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#326
Bullets McDeath

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Riona45 wrote...

outlaworacle wrote...


Ah, the old "you said something I disagree with... troll." gambit.



I see you added this!   I guess I struck a nerve.

Anyway no--you're the one who stated that people are "hating" with no context.  I just asked you to clarify (as I honestly don't see much "hate" in this thread), and you shot back with a childish remark.  Seems a bit trollish if you ask me.


Actually, you were responding because you knew I was singling you out for being insensitive towards Monica83's difficulties with English. Obviously it didn't need context because you clearly understood I was talking about you. How any of that equates to "trolling" is lost on me. If you want to elaborate in PM, be my guest, but we should probably let the thread try to stay on topic.

#327
SirOccam

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I think this thread has jumped the shark. Some people like a silent protagonist; others like a voiced one. Neither group really has the right to say which is the "right" answer. All we can do is decide if we're going to give it a chance or not.

#328
Riona45

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outlaworacle wrote...
Actually, you were responding because you knew I was singling you out for being insensitive towards Monica83's difficulties with English.


I didn't say anything "hateful", and no, I'm NOT interested in talking to you via PM.

Modifié par Riona45, 19 septembre 2010 - 11:55 .


#329
Bullets McDeath

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Oh, burn. I'm heartbroken. Way to continue posting off-topic. Who's trolling now?

#330
Riona45

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outlaworacle wrote...

Oh, burn. I'm heartbroken. Way to continue posting off-topic. Who's trolling now?


Sorry, didn't realize I was supposed to give you the last word.

#331
Bullets McDeath

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I thought that was obvious.

#332
Riona45

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That you Arrtis?

#333
ErichHartmann

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SirOccam wrote...

I think this thread has jumped the shark. Some people like a silent protagonist; others like a voiced one. Neither group really has the right to say which is the "right" answer. All we can do is decide if we're going to give it a chance or not.


This.  The game design is set.  Arguing about it till you're blue in the face won't change Bioware's mind.   

#334
Riona45

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ErichHartmann wrote...

This.  The game design is set.  Arguing about it till you're blue in the face won't change Bioware's mind.   


And I'm glad it won't.

#335
Rogue Unit

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Riona45 wrote...

ErichHartmann wrote...

This.  The game design is set.  Arguing about it till you're blue in the face won't change Bioware's mind.   


And I'm glad it won't.



#336
soundchaser721

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Riona45 wrote...

ErichHartmann wrote...

This.  The game design is set.  Arguing about it till you're blue in the face won't change Bioware's mind.   


And I'm glad it won't.


And some people aren't so glad. Obviously bioware won't change anything but we can still express our opinions and voice our concerns 

#337
Riona45

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soundchaser721 wrote...

And some people aren't so glad.

 
Yes, you've made that very clear.

Obviously bioware won't change anything but we can still express our opinions and voice our concerns 


I never said you couldn't, and even if I did, that wouldn't mean anything, would it?

#338
foodstuffs

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bsbcaer wrote...

Monica83 wrote...

I prefear the old system so i can read the phrase and answer what i Chosed....This is why paraphrasing in roleplay don't work...
An example:?

Npc: I see you Kissing a pink bunny!

Answer:
I was not- Displayed response: Nooo im not im just try to catch it to have something good and tenderly to eat..
((what if i don't want eat the rabbit but i want only to catch him only because i hate pink?))
Yes i did- Displayed response: Yes im just wondering how is it to kiss a pink bunny i'm courious about the taste! ((and what if i wanted only kiss the bunny because is tenderly?))

Well im not sure-Displayed response: No im stupid so i just hugged him... ((what if i don't wanted hug this rabbit but i want only grab him to see how strange is that?))

This is why i prefear old style dialogue.. Maybe a lot more to read but i can give accurated answers..


So, using your example, you would much rather read:

(negative response) No, Im not. Im just trying to catch it to have something good and tenderly to eat...

(affirmative response) Yes, Im just wonderin ghow it is to kiss a pink bunny. Im curious about the taste!

(neutral response) No, Im stupid so I hugged him.

No matter whether or not you have a "paraphrase" or not, the writers will still have you saying one of those three things...


Reread her parentheticals, I don't think you two are on the same page there.

Her: I was not- Displayed response: Nooo im not im just try to catch it to have something good and tenderly to eat..

Your version of Her: No, Im not. Im just trying to catch it to have something good and tenderly to eat...

paranthetical:((what if i don't want eat the rabbit but i want only to catch him only because i hate pink?))

