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Mass Effect 3 - Collateral Damage


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#126
Whatever42

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Oh, I think it was universally agreed upon that ME3 needs a lot of good party banter. But ME2 has all sorts of jokes happening, from Jokers lines in the cockpit and the Collector attack to Krogan and fish to Volus buying sex toys. Other than banter, I don't think they need a lot more unless they plan on adding a laugh track.

Of course, not all banter is there to be funny. Some do need to be angry. I would have loved hearing Jack and Miranda sniping at each other the whole mission.

But I really think when he said a lot more darkness and humour is that it would continue. Your decisions from ME1 and ME2 would come home to roost and some decisions might be kind of bleak. I don't think it meant ME3 would be gorier or they would slaughter your team.

Modifié par Whatever666343431431654324, 19 septembre 2010 - 07:34 .


#127
Moiaussi

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lolwot wrote...

To be more clear, I'm not specifically clamoring for mandatory squadmate deaths alone, although that would be appropriate in a suicide mission. 
Also, I buy into the idea that it's a suicide mission because it's framed that way by the narrative. Practically every line about going through the Omega 4 relay blatantly tells the player that this is a suicide mission and it's unlikely for anyone to survive. That's just about all the information you have about this unknown voyage until the end of the game, when you find out that a single ship and its crew has enough firepower to annihilate all of the Collectors without any repercussions.


As another poster pointed out, it is presented as a suicide mission mostly because it is a dangerous environment for ships. Based on the limited numbers they faced any deaths would have been arbitrary.

We still don't know that was the only collector base, or that was anything other than a collector transport. It is implied, but not a given. It might yet be that it would have been a suicide mission but they just got lucky.

#128
Nageth

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Whatever666343431431654324 wrote...

Oh, I think it was universally agreed upon that ME3 needs a lot of good party banter. But ME2 has all sorts of jokes happening, from Jokers lines in the cockpit and the Collector attack to Krogan and fish to Volus buying sex toys. Other than banter, I don't think they need a lot more unless they plan on adding a laugh track.

Of course, not all banter is there to be funny. Some do need to be angry. I would have loved hearing Jack and Miranda sniping at each other the whole mission.

But I really think when he said a lot more darkness and humour is that it would continue. Your decisions from ME1 and ME2 would come home to roost and some decisions might be kind of bleak. I don't think it meant ME3 would be gorier or they would slaughter your team.


I'm just looking for a better balance. There were barely any moments not filled with angst. Here is an example of the problem. ME1 opens with a comic relief death of "Leeroy" Jenkins and in ME2 it's a story of Jenkins while getting drunk on the ship. ME1 had the light moments in the combat game while ME2 had them mostly on the ship, they were usually filled with nostalgia (leaving the people who haven't played ME1 going eh) and often kind of angsty. I think the only funny joke not on the Normandy was when you told the cop not to go on a suicide mission and your teammates scoffed at it.

#129
Whatever42

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Nageth wrote...

Whatever666343431431654324 wrote...

Oh, I think it was universally agreed upon that ME3 needs a lot of good party banter. But ME2 has all sorts of jokes happening, from Jokers lines in the cockpit and the Collector attack to Krogan and fish to Volus buying sex toys. Other than banter, I don't think they need a lot more unless they plan on adding a laugh track.

Of course, not all banter is there to be funny. Some do need to be angry. I would have loved hearing Jack and Miranda sniping at each other the whole mission.

But I really think when he said a lot more darkness and humour is that it would continue. Your decisions from ME1 and ME2 would come home to roost and some decisions might be kind of bleak. I don't think it meant ME3 would be gorier or they would slaughter your team.


I'm just looking for a better balance. There were barely any moments not filled with angst. Here is an example of the problem. ME1 opens with a comic relief death of "Leeroy" Jenkins and in ME2 it's a story of Jenkins while getting drunk on the ship. ME1 had the light moments in the combat game while ME2 had them mostly on the ship, they were usually filled with nostalgia (leaving the people who haven't played ME1 going eh) and often kind of angsty. I think the only funny joke not on the Normandy was when you told the cop not to go on a suicide mission and your teammates scoffed at it.


Fair enough. I would like to see that too. :)

#130
akotchofa

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lolwot wrote...

To be more clear, I'm not specifically clamoring for mandatory squadmate deaths alone, although that would be appropriate in a suicide mission. 
Also, I buy into the idea that it's a suicide mission because it's framed that way by the narrative. Practically every line about going through the Omega 4 relay blatantly tells the player that this is a suicide mission and it's unlikely for anyone to survive. That's just about all the information you have about this unknown voyage until the end of the game, when you find out that a single ship and its crew has enough firepower to annihilate all of the Collectors without any repercussions.


story wise- all the loyalty missions show the team "preparing", bonding, getting stronger. So I agree that it is sort of weird that one ship and its crew could destroy the base, BUT I do believe that it is a suicide mission. However, the chances of it becoming a challenging mission rather than a suicide mission, increases storywise whenever you finish a loyalty or gain a new teammate. 

