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#301
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Amioran wrote...

Monica83 wrote...

Lol tha'ts really funny people love to rush in the dialogues too! Why don't puchase a FPS so you don't have to read the silly dialogue and think what answer you just go around and Pew Pew!....
In a RPG game dialogues are important.. Paraphrase sistem its not accurate many times sway what you are meaning with the response.. An example? Play mass effect 2 its a nice example of paraphrasing don't works well...
.


Ok, now I understand. You don't really know the meaning of the word, isn't it?

Also a written dialogue IS a pahraphrased sentence, no matter how much you want it not to be, do you get it? I can understand that you can like more to ponder on what is going happen in a game next, but still this is not what happens in a real life situation where for example your life is at stake. Didn't you were all for immersion? Or it changed somewhat for what you don't want to consider? So, this is not the difference between an FPS and an RPG because both systems can bring immersion in different ways, it is only the approach that changes.

A written dialogue by some author is ALWAYS a paharphrased system, voiced or not. This it is not tied AT ALL to "wheel" or not, do you get it or do you really don't? In this case I suggest you to read a vocabulary and PONDER (yes, this time it will make you good) a bit about what it is written.



What Monica is trying to convey is that she wants to see more of what she would want  her character to say.  She is also referring to the paraphrase system in Mass Effect, where the paraphrase choices do not convey too well a character's intent.  Oftentimes, that means a reload or two from a saving point.

#302
AtreiyaN7

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Monica83 wrote...

Yes but its not accurate.. In a roleplay you must know what you are sayng if you not its not a roleplay its only a sort of: Lol im watching a fiction and i select random answers with different tones...

If i create a character i want control what my character say... i don't want when i mean something my character say a complete different things...

Inaccurate=Less roleplay= no deep dialogues..


I think you're completely ignoring the fact that in the new system, the intent of what you're about to say is made crystal clear with icons. People realize that in ME & ME2 there were issues with the paraphrasing and that your character would sometimes say things that did not match the seeming intent of the paraphrase.

Part of role-playing a character involves conveying an emotional tone - being a jerk, being a nice person, being the queen of snark, etc. As far as I know, it's not a law written in stone that RPGs are required to spell everything out for the player word for word in dialogue choices (minor edit there :P ).

Modifié par AtreiyaN7, 19 septembre 2010 - 09:50 .


#303
Monica83

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Amiorand.... *sighs*

Is that hard to understeand? is simple...

In a roleplay game if i made a character i want to be SURE how is it my answers.. The system seen in mass effect is inaccurate many times happen you give an answer but the character says a complete different thing you don't want...

If in a game you can CREATE a YOur character you must be able to control your answers.. This is why the schematic dialogue in mass effect don't work and this is why me and other people don't want see it implemented for dragon age 2.. My english is no perfect... An old style dialogue can be voiced or not.. the important is you must have the control of what you are answering to people..Immersion don't mean only to have a voiced character.. Immersion is when you feel inside the story when you have control of your acts and what you answer to npc or companion.. In mass effected i never felt in to this world this because of bad semplicistic and inaccurate dialogue system...

And please if you use this tone when you are answer to my post.. Please ignore them thanks

#304
Pritos

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Monica83 wrote...

Yes but its not accurate.. In a roleplay you must know what you are sayng if you not its not a roleplay its only a sort of: Lol im watching a fiction and i select random answers with different tones...

If i create a character i want control what my character say... i don't want when i mean something my character say a complete different things...

Inaccurate=Less roleplay= no deep dialogues..

I think you are forgeting that the devs have already said that they are aware os this inaccuracy with the parahphrase system in ME2 and are taking cara to not repeat it in DA2.

It doens't means that the paraphrase system is fail, it proves that the ME2 devs couldn't manage it really well at that time. But that was years ago when the paraphases system was a new thing, now with more experience and knowing the feedback about it, the devs can, should, and I believe, they are going to manage this system in the rigth way.

#305
Monica83

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Ill hope pritos.. thanks for answering whitout shot with a flame launcher lol i really appreciate it...

As i say always me english is not perfect im italian so sorry if my words are inaccurate... For those people that critic it well i want to hear you how you write in italian lol!...



