ME1:
2 x Gender (Male/Female)
9 x Background (Earthborn, Spacer, Colonist, War Hero, Sole Survivor, Ruthless)
6 x class (Soldier, Sentinel, Vanguard, Infiltrator, Engineer, Adept)
3 x Love Interest (Kaidan/Ashley, Liara, none/celibate)
2 x Virmire Survivor (Kaidan or Ashley)
2 x Renegade/Paragon
2 x Council alive/dead (4 totally different ending possible)
= 2,592 BASIC ways to play
ME2:
2 x ME1 Import yes/no
2 x Anderson/Udina leads the Council
2 x Spectre reinstatement yes/no
2 x Gender (Male/Female)
9 x Background (Earthborn, Spacer, Colonist, War Hero, Sole Survivor, Ruthless)
6 x class (Soldier, Sentinel, Vanguard, Infiltrator, Engineer, Adept)
3 x Love Interest (Liara/Kaidan/Ashley loyal ME1, cheated/other, none/celibate)
2 x Renegade/Paragon
2 x Blow up the Base/Save the Base (I'm not sure how many different endings are possible)
= 10,368 BASIC ways to play (everyone lives) or 10,369 Shepard dies (the hardest to achieve and NOT importable to ME3) ALL deaths are final and that/those character(s) will NOT be in your ME3 game.
ME3:
Will be "VERRRRRY interesting," (Arte Johnson, Rowan & Martin's Laugh In)
Plus 1,000 variables from ME1 & ME2 (as per Casey Hudson) (NOT included the above calculations)
ME2 is for all 12 to survive, randomly loosing or killing selective squadmates makes for over 10,000,000 possible importable combinations for ME3. AHA! THE reason that BW wants ME3 to hit 10 millions copies sold, "everyone gets a turn!" Grunt. All the best to the BW team.
Modifié par JockBuster, 18 septembre 2010 - 01:41 .





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