, and far more natural way to select target, movement stick deflection. Thus, if you are in the midst of a melee and see an enemy breaking off to attack your mage, you can simply deflect the left stick towards that target and the target will change when you issue your next attack.

And since your next attack is on the next button press, you can immediately change targets mid-fight. So your rogue can break free of a scrum to cut off the foe attacking your mage, and so on. A warrior can spread attacks between two foes to build aggro and so on. The overall feel is very responsive, and largely made possible by push to attack, which allows us to achieve similar results to the free floating target indicator of the mouse, but to do so in a way that, as SirOccam pointed out, "feels very natural" on the consoles.

Obviously, the concern is "oh noes! My targets will change if I sneeze!" This isn't really the case, however, as there's a LOT of code involved in keeping your current target sticky and generally feeling right.

Also, since someone asked and I didn't see an answer when I started posting this, "A" on the 360 is equivalent to "X" on the PS3.

#4
Seb Hanlon

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The final implementation for auto-attack on console is actually a toggle in the options menu, if I recall correctly. You don't have to open the radial menu every time. This may not be present in the demo build, but don't worry, it's there in the final game.



That being said, this is a five-month-old thread that probably didn't need necro'ing.