#131
Galenwolf

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wiggles89 wrote...

Shandepared wrote...

By all means, tell me about your favorite tale that was dramatic and nobody died.


Stalker


Baldurs Gate 1 + 2 (ok your dad died, but that was the set up).

#132
Hyper Cutter

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Xilizhra wrote... I just save whomever is at the AA tower so I can pick up the salarian team too

You can save Kirrahe's team either way, as long as you helped him out on the way there...

I don't really know how that works either.

#133
Ultai

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Their chances of dying increase as you don't do things that help them. Such as not destroying that comm dish, or not destroying the refueling area for the flying drones, also setting off the alarm so the geth in the next big room mostly head off to fight them decreases their chances as well.

I don't know how much those said examples increase their chances of dying on their own, but you are correct you can save them even if you go back to the bomb if you decide to help them.

Modifié par Ultai, 19 septembre 2010 - 11:31 .


#134
Zulmoka531

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I believe the character you choose to sacrifice does a "hold the line" type of scenario as to save everyone but themselves. Anyways as to not get off topic..



You know for sure if there were Virmire type situations re-introduced into ME3 everyone would just let go of their least favorite characters. Poor Kaiden never got the time of day in my ME1 and was toast as soon as the option came up. I didn't enjoy doing this mind you.

#135
Blackbelt749

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Zulmoka531 wrote...

I believe the character you choose to sacrifice does a "hold the line" type of scenario as to save everyone but themselves. Anyways as to not get off topic..

You know for sure if there were Virmire type situations re-introduced into ME3 everyone would just let go of their least favorite characters. Poor Kaiden never got the time of day in my ME1 and was toast as soon as the option came up. I didn't enjoy doing this mind you.



If they did this kind of thing with say, Tali or Garrus, or even Mordin or Grunt to go with more recent additions, it would be a lot more of a difficult decision for most fans(Yes, some would just kill off the one they hate because that character is popular, but you can't please everyone). When it's a decision between characters you really care about then it becomes hard.

#136
Agorme

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i killed ashley without regret tbh ....

#137
implodinggoat

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Having to make sacrafices is always powerful in a story; but if the game doesn't give you a way to save everyone then you'll wind up feeling cheated since ultimately the reason that you couldn't get the ending you wanted isn't because you didn't make the right decisions; but because the writers didn't give you the chance to win on your terms in the first place. 

This poses a dilemma....

1:  If the ending doesn't entail a degree of sacrafice then it comes off feeling too perfect.

2:
  If the ending does entail a degree of sacrafice then the player feels cheated since the game doesn't give them any way to attain the ideal ending.

So here's my idea...


NEW ENDINGS WHICH UNLOCK AFTER YOU BEAT THE GAME

First Play Through:  The first time you play through the game the happily ever after, have your cake and eat it too ending is unattainable and you'll be forced to make some sort of sacrafice or compromise your convictions in order to attain victory.  This gives you a satifsfying and morally challenging ending which reflects the dire threat you had to overcome.

Second Play Through:
  On your second playthrough a new mission unlocks which allows you to gain an advantage that you didn't have the first time through.  So if you complete this mission when you get to the end of the game new options and new endings open up to you.  So while you may have had to make the ultimate sacrafice to beat the reapers on your first play through on your second you kick their ass and then jet off to Virmire to drink Space Margahrittas on the beaches of Virmire with bikini clad Liara and Miranda.

What's the Upside?: The idea is that you get the emotionally powerful bittersweet and/or morally grey ending; but you don't feel cheated since you still have the ability to get the happily ever after ending if you put the extra effort into getting it.

#138
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Moiaussi wrote...

The odds have to be stacked in favour of Shepard or it isn't a game, just a cut scene of the squad's death.


The odds need to be fairly balanced for the player, with the player even having the advantage. The reason for this is that the player needs to be having fun. If you want the odds stacked against you play on Hardcore or Insanity, even then, you'll win because you aren't a dumb video game.

The narrative however should make it clear that the odds are against the characters.

After all, I always have an easy time on Ilos and charging up the Citadel (well mostly, sometimes I get careless), but within the narrative it is clear Shepard's small team is up against a time and enemy forces. That's what makes the experience so great. The reason this works is that the player feels that failure is just moments away, even if there is no visible time-limit.

In the end it might come down to personal taste. I enjoyed the suicide mission the first time I did it, and everyone survived (except my crew and Dr. Chakwas). However on later playthroughs I deliberately allowed people to die and you know what? I enjoyed the mission even more. The mission felt a little more bleak as we lost people along the way.