Thanks Pritos truly

#306
Riona45

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Monica83 wrote...
Is that hard to understeand? is simple...

My english is no perfect...


It's imperfect enough that your posts are difficult to understand.  I'm sorry, but it's true.

#307
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Pritos wrote...

Monica83 wrote...

Yes but its not accurate.. In a roleplay you must know what you are sayng if you not its not a roleplay its only a sort of: Lol im watching a fiction and i select random answers with different tones...

If i create a character i want control what my character say... i don't want when i mean something my character say a complete different things...

Inaccurate=Less roleplay= no deep dialogues..

I think you are forgeting that the devs have already said that they are aware os this inaccuracy with the parahphrase system in ME2 and are taking cara to not repeat it in DA2.

It doens't means that the paraphrase system is fail, it proves that the ME2 devs couldn't manage it really well at that time. But that was years ago when the paraphases system was a new thing, now with more experience and knowing the feedback about it, the devs can, should, and I believe, they are going to manage this system in the rigth way.


She is simply expressing her fears.  She enjoys Dragon Age Origins; she simply wants Dragon Age II not to deviate too far from the original, which means to remain story driven  and keeping the elements that work.

Modifié par [User Deleted], 19 septembre 2010 - 09:58 .


#308
Monica83

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Sorry ill try to do my best.. I learned english only from one year lol.. Anyway this don't justify the lacks of good manners from someone that call you ignorant only because your language isn't perfect..

#309
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Riona45 wrote...

Monica83 wrote...
Is that hard to understeand? is simple...

My english is no perfect...


It's imperfect enough that your posts are difficult to understand.  I'm sorry, but it's true.


However, you do get the "gist" of her posts.

#310
Monica83

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My english is not perfect Riona but this don't justify people that threat you like an ignorant thats mean bad manners.. I learned to talk it only from one year.. Try to understeand me..

Ill hope will be nice implemented in dragon age 2 ill hope it and thanks lilacs for understeand me

Modifié par Monica83, 19 septembre 2010 - 10:10 .


#311
Riona45

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Monica83 wrote...

My english is not perfect Riona but this don't justify people that threat you like an ignorant thats mean bad manners..


Of course not, but it might mean that you'll have to clarify what you mean more often.

#312
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Monica83 wrote...

My english is not perfect Riona but this don't justify people that threat you like an ignorant thats mean bad manners.. I learned to talk it only from an year.. Try to understeand me..

Ill hope will be nice implemented in dragon age 2 ill hope it and thanks lilacs for understeand me


No problem, the "gists" of your posts are there. 

#313
Pritos

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Monica83 wrote...

My english is not perfect Riona but this don't justify people that threat you like an ignorant thats mean bad manners.. I learned to talk it only from an year.. Try to understeand me..

Ill hope will be nice implemented in dragon age 2 ill hope it and thanks lilacs for understeand me


lol I share your pain, English is also not my "mother" language. The difference is that I'm learning english since I was 6, and now I'm 19. Even though I still fail to put sentences together sometimes.

#314
bsbcaer

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Monica83 wrote...

Deep storyline (can be static or dynamic)
Deep world information
Deep ineractive Dialogues
Deep Interaction with Companions
Character customization (if you have not a premated one)


Little late coming to this thread, so my apologies if you've already answered any questions about this Monica...

As far as we now know, DA2 will have:

A deep storyline; Deep world information (codexes are back); interactive dialogues; interaction with companions; and character constomization.

Based on YOUR definition of what an RPG is, how is DA2 shaping up to NOT be an RPG?

#315
Bullets McDeath

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I can read you loud and clear, Monica83. Your English is not perfect but your posts make perfect sense. Haters gonna hate.

#316
soundchaser721

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Monica83's concerns and fears are legitimate; some old school rpg players prefer silent protagonists and dialogue systems similar to what was in origins. I'm not a huge fan of the wheel but so long as whoever is playing Hawke isn't Mark Meer I'll be alright.

#317
Riona45

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outlaworacle wrote...

Haters gonna hate.


Who's hating what?

