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The "White Knight" Formula


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Guest_Tirannos Rex_*

Guest_Tirannos Rex_*
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The "White Knight" formula basically means that you can break something down into at least three of these but also not limited to these:
  • The heroic knight that saves the day.
  • The evil/corrupt king that has claimed the throne.
  • The setting of the game is a war ridden kingdom.
  • The enemies is the evil/corrupted king's superior army.
  • A possible superweapon can be trated like an ancient, magical weapon.
I'll break down three mainstream, commercially and finacially successful franchises where the "White Knight" formula has been used. It's also important to note that the formula goes for so many more games, too many for me to mention. Also, I'm not saying my so-called logic is perfect, because there's defnitely some holes that someone can fill in after a while, then tell me how much I ****ed up here and made myself an ass.

Halo franchise:
  • Master Chief = White knight.
  • The Prophet of Truth = Corrupt king that usurped the throne.
  • The Allies = Band of misfits looking for justice.
  • The Enemies = Corrupt king's superior army.
  • The Universe = A war ridden kingdom with no real king.
  • The Halo Rings = Magical weapons the corrupt king want.
Mass Effect franchise:
  • Commander Shepard = White knight.
  • The Reapers = Invanding superior army.
  • Other Enemies = Invading army's puppets.
  • The Universe = A war ridden kingdom.
  • The Squad = Band of misfits.
  • Normandy SR1/SR2 = The White knight's horse.
Gears of War franchise:
  • Marcus Fenix = White knight.
  • The Locust Queen  = Evil queen taking over the "kingdom."
  • The Locust Army = Evil queen's army.
  • The Planet (Sera, right?) = A war ridden kingdom.
  • The Allies = Lordships united in war.