Sylvius the Mad wrote...
I gave it a chance. Mass Effect was a gross failure as a game.
And a lot of people are going to disagree with your opinion. So what does your statement prove? That you personally don't like the game. End of story.
Sylvius the Mad wrote...
I gave it a chance. Mass Effect was a gross failure as a game.
Modifié par StartatZero, 20 septembre 2010 - 03:03 .
Pretty much, yes. Mass Effect was pretty notorious for that. Even when the intent was clear, often it would take it to an extreme. For example there's a reporter who kind of takes your words and spins them. In Mass Effect 2, you encounter her again, but acting like a Renegade there takes it WAY beyond what most people expected.foodstuffs wrote...
I've not played either ME so I can't say anything about them. However:
Let's assume a paraphrase is an acceptable representation of what will be, or what was, said. If that's the case, then I can definitely see why people might have a problem with that system, assuming the above definition is not met.
From what I've been able to gather so far, the following might be acceptable:
Paraphrase: "I like cheese."
Actual statement: "I like dairy products; including cheese, ice cream, milk, and mice."
The following would not be acceptable:
Paraphrase: "I like your clothes"
Actual statement: "Let's head to your tent for the night."
The problem with this, as some seem to have noted, is the writer of the dialog may know what's intended, but the player may have no clue.
Is this an accurate assessment of what's going on here?
Modifié par SirOccam, 20 septembre 2010 - 05:07 .
Then you must hate any Zelda games.Sylvius the Mad wrote...
I didn't like the game purely as a result of its dialogue system.
Modifié par soundchaser721, 20 septembre 2010 - 03:21 .
foodstuffs wrote...
Is this an accurate assessment of what's going on here?
Modifié par SirOccam, 20 septembre 2010 - 04:32 .
CoS Sarah Jinstar wrote...
Whats amazing to me still after all this, is Dragon Age is a game that sat in development for as long as it did, was touted as a throwback to the genre and style that Bioware made its mark in and gained the majority of its long time fans from, and it appears at least from alot of the info on DA2 we've heard so far that it lasted all of one game.
Because then it wouldn't be fun. Why would I possibly be in favor of removing all choices? That's an absurd extrapolation of my argument.CoS Sarah Jinstar wrote...
By your logic, why not just remove any sort of dialog choice at all and make the game a completely linear "developer chosen one size fits all conversation choice?
And my response to that is that the tone is already decided for you anyway. They just don't do a very good job of telling you what it is in some cases. Anything else is just "playing pretend," and that's like playing a PnP RPG by yourself.Not all of us need a voice actor to confirm for us how a particular response line is intended. Syvius is correct, you may as well just remove the term "roleplaying" from the game at that point because you're esentially being hand held and the game's dialog tone is already decided for you.
CoS Sarah Jinstar wrote...
By your logic, why not just remove any sort of dialog choice at all and
make the game a completely linear "developer chosen one size fits all conversation choice?
Not all of us need a voice actor to confirm for us how a particular response line is intended. Syvius is correct, you may as well just remove the term "roleplaying" from the game at that point because you're esentially being hand held and the game's dialog tone is already decided for you.
Whats amazing to me still after all this, is Dragon Age is a game that sat in development for as long as it did, was touted as a throwback to the genre and style that Bioware made its mark in and gained the majority of its long time fans from, and it appears at least from alot of the info on DA2 we've heard so far that it lasted all of one game. Now I'm not going to say thats completely due to the EA buyout, but the new direction of "lets pump a game out every 12-18 months, then nickle and dime the fanbase with subpar DLC" sure does seem like EA's motiff.
And for what? To appeal to the casual console crowd since thats where the money is? To make the EA overlords happy? To cash in on the industry's new money scheme of paid DLC? D: All of the above?
Modifié par AtreiyaN7, 20 septembre 2010 - 04:35 .
I would say no, but role playing is playing pretend.Merced256 wrote...
isn't playing pretend ****ing role playing?
How do you know? How many games have you played that use a paraphrase system that also include a tone icon? The ONLY games I've played (that I can recall) with the paraphrase system are the Mass Effect games. They were pretty inaccurate, but again, they could have solved that by making them NOT INACCURATE.Monica83 wrote...
