Amioran wrote...
Monica83 wrote...
Lol tha'ts really funny people love to rush in the dialogues too! Why don't puchase a FPS so you don't have to read the silly dialogue and think what answer you just go around and Pew Pew!....
In a RPG game dialogues are important.. Paraphrase sistem its not accurate many times sway what you are meaning with the response.. An example? Play mass effect 2 its a nice example of paraphrasing don't works well...
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Ok, now I understand. You don't really know the meaning of the word, isn't it?
Also a written dialogue IS a pahraphrased sentence, no matter how much you want it not to be, do you get it? I can understand that you can like more to ponder on what is going happen in a game next, but still this is not what happens in a real life situation where for example your life is at stake. Didn't you were all for immersion? Or it changed somewhat for what you don't want to consider? So, this is not the difference between an FPS and an RPG because both systems can bring immersion in different ways, it is only the approach that changes.
A written dialogue by some author is ALWAYS a paharphrased system, voiced or not. This it is not tied AT ALL to "wheel" or not, do you get it or do you really don't? In this case I suggest you to read a vocabulary and PONDER (yes, this time it will make you good) a bit about what it is written.
What Monica is trying to convey is that she wants to see more of what she would want her character to say. She is also referring to the paraphrase system in Mass Effect, where the paraphrase choices do not convey too well a character's intent. Oftentimes, that means a reload or two from a saving point.




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