The problem though is that to get this outcome I have to break character more than I'm comfortable with. It's not the first time I've had to break character a bit to get a satisfying narrative, but previous times the breaks were minor. This time what I have to do is have my Shepard not prepare fully for the mission and not trust one of his only friends (Garrus).

Lastly, as I said earlier I feel certain characters could actually come to a satisfying conclusion by dying on the suicide mission, depending on how it were handled. Garrus is my favorite example because I feel that his death as the second fire team leader, though just as brief as any of the others, is still very satisfying. He refrences that he's been at your side for a long time now, regrets that he won't be with you from this point forward, and in a way tries to comfort his friend over his death by asking that he 'snipe one' for him. His death here is also a nice inversion of his past experiences: previously his entire team died except him, and this time it he who dies defending his team.

Zaeed I think could similarly complete his arc, though he might need some additional writing elsewhere in the game. It is clear to me from his Shadow Broker dossier that after this mission he's going to feel a bit lost. One way or the other his fued with Vido is over and he is ready to retire. He doesn't seem to be looking forward to this though, instead wondering if he shouldn't just go out in a blaze of glory. Well, where else better to do that than during a suicidal mission to save the galaxy? Zaeed makes it clear if you talk to him after the Collector ship mission (and/or take him along) that he fully understands what is at stake and is determined to keep on fighting. He's moved beyond fighting for credits. So I think a heroic last stand for him on the Collector base would be fitting.

Mordin I think could complete his character-arc this way too. He wants to repent for his passed actions to ease his guilty conscience. Before going through the relay he talks about how he's fighting for his nephew. Mordin is near the end of his life and wants redemption. What's that old trope? Ah yes, "Redemption equals death." I don't know how exactly I'd kill him off in the mission and make it fully satisfying, but if I were doing this I'd be rewriting the whole thing anyway. It might simply be that there comes a point where several of the team need to stay behind so the others escape, with Mordin and Zaeed volunteering for this. This would give Mordin the chance to say, "Tell my nephew I held the line..."

It would be interesting too if this had an effect on Thane. I can see him wanting to volunteer to save the others but then realizing that he needs to live to make good with his son. He'd have to force himself to stop feeling guilty for his son's sake.

#139
ForceXev

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I think there should be deaths, and they should be decided in advance by the writers so they can write in an appropriate death scene. In the suicide mission, if Tali (for example) gets killed it's just BANG! "Oh no Tali's down. OK, let's go!" There's no time there for the characters to have a moment. Other times characters can die off-screen and you're just told about it later. That's not good story-telling.



I don't think we should get another "choose who dies" moment in ME3. It felt pretty contrived in ME1 that Shepherd had to decide who dies, and if they do it again in ME3 it'll be even more contrived. Better to pick who dies in advance and write a good scene for it so it's satisfying and real.


#140
Zan51

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That happens in RL in the military you know. So I didn't feel it at all contrived deciding who to rescue. What did feel contrived was that it was my LI I had to choose between and Ash, a potential LI! I was expecting others to rat me out for it in the briefing room after that mission - like a small aside about it.

#141
Guest_Brodyaha_*

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I did get the "No One Left Behind," Achivement, just to see what it was like, and I didn't like it.

Well, I was happy, but it defeated the whole dark SM mission.

So now, in playthroughs (although this sounds morbid), I let people die. If not to have a truely darker end to ME2, then at least to make some of my paragon Sheps less into Mary Sues or perfect leaders.

I would like some people to die in ME3, because...well, when facing the Reaper threat it's not going to be sunshine and roses. Just make it heartwrenching.

But I will be biased and say I don't want Kaid or Ash to die. I already had to make that decision with them. And then I will be hypocritical in that I want my Shepard to be able to live happily ever after to some extent (psychological trauma aside).

#142
Moiaussi

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Shandepared wrote...

Moiaussi wrote...

The odds have to be stacked in favour of Shepard or it isn't a game, just a cut scene of the squad's death.


The odds need to be fairly balanced for the player, with the player even having the advantage. The reason for this is that the player needs to be having fun. If you want the odds stacked against you play on Hardcore or Insanity, even then, you'll win because you aren't a dumb video game.


I think I should elabourate. If the enemy used what it had intelligently (per examples I gave, real ambushes with trained snipers, the Occuli being just as effective inside the Normandy as they are outside, etc, then Shep would lose. It really would have been a suicide mission.

Given what there is, any deaths pretty much have to be scripted in such a way as the player ends up questioning why the enemy was smart enough to use those tactics then, but not generally. Hence it ends up feeling gratuitous.

I do understand what you are saying, though, and you have some good scenarios. What might have made good drama would have been if you could somehow notice one of the squad acting reckless and essentially talk them down, or try to, requiring a para/gade check. Only problem with that is that the AI is already reckless often enough naturally.....

