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Mass Effect 3 - Collateral Damage


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#151
snfonseka

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Zulmoka531 wrote...

Nimander wrote...

See, I honestly doubt they're going to require people to play all three games to get a 'good' ending. That would be really frustrating for people who buy the game fresh, and they keep saying they want to make the game good for those people as well.


They really didnt do a great job of that with a fresh Shepard in ME2 :(


What are your expectations for a new Shepard in ME2?

#152
yummysoap

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I agree with a lot of the ideas here on how it could have been improved, but what I'd have liked to see is a way for Shepard to die without also being completely incompetent... some sort of situation Shepard could find himself in where he has to choose between his life or the life of his squadmates. I can understand why Bioware made it so hard to get Shepard killed in ME2 since it's a trilogy and they don't want to make it easy to end the narrative prematurely, but at the moment there's nothing "suicidal" about the "suicide mission" at all.



And yes, team deaths should have either been mandatory or extremely difficult to prevent.

#153
Zulmoka531

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I expected exactly what was delivered, a few things that offered less content or less quality (though this is subject to opinion) in content. Wreave instead of Wrex etc..

ALso I had imported a Shep, most of what I've heard/read was though other players who did not.

I suppose I should have chosen my words better after reading what I responded with as it wasn't truly what I meant.

I more or less meant that default Shepard recieved the short end of the stick, which I agree with as playing the first game should yield a little more. Ugh, it's late, I'm rambling and keep editing this stupid thing over and over...

Modifié par Zulmoka531, 20 septembre 2010 - 07:06 .


#154
The Big Nothing

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I want the Normandy to be utterly devastated. It's Commander Shepard's ship and I believe it should end with the trilogy.
In my mind, I was visualizing Shepard taking the Normandy on one final suicide run, with EDI as pilot. The Commander waits in the cargo bay with a massive bomb with a manual detonation switch; he holds on to the bomb as the cargo bay door opens and it is sucked out into the void, drifting slowly toward its target.
Shepard speaks through his comm to EDI, who broadcasts his final message to the amassed fleets combating the Reapers, telling them to retreat out of the blast radius. 
The Normandy is engulfed in the blast.

Or maybe the Normandy is carrying a bomb and becomes like a torpedo, using its stealth and maneuverability to get in to the Reaper fleet and detonate.

Modifié par The Big Nothing, 20 septembre 2010 - 08:34 .


#155
Zan Mura

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I must agree that it woulda been cool if you could have picked these choices from the previous game. Though I'm unsure as to how those choices should be presented to new players in a proper manner. IIRC, the stats seemed to imply that over 50% of the players went with the default options, male soldier & default face or some such, skipping 15% of the dialogue options. With that in mind, how many of them would have the patience to do a 30-minute multiple choice questionnaire before the game?



Still, while I have multiple saves from ME1, and intend to make a bunch more with epic playthroughs across the three games, all the DLC's each... I still feel you shouldn't be forced to do that, or miss out on numerous seemingly essential features in the game. Luckily there's a site out there with ME1 savegames with all the choices listed, so you can just DL them instead. Paste your own face code on and possibly change the name through some editing (if it's possible, dunno myself), and you can do all this. But it's not a choice open to anyone but those who are into light modding and tweaking.

#156
Mox Ruuga

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Shandepared wrote...

Frankly, I think the suicide mission should have had some mandatory collateral damage.


Agreed. After all the hype, it was pretty easy to keep everyone alive.

#157
jmood88

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FieryPhoenix7 wrote...

I think we just need more Virmire-like missions. I still to this day remember every single time I played through Virmire and how emotionally engaging and well done it was. I don't think it's because of the inevitable sacrifice though (not necessarily), but there's SOMETHING about Vimire that only makes me want to see more of its kind.


I liked the Virmire mission but the choice was easy because Kaidan was never interesting or useful enough for me to labor over whether he should live or die. I do agree that they should have more decisions like that though, I know for me a decision using the current roster would be much harder to choose than it was in the first game.

#158
JPXD

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I hope there's another "suicide" mission but that it isn't as easy to figure out as ME2's.



I like the concept of being in control of the situation, but the stakes are so dire that having everyone survive is nearly impossible. Key word: nearly.

#159
Mr. Gogeta34

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As long as there's a percieved danger that's the main important thing.



I lost one member in the suicide mission and I'm glad I did because it made the suicide mission seem more intense (and likely that anyone could die). Actually afterwards, Miranda got hit but she didn't die (said she was okay after I went to check on her). Awesome moments and I won't be changing it.

#160
MaaZeus

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JPXD wrote...

I hope there's another "suicide" mission but that it isn't as easy to figure out as ME2's.

I like the concept of being in control of the situation, but the stakes are so dire that having everyone survive is nearly impossible. Key word: nearly.



I would like the suicide mission of ME3 be impossible to "figure out" with flying colors. Collateral damage is a must, some depending on what you choose then and some predetermined or atleast very hard to avoid due to choices you have you have done in ME1 and 2. Like in advicing Quarians to go war, avoid war or do not give advice at all. This could mark the deaths of Tali, Legion or even both.

#161
The Big Nothing

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I hope we can just commit suicide at the beginning of Mass Effect 3. Title shot: MASS EFFECT 3 - fade in to Shepard sitting with a stapler pressed against his temple. a) Staple B) Don't staple

#162
Zulmoka531

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The Big Nothing wrote...

I hope we can just commit suicide at the beginning of Mass Effect 3. Title shot: MASS EFFECT 3 - fade in to Shepard sitting with a stapler pressed against his temple. a) Staple B) Don't staple


That seems to be  more or or less what several people are looking for >.>

#163
IntrepidProdigy

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At the end of the day, you all need to realize that it's a video game with many different expectations. This implies that Bioware will always leave the option open for the ending of the trilogy in order to make as many gamers happy as possible. Forcing players to do A instead of giving them the option to do B in a game built on choices creates frustration in most cases, and I think (and hope) that Bioware takes that into account. I found that Bioware has made progress in ME2 by allowing you to ultimately decide which squadmates live or die, albeit, it could've been implemented into the game better (as it stands, it makes it seem like Shepard made an incompetent decision when a squadmate dies in the suicide run).

Someone in the thread mentioned a great idea (IMO) earlier where the choices you've made in both games determine the mortality of your squad, choices such as: what to do with the rachni, krogan, geth, or even how often you would talk with said squadmates. Of course there should be collateral damage, but in such choices where potentially favorite characters can get the axe, it should be left to the player to determine the fate. Wether the choice of the fate of said-character should be made directly or based on a series of past choices should be in Bioware's hands.

Modifié par IntrepidProdigy, 20 septembre 2010 - 07:11 .


#164
Major Truth

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IntrepidProdigy wrote...

Someone in the thread mentioned a great idea (IMO) earlier where the choices you've made in both games determine the mortality of your squad, choices such as: what to do with the rachni, krogan, geth, or even how often you would talk with said squadmates. Of course there should be collateral damage, but in such choices where potentially favorite characters can get the axe, it should be left to the player to determine the fate. Wether the choice of the fate of said-character should be made directly or based on a series of past choices should be in Bioware's hands.


Have to agree with the above, I would be more then happy with that scenario