Tsuga C wrote...
SirOccam wrote...
Who says that paraphrases have to be misleading?
Sylvius does, and I concur.
Well that's nice, but it doesn't make it true.
Nuance is important in conveying meaning. Unless the writers are scrupulously thorough, there will inevitably be a fair number of instances when our protagonist either says something very different in kind or in degree from what the player intended.
To anyone not afflicted with ADHD, full-text responses are superior to summaries.
But it really doesn't matter, because you can't fine-tune your responses based on things like nuance. If you want to be aggressive but you don't like the particular turn of phrase your character uses, it doesn't mean you now have the choice to be aggressive with a different phrase. And if nuance is enough to put you off of a certain line, then why would choosing an entirely different attitude be better?
There were already lines in Origins where the line came across in a different way from how it appeared. This is something we're not going to get away from...it's inherent to the concept of communication. At least with the dialogue wheel, you have the tone icons so you can at least see how it's
meant. That's a big step in the right direction.
I don't have ADHD, and I like summaries just fine. Unless you and Sylvius declare it not to be so, that is.
Sylvius the Mad wrote...
SirOccam wrote...
Having a paraphrase doesn't change the actual line.
It changes whether we can choose it.
All I can say is have some faith. They have the same excellent team of writers from Origins (with one additional writer), so they're not suddenly going to transform into the team that made Mass Effect. Having a
dialogue wheel does not mean that the paraphrases have to be bad, nor that the voice has to be Mark Meer, or whatever else. It's just a different way of presenting the same high quality of content we got in Origins.
The voice does ensure that every line that delivered by the PC in DA2 is delivered exactly as intended by BioWare, which is a far more limited set of options than the effectively infinite set of options available in DAO.
I disagree, but I don't think we need to get into this particular debate again. I've seen you argue this case before, and we both know no one is ever going to convince you otherwise, but let me just say that any "variability" in DAO dialogue was just in your head. Every line was intended to be expressed a particular way, and every line was received in a particular way, all dictated by the writers.
You can pretend that you said something in an entirely original way, but no matter how hard you imagine, it will always lead to the same response. If you think something is a joke, but Alistair gets his feelings hurt over it, it's because it wasn't a joke. Or it was a joke by which Alistair was meant to get offended. You could fill in the blanks in your head, but it doesn't actually affect anything. They are not truly
options.
And besides, if you so wish, you can always pretend Hawke says something different in DA2 as well.
soundchaser721 wrote...
How do you know for a fact that DA2 will have a much better storyline than origins? While origins did follow the "Defeat an ancient evil" cliche DA2 is going to follow an equally generic premise: "Rise to Power!" its been done some many times in so many different types of entertainment-and thats not to say the ancient evil hasn't been done to death either-but the fact is the game is about Hawke and his rise to power, and its about what kind of person Hawke is. I don't see how that can be much deeper than the story line of origins.
What's different is that "rise to power" is WAY less defined than "defeat the Archdemon." It's very vague, and the manner by which you do so can vary greatly. What being Champion even means can vary greatly. So no, I don't know for a
fact that DA2 will have a much better storyline than Origins, but when I see the foundation they've laid down, I can see that it has the
potential to be
much better. And that's saying a lot, because I loved Origins' storyline.
Granted I'm sure it will be deeper than just a rise to power but thats the whole foundation of the plot, "who is the champion of kirkwall?". They've got a great writing team and I'm sure the story will be great, but I wouldn't make such a bold claim on based on what little we know of DA2's plot.
I never said it will be better; I said it will be deeper. And I just say that because of the reasons above...it's based on the foundations they've laid. I don't know any more of the plot than the next guy, but that's sort of the point. If this were Origins coming out and we all learned that the plot was "kill the Archdemon," then that pretty much sums up the game. Everything will be preparing to kill the Archdemon and then killing the Archdemon. But with "rise to power"...that could be
anything.
Modifié par SirOccam, 19 septembre 2010 - 08:22 .