I believe she is saying the paraphrased version makes a "suggested statement" but the "final statement" doesn't really have anything to do with the "suggested statement," not the way she would like.

Note: I'm not sure if this will turn out the way I intended, I got a little confused writing it. I may have to fix it, so bare with me.  Note 2:  I wanted to tidy this up a bit, but while trying I was getting confuse, so I stopped trying :crying:

Modifié par foodstuffs, 20 septembre 2010 - 12:33 .


#339
soundchaser721

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Riona45 wrote...

soundchaser721 wrote...

And some people aren't so glad.

 
Yes, you've made that very clear.

Obviously bioware won't change anything but we can still express our opinions and voice our concerns 


I never said you couldn't, and even if I did, that wouldn't mean anything, would it?


*Sigh, I'm sorry not on the same page as you in regards to DA2. But please don't assume that I despise every aspect of the game and that I'm so close-minded that I won't accept anything about DA2. I'm just saying whats on my mind, thats all.

Modifié par soundchaser721, 20 septembre 2010 - 12:29 .


#340
Riona45

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soundchaser721 wrote...

*Sigh, I'm sorry not on the same page as you in regards to DA2.

 
You're being defensive for no apparent reason.  That is strange.

But please don't assume that I despise every aspect of the game and I'm so close-minded that I won't accept anything about DA2.


Great news--I didn't assume that.  Honestly, I don't dwell on what other people think about this game.  I am mostly concerned with how I feel about it.  I would not care one bit if you did hate every bit of DA2 and never buy it, because that wouldn't affect me at all.

Modifié par Riona45, 20 septembre 2010 - 12:35 .


#341
soundchaser721

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Riona45 wrote...

soundchaser721 wrote...

*Sigh, I'm sorry not on the same page as you in regards to DA2.

 
You're being defensive for no apparent reason.  That is strange.

But please don't assume that I despise every aspect of the game and I'm so close-minded that I won't accept anything about DA2.


Great news--I didn't assume that.  Honestly, I don't dwell on what other people think about this game.  I am mostly concerned with how I feel about it.  I would not care one bit if you did hate every bit of DA2 and never buy it, because that wouldn't affect me at all.


Ok fantastic. Lets get this thread back on topic.

#342
bsbcaer

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foodstuffs wrote...

bsbcaer wrote...

Monica83 wrote...

I prefear the old system so i can read the phrase and answer what i Chosed....This is why paraphrasing in roleplay don't work...
An example:?

Npc: I see you Kissing a pink bunny!

Answer:
I was not- Displayed response: Nooo im not im just try to catch it to have something good and tenderly to eat..
((what if i don't want eat the rabbit but i want only to catch him only because i hate pink?))
Yes i did- Displayed response: Yes im just wondering how is it to kiss a pink bunny i'm courious about the taste! ((and what if i wanted only kiss the bunny because is tenderly?))

Well im not sure-Displayed response: No im stupid so i just hugged him... ((what if i don't wanted hug this rabbit but i want only grab him to see how strange is that?))

This is why i prefear old style dialogue.. Maybe a lot more to read but i can give accurated answers..


So, using your example, you would much rather read:

(negative response) No, Im not. Im just trying to catch it to have something good and tenderly to eat...

(affirmative response) Yes, Im just wonderin ghow it is to kiss a pink bunny. Im curious about the taste!

(neutral response) No, Im stupid so I hugged him.

No matter whether or not you have a "paraphrase" or not, the writers will still have you saying one of those three things...


Reread her parentheticals, I don't think you two are on the same page there.

Her: I was not- Displayed response: Nooo im not im just try to catch it to have something good and tenderly to eat..

Your version of Her: No, Im not. Im just trying to catch it to have something good and tenderly to eat...

paranthetical:((what if i don't want eat the rabbit but i want only to catch him only because i hate pink?))

I believe she is saying the paraphrased version makes a "suggested statement" but the "final statement" doesn't really have anything to do with the "suggested statement," not the way she would like.

Note: I'm not sure if this will turn out the way I intended, I got a little confused writing it. I may have to fix it, so bare with me.  Note 2:  I wanted to tidy this up a bit, but while trying I was getting confuse, so I stopped trying :crying:


Nothing wrong with confusion, I live in a perpetual state of it :)

The point I was trying to make (poorly I guess) is that the paraphrasing doesn't really affect what is going to be said one way or another, the writers already know what you're going to say.

I agree that the paraphrasing in ME2 wasn't the best because there were times that the paraphrase (a) wasn't really a paraphrase and (B) didn't really convey what was going to be said.  I understand why she's not completely happy with a paraphrase, but I say have some faith in the writers...