Another reason why I find such deaths a little gratuitous is the whole set up for ME2. This is the second squad Shepard has had. The first one was heroic and successful, and was disbanded and discarded anyway. Garrus might not even have been recruited if TIM realized Archangel was Garrus. Tali was only recruited because she happened to still be loyal on Freedom's Progress. According to TIM 'that was unexpected.'

Meanwhile, noone is really taking the mission seriously, including most Shepards. Squad members are more concerned with their personal problems than any disappearing colonies. There is no option to simply toss them on the nearest planet and get a crew that actually cares any more than there is any choice whether to go along with TIM or not.

Given that, I am not sure that any 'guaranteed' deaths would really add anything that would help.

Not knocking your suggestions. Some of them would be pretty good in a better setting. Another possiblilty would be Thane simply not recovering from an otherwise routine wound, complications due to his condition, possibly aggrivated by something in the air from a previous mission.

#143
Guest_Shandepared_*

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Moiaussi wrote...

Given that, I am not sure that any 'guaranteed' deaths would really add anything that would help.

Not knocking your suggestions. Some of them would be pretty good in a better setting.


I suppose I agree with everything you've said. The game could use a rewrite over all. Fewer characters, better antagonists and more interaction with them, and a real suicide mission that if you survive you do so having been beaten to a pulp, with your survival being a miracle.

#144
Zan51

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You're forgetting that this game isn't a video or a movie or even a book. It has to appeal to all level of players, not just to good ones, or even the persistent ones. Thus it is written with this in mind.

I have played LAN games, years ago, with my son and a friend who came over for a weekend LANfest. :) Fun, it was, but we both had to tell my son, aged about 7 that in Unreal Tournament games, he should not kill his Mum immediately she respawns every time, as I will soon not want to play with him!
Sure, I am not as good or quick as he was even then, so I am not the best player. So I like that games cater to even me. I am pretty good now in SP FPS, just not in Death matches online. :)

Modifié par Zan51, 20 septembre 2010 - 04:03 .


#145
Moiaussi

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Shandepared wrote...

Moiaussi wrote...

Given that, I am not sure that any 'guaranteed' deaths would really add anything that would help.

Not knocking your suggestions. Some of them would be pretty good in a better setting.


I suppose I agree with everything you've said. The game could use a rewrite over all. Fewer characters, better antagonists and more interaction with them, and a real suicide mission that if you survive you do so having been beaten to a pulp, with your survival being a miracle.


Or at least characters that take the threat seriously. Still not sure that it needs to be a suicide mission, or that such a term should even be used in the middle installment of anything. The term was used gratuitously enough in ME1. After Illos and Sovereign, the attitude should be at least a little more cocky. Which might actually be better drama if it did turn out to resemble a suicide mission.

#146
lazuli

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I agree with the content of the original post. The deaths in the Suicide Mission were avoidable, and so I never let anyone die. I do want characters to die in Mass Effect 3, though. And I want them to die dramatically. And I would prefer situations like Virmire as opposed to the deaths in the Suicide Mission.

#147
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Moiaussi wrote...

Or at least characters that take the threat seriously. Still not sure that it needs to be a suicide mission, or that such a term should even be used in the middle installment of anything. The term was used gratuitously enough in ME1. After Illos and Sovereign, the attitude should be at least a little more cocky. Which might actually be better drama if it did turn out to resemble a suicide mission.


Again, I agree.

#148
Zulmoka531

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I'd just (as I've voiced before) prefer if death was avoidable. I know it won't be, especially after seeing all the Reapers at the end of ME2, but I don't want it thrown into my face every time I do a mission.

I don't find it particularly compelling if I'm in a firefight and after everyone other one a squadmate has a new hole in their head, or a planet blows up. I'd get aggravated more than compelled, but that's just me.

Ultimately though, I think ME3 will play out very similar (and more than likely handled better) to ME2 in regards to character death. I'm expecting scenarios like "Did you do this, this and this in the span of the previous two games?" "If so, what's his/her name or this place or that place is spared". Might give the choices we've all made throughout our many playthroughs some true impact.

Modifié par Zulmoka531, 20 septembre 2010 - 04:24 .


#149
Nimander

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See, I honestly doubt they're going to require people to play all three games to get a 'good' ending. That would be really frustrating for people who buy the game fresh, and they keep saying they want to make the game good for those people as well.

#150
Zulmoka531

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Nimander wrote...

See, I honestly doubt they're going to require people to play all three games to get a 'good' ending. That would be really frustrating for people who buy the game fresh, and they keep saying they want to make the game good for those people as well.


They really didnt do a great job of that with a fresh Shepard in ME2 :(