Modifié par Riona45, 19 septembre 2010 - 11:00 .


#318
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Your face? Why are you asking me?

#319
Riona45

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outlaworacle wrote...

Your face? Why are you asking me?


To determine if you were a troll, if you must know.  Thanks for the answer.

#320
Bullets McDeath

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Riona45 wrote...

outlaworacle wrote...

Your face? Why are you asking me?


To determine if you were a troll, if you must know.  Thanks for the answer.


Ah, the old "you said something I disagree with... troll." gambit.

Some people think cucumbers taste better pickled. ::shrugs:: Not my problem.

Modifié par outlaworacle, 19 septembre 2010 - 11:12 .


#321
soundchaser721

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outlaworacle wrote...

Riona45 wrote...

outlaworacle wrote...

Your face? Why are you asking me?


To determine if you were a troll, if you must know.  Thanks for the answer.


Ah, the old "you said something I disagree with... troll." gambit.

Some people think cucumbers taste better pickled. ::shrugs:: Not my problem.


It seems people who question the overall direction of DA2 in general seem to get the "doom and gloom only looking for the negative" treatment. The fact is, not everyone is super pumped up about DA2. Some people certainly are, and some people have their reservations but its not because we're just looking for the negative aspects of the game, its because of our love of origins and concern for the series and not some schizophrenic paranoia

#322
Merced256

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SirShreK wrote...

Riona45 wrote...

soundchaser721 wrote...
How do you know for a fact that DA2 will have a much better storyline than origins? While origins did follow the "Defeat an ancient evil" cliche DA2 is going to follow an equally generic premise: "Rise to Power!" its been done some many times in so many different types of entertainment-and thats not to say the ancient evil hasn't been done to death either-but the fact is the game is about Hawke and his rise to power, and its about what kind of person Hawke is. 


It's not what it is, it's how it's done that matters.


Does that mean that thre is no cliche involved in defeat the ancient evil scenario as long as its well done?


Considering its been going on for thousands of years, yes.

#323
Riona45

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outlaworacle wrote...


Ah, the old "you said something I disagree with... troll." gambit.



I see you added this!   I guess I struck a nerve.

Anyway no--you're the one who stated that people are "hating" with no context.  I just asked you to clarify (as I honestly don't see much "hate" in this thread), and you shot back with a childish remark.  Seems a bit trollish if you ask me.

Modifié par Riona45, 19 septembre 2010 - 11:28 .


#324
bsbcaer

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Monica83 wrote...

I prefear the old system so i can read the phrase and answer what i Chosed....This is why paraphrasing in roleplay don't work...
An example:?

Npc: I see you Kissing a pink bunny!

Answer:
I was not- Displayed response: Nooo im not im just try to catch it to have something good and tenderly to eat..
((what if i don't want eat the rabbit but i want only to catch him only because i hate pink?))
Yes i did- Displayed response: Yes im just wondering how is it to kiss a pink bunny i'm courious about the taste! ((and what if i wanted only kiss the bunny because is tenderly?))

Well im not sure-Displayed response: No im stupid so i just hugged him... ((what if i don't wanted hug this rabbit but i want only grab him to see how strange is that?))

This is why i prefear old style dialogue.. Maybe a lot more to read but i can give accurated answers..


So, using your example, you would much rather read:

(negative response) No, Im not.  Im just trying to catch it to have something good and tenderly to eat...

(affirmative response) Yes, Im just wonderin ghow it is to kiss a pink bunny.  Im curious about the taste!

(neutral response)  No, Im stupid so I hugged him.

No matter whether or not you have a "paraphrase" or not, the writers will still have you saying one of those three things...

#325
bsbcaer

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Monica83 wrote...

Ill hope pritos.. thanks for answering whitout shot with a flame launcher lol i really appreciate it...
As i say always me english is not perfect im italian so sorry if my words are inaccurate... For those people that critic it well i want to hear you how you write in italian lol!...

Thanks Pritos truly


I think you also have to take into account the fact that you have different writers on both games...In this case, I have a little more trust in the Dragon Age writers and the fact that they understand some of the issues that went on with the other game...