#343
SirOccam

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The thing about the pink bunny example is that there's nothing stopping the writers from paraphrasing it as "No, I wanted to eat it" instead of "No I'm not." As I've said before, paraphrases that didn't match the spoken line to a sufficient degree are not unavoidable.

#344
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SirOccam wrote...

The thing about the pink bunny example is that there's nothing stopping the writers from paraphrasing it as "No, I wanted to eat it" instead of "No I'm not." As I've said before, paraphrases that didn't match the spoken line to a sufficient degree are not unavoidable.


Come on SirOccam, that can be avoided.  Let's have faith in the writing team.

#345
SirOccam

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Lilacs wrote...

SirOccam wrote...

The thing about the pink bunny example is that there's nothing stopping the writers from paraphrasing it as "No, I wanted to eat it" instead of "No I'm not." As I've said before, paraphrases that didn't match the spoken line to a sufficient degree are not unavoidable.


Come on SirOccam, that can be avoided.  Let's have faith in the writing team.

"Not unavoidable" = avoidable

Double negatives FTW. B)

#346
Guest_[User Deleted]_*

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SirOccam wrote...

Lilacs wrote...

SirOccam wrote...

The thing about the pink bunny example is that there's nothing stopping the writers from paraphrasing it as "No, I wanted to eat it" instead of "No I'm not." As I've said before, paraphrases that didn't match the spoken line to a sufficient degree are not unavoidable.


Come on SirOccam, that can be avoided.  Let's have faith in the writing team.

"Not unavoidable" = avoidable

Double negatives FTW. B)


Lol, gotcha. Posted Image

#347
foodstuffs

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I've not played either ME so I can't say anything about them. However:



Let's assume a paraphrase is an acceptable representation of what will be, or what was, said. If that's the case, then I can definitely see why people might have a problem with that system, assuming the above definition is not met.



From what I've been able to gather so far, the following might be acceptable:

Paraphrase: "I like cheese."

Actual statement: "I like dairy products; including cheese, ice cream, milk, and mice."



The following would not be acceptable:

Paraphrase: "I like your clothes"

Actual statement: "Let's head to your tent for the night."



The problem with this, as some seem to have noted, is the writer of the dialog may know what's intended, but the player may have no clue.



Is this an accurate assessment of what's going on here?




#348
Sylvius the Mad

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[quote]SirOccam wrote...

In my view, there is a truth. The line was delivered a certain way, and it was received a certain way.[/quote]
And you're free to believe that all you want, but by choosing that explanation you're limiting your creative freedom.
[quote]If we use the Alistair example again, if you say something you think is a joke and he gets offended, we don't know whether it's because it was simply misunderstood by Alistair or it's because it wasn't a joke in the first place.[/quote]
We can know it was intended as a joke by the speaker because you, for all intents and purposes, are the speaker,  You know what you meant.
[quote]Something was intended by the writers; we just don't know what it was. It's funny you should mention "player agency," because "roleplaying" in these instances (meaning choosing an explanation) has exactly 0 effect on the story.[/quote]
It has zero effect on the events in-game, but it might colour the protagonist's opinion of an NOC quite a bit, and that's quite important to the story.  If, based on this misunderstanding, the PC no longer trusts Alistair, that will have a large effect on future decisions the protagonist makes.

And those decisions are part of the story.
[quote]You see filling in these gaps as a feature; I see it as a chore. To me, roleplaying is choosing what to say, making actual choices that have an actual effect. Deciding what to say is roleplaying, pretending that something was meant one way or the other is not, because it makes no difference.[/quote]
Roleplaying is deciding what to say (and why), yes, but you're choosing to be limited to those lines and deliveries chosen by the writers, and there's no need for that.  You're choosing to have a lesser experience.
[quote]If that same example happens in DA2, you can at least know that the joke was intended as a joke, and then you'll know that it was maybe a sensitive issue with the other person. That leads to greater insight into that character.[/quote]
That would be illusory.  You can't ever really know other people.  You're not in their minds.  You don't know what they think.  All you know is how they behave.
[quote]In DAO, you could pretend, but as it has no effect on the story, then what's the point?[/quote]
The point is the PC gets to be the person you want him to be.
[quote]If you choose to believe that Alistair is particularly offended by the subject matter of your joke, then great, but if the writers didn't design him that way, then it will signify nothing. And that just feels so...empty.[/quote]
I don't think Alistair's reaction matters at all.  What matters is what my character said, how he said it, and what he was trying to accomplish by doing so.  That's all that matters.
[quote][quote]Both true.  Neither is relevant to how the line was actually expressed by the PC.[/quote]
I don't see how you can arrive at this conclusion.[/quote]
By using logic.
[quote]If the writers intended a line to be expressed a certain way, then it was expressed that way.[/quote]
This is where we disagree.  The writers may well have intended a line to be delivered a certain way (they even claim they do).  Why that means the line is then actually delovered in that way I don't understand.  Wy are you drawing that conclusion?

