Moiaussi wrote...
The odds have to be stacked in favour of Shepard or it isn't a game, just a cut scene of the squad's death.
The odds need to be fairly balanced for the player, with the player even having the advantage. The reason for this is that the player needs to be having fun. If you want the odds stacked against you play on Hardcore or Insanity, even then, you'll win because you aren't a dumb video game.
The narrative however should make it clear that the odds are against the characters.
After all, I always have an easy time on Ilos and charging up the Citadel (well mostly, sometimes I get careless), but within the narrative it is clear Shepard's small team is up against a time and enemy forces. That's what makes the experience so great. The reason this works is that the player feels that failure is just moments away, even if there is no visible time-limit.
In the end it might come down to personal taste. I enjoyed the suicide mission the first time I did it, and everyone survived (except my crew and Dr. Chakwas). However on later playthroughs I deliberately allowed people to die and you know what? I enjoyed the mission even more. The mission felt a little more bleak as we lost people along the way.
The problem though is that to get this outcome I have to break character more than I'm comfortable with. It's not the first time I've had to break character a bit to get a satisfying narrative, but previous times the breaks were minor. This time what I have to do is have my Shepard
not prepare fully for the mission and
not trust one of his only friends (Garrus).
Lastly, as I said earlier I feel certain characters could actually come to a satisfying conclusion by dying on the suicide mission, depending on how it were handled. Garrus is my favorite example because I feel that his death as the second fire team leader, though just as brief as any of the others, is still very satisfying. He refrences that he's been at your side for a long time now, regrets that he won't be with you from this point forward, and in a way tries to comfort his friend over his death by asking that he 'snipe one' for him. His death here is also a nice inversion of his past experiences: previously his entire team died except him, and this time it
he who dies defending his team.
Zaeed I think could similarly complete his arc, though he might need some additional writing elsewhere in the game. It is clear to me from his Shadow Broker dossier that after this mission he's going to feel a bit lost. One way or the other his fued with Vido is over and he is ready to retire. He doesn't seem to be looking forward to this though, instead wondering if he shouldn't just go out in a blaze of glory. Well, where else better to do that than during a suicidal mission to save the galaxy? Zaeed makes it clear if you talk to him after the Collector ship mission (and/or take him along) that he fully understands what is at stake and is determined to keep on fighting. He's moved beyond fighting for credits. So I think a heroic last stand for him on the Collector base would be fitting.
Mordin I think could complete his character-arc this way too. He wants to repent for his passed actions to ease his guilty conscience. Before going through the relay he talks about how he's fighting for his nephew. Mordin is near the end of his life and wants redemption. What's that old trope? Ah yes, "Redemption equals death." I don't know how exactly I'd kill him off in the mission and make it fully satisfying, but if I were doing this I'd be rewriting the whole thing anyway. It might simply be that there comes a point where several of the team need to stay behind so the others escape, with Mordin and Zaeed volunteering for this. This would give Mordin the chance to say, "Tell my nephew I held the line..."
It would be interesting too if this had an effect on Thane. I can see him wanting to volunteer to save the others but then realizing that he needs to live to make good with his son. He'd have to force himself to stop feeling guilty for his son's sake.