[quote]Sylvius the Mad wrote...
[quote]SirOccam wrote...
I disagree, but I don't think we need to get into this particular debate again. I've seen you argue this case before, and we both know no one is ever going to convince you otherwise, but let me just say that any "variability" in DAO dialogue was just in your head.[/quote]
Yes.
That's where roleplaying happens.
Any attempt to make that content explicit within the game can only diminish player agency.[/quote]
We're approaching this from two very different angles. What you see as player agency I see as simply compensating for ignorance on the player's part, ignorance of what the writers intended. In my view, there is a truth. The line was delivered a certain way, and it was received a certain way. If we use the Alistair example again, if you say something you think is a joke and he gets offended, we don't
know whether it's because it was simply misunderstood by Alistair or it's because it wasn't a joke in the first place. Something was intended by the writers; we just don't know what it was. It's funny you should mention "player agency," because "roleplaying" in these instances (meaning choosing an explanation) has exactly 0 effect on the story. There is no player agency there. Whatever is meant to happen will happen, regardless of the explanation we imagine.
You see filling in these gaps as a feature; I see it as a chore. To me, roleplaying is choosing what to say, making
actual choices that have an
actual effect. Deciding what to say is roleplaying, pretending that something was meant one way or the other is not, because it makes no difference. You can't escape what the writers intended to happen.
If that same example happens in DA2, you can at least know that the joke was intended as a joke, and then you'll know that it was maybe a sensitive issue with the other person. That leads to greater insight into that character. In DAO, you could pretend, but as it has no effect on the story, then what's the point? If you choose to believe that Alistair is particularly offended by the subject matter of your joke, then great, but if the writers didn't design him that way, then it will signify nothing. And that just feels so...empty.
[quote]
[quote] Every line was intended to be expressed a particular way, and every line was received in a particular way, all dictated by the writers.[/quote]
Both true. Neither is relevant to how the line was actually expressed by the PC.[/quote]
I don't see how you can arrive at this conclusion. If the writers intended a line to be expressed a certain way, then it was expressed that way. Not being able to determine the intent does not mean there was no intent. And again, pretending it was expressed a different way leads to nothing, and you can still do this in DA2 anyway, if you really want to.
[quote]
[quote]You can pretend that you said something in an entirely original way, but no matter how hard you imagine, it will always lead to the same response.[/quote]Again, true. And not relevent to the roleplaying experience.
The roleplaying resides in how your character behaves and why. how people react to him is immaterial.[/quote]
Yes, but the same gripe you have about paraphrases and ambiguity applies here. You might be thinking he's saying one thing, but he's actually saying something else. I would think that would bother you.
[quote]
[quote]If you think something is a joke, but Alistair gets his feelings hurt over it, it's because it wasn't a joke. Or because Alistair took it the wrong way.[/quote]These things in DAO are available for you to decide.[/quote]
But you're not really "deciding" anything, are you? One or the other explanation is the truth.
[quote]
[quote]You could fill in the blanks in your head, but it doesn't actually affect anything.[/quote]It affects who your character is, which is all that really matters.[/quote]
But it doesn't matter if it never affects anything in the game. I could pretend my character has a lisp, but if no one ever reacts to it, then what value does it have?
Don't get me wrong, I'm not someone who's against roleplaying or doesn't enjoy roleplaying. I can definitely see the value of these things if, say, I were playing a PnP RPG. Then I'd have a DM who would react to these things. They would carry some weight, however minor, in the story.
In a scripted video game, it's different. There is a truth, and no amount of roleplaying is going to affect that truth one iota.
[quote]
[quote]And besides, if you so wish, you can always pretend Hawke says something different in DA2 as well.[/quote]
If I could disable only Hawke's voice, and turn off the subtitles, then this would work. I've actually asked for this option.[/quote]
It's more of a stretch, but you could still pretend that a hostile response was meant as a joke.
EDIT: fixed quotes
Modifié par SirOccam, 19 septembre 2010 - 08:52 .