I'm not drawing the conclusion, and in doing so leaving myself a lot more roleplaying flexibility.
[quote]Not being able to determine the intent does not mean there was no intent.[/quote]
Of course not.  But it does mean the intent makes no material difference.  This is true of all implicit content within games.  Presumably the character all go off-screen and sleep at some point.  That we don't know where they do that does not mean they don't do it.
[quote]And again, pretending it was expressed a different way leads to nothing, and you can still do this in DA2 anyway, if you really want to.[/quote]
Except that the delivery is now explicit content.  If I can ignore the things the game explicitly tells me are true, why am I playing a game at all?  What part of the game still matters?
[quote]Yes, but the same gripe you have about paraphrases and ambiguity applies here. You might be thinking he's saying one thing, but he's actually saying something else. I would think that would bother you.[/quote]
Why would you think he's actually sasying something different?
[quote]But you're not really "deciding" anything, are you? One or the other explanation is the truth.[/quote]
Some of the content is available for you to decide.  Does your PC like potatoes?  The game never tells you.  But presumably it is either true or it is not that the Warden enjoys eating potatoes.  Do you get to decide that?

This is true of all of the implicit content within the game.  Everytghing game doesn't make explicit you can fiddle with to improve your gaming experience.  That you choose not to do so is not evidence that it isn't possible.
[quote]But it doesn't matter if it never affects anything in the game. I could pretend my character has a lisp, but if no one ever reacts to it, then what value does it have?[/quote]
And this is where I conclude that you're not even trying to roleplay your character.  If it's important to you that your character have a lisp, then give him a lisp.  Then he'll have a lisp, and he'll be a more fully realised representation of your character concept.

That's the whole point of a roleplaying game.  To create and play a role.

If you don't understand why the lisp is important then we have no common ground.
[quote]Don't get me wrong, I'm not someone who's against roleplaying or doesn't enjoy roleplaying. I can definitely see the value of these things if, say, I were playing a PnP RPG. Then I'd have a DM who would react to these things. They would carry some weight, however minor, in the story.[/quote]
There's sufficient off-screen action in a CRPG for you to fill in those minor details yourself.

How they ultimately affect the on-screen action will be limited to how those off-screen events impact your character's decisions.  He might choose to save Redcliffe, or not, based on something that took place off-screen.  That's a pretty big impact.

#349
Sylvius the Mad

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foodstuffs wrote...

I've not played either ME so I can't say anything about them. However:

Let's assume a paraphrase is an acceptable representation of what will be, or what was, said. If that's the case, then I can definitely see why people might have a problem with that system, assuming the above definition is not met.

From what I've been able to gather so far, the following might be acceptable:
Paraphrase: "I like cheese."
Actual statement: "I like dairy products; including cheese, ice cream, milk, and mice."

The following would not be acceptable:
Paraphrase: "I like your clothes"
Actual statement: "Let's head to your tent for the night."

The problem with this, as some seem to have noted, is the writer of the dialog may know what's intended, but the player may have no clue.

Is this an accurate assessment of what's going on here?

Yes.  ME would have situations where you'd choose an option that said "Tell me more", but then Shepard would say "I'll bet that didn't make him happy."

Both lines serve the same purpose within the conversation - to keep it moving - but the player doesn't know that at the moment the line is chosen.  The player may well want not to look as interested or engaged as the actual line makes him look.

A bigger problem still arose when the paraphrased option was even the wrong kind of sentence.  The option might say "Why?" but then the spoken line would actually include speculation as to the answer of that question.  Any player who wanted specifically to avoid guessing, or giving away information, would be livid at such a change.

In all fairness to the ME writers, this may have occurred less in ME2 than in ME.  I didn't notice it as much in ME2, but I also made no real effort to roleplay in ME2 because I expected it to fail.

#350
Sylvius the Mad

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SirOccam wrote...

I think this thread has jumped the shark. Some people like a silent protagonist; others like a voiced one. Neither group really has the right to say which is the "right" answer. All we can do is decide if we're going to give it a chance or not.

I gave it a chance.  Mass Effect was a gross failure as a game.