A roleplay game must have deep dialogues... A player can wrong to choice a response this is roleplay maybe when the player answer don't considered the fact of conseguence this is what happened to you and anora.. In my case i was sure if i don't give her the opportunity to have a chance to get the throne she will betrayed me.. So in the game i talked with Alistair and i persuaded him to marry anora.. This is what happened... Make dialogues more simple using a paraphrases schematic system most time is not accurated even if you are icon for the tone..
Fallacy of DivisionThe question is devs sayd we can build the personality of hawke... but we can also chose how him answer to question completely like in origins? Or we can only select the tone how you tell things? If is it well... Its a Mass Effect with the addiction of voice tone... nothing more..
But no one has said they want a pew pew game with limited interaction and limited dialogue options.Im angry because some people ask less dialogues or semplicistic dialogues and more action.. Well this is an "R P G" if you want a pew pew game whith limited interaction and limited dialogue option... Play mass effect...
SirOccam wrote...
How do you know? How many games have you played that use a paraphrase system that also include a tone icon? The ONLY games I've played (that I can recall) with the paraphrase system are the Mass Effect games. They were pretty inaccurate, but again, they could have solved that by making them NOT INACCURATE.Monica83 wrote...
A roleplay game must have deep dialogues... A player can wrong to choice a response this is roleplay maybe when the player answer don't considered the fact of conseguence this is what happened to you and anora.. In my case i was sure if i don't give her the opportunity to have a chance to get the throne she will betrayed me.. So in the game i talked with Alistair and i persuaded him to marry anora.. This is what happened... Make dialogues more simple using a paraphrases schematic system most time is not accurated even if you are icon for the tone..
The Dragon Age writers are not the Mass Effect writers, and they know how dissatisfied people were with Mass Effect's paraphrases.Fallacy of DivisionThe question is devs sayd we can build the personality of hawke... but we can also chose how him answer to question completely like in origins? Or we can only select the tone how you tell things? If is it well... Its a Mass Effect with the addiction of voice tone... nothing more..
Not liking Mass Effect does not mean every little piece of Mass Effect was bad. And including one thing that Mass Effect had does not mean the game IS now Mass Effect. Mass Effect also had companions with personal quests...does that mean Dragon Age shouldn't have had them? Sometimes a good idea is just a good idea.But no one has said they want a pew pew game with limited interaction and limited dialogue options.Im angry because some people ask less dialogues or semplicistic dialogues and more action.. Well this is an "R P G" if you want a pew pew game whith limited interaction and limited dialogue option... Play mass effect...
Once again they aren't making the dialogue simpler, they're simplifying or streamlining the way you choose your dialogue. What the characters actually say is the dialogue.Monica83 wrote...
A roleplay game must have deep dialogues... A player can wrong to choice a response this is roleplay maybe when the player answer don't considered the fact of conseguence this is what happened to you and anora.. In my case i was sure if i don't give her the opportunity to have a chance to get the throne she will betrayed me.. So in the game i talked with Alistair and i persuaded him to marry anora.. This is what happened... Make dialogues more simple using a paraphrases schematic system most time is not accurated even if you are icon for the tone..
And BW seems to be aware of that.Monica83 wrote...
And in most way that means less personality for the roleplayer that play the game.. If my character when i click an answer tell a complete different thing of what i mean its a punch in eye of roleplay..
Not IMHO, you don't speak for everyone who likes rpgs. I like good dialogue when I read it but I'm not much of an auditory person I focus more on the emotions therefore I prefer building a character by roleplaying the type of response rarther than the exact words. Plus you also have the issue that with the voiced protagonist it becomes redundant to display teh exact response then have him/her say the same words.Monica83 wrote...
Even if my character after clicking the answer say something similiar of what i mean... The best thing for a roleplay is have a clear written answer..
Mass Effect is not the only game to use this system.Monica83 wrote...
This because when you read them you have the opportunity to think and select what you mean so when you answer you selected what you have to tell whitout any error.. The question is devs sayd we can build the personality of hawke... but we can also chose how him answer to question completely like in origins? Or we can only select the tone how you tell things? If is it well... Its a Mass Effect with the addiction of voice tone... nothing more..
Well thats not what you'll be getting. Having a dialogue wheel and choosing paraphrased options doesn't automatically mean the interaction or options will be limited.Monica83 wrote...
Im angry because some people ask less dialogues or semplicistic dialogues and more action.. Well this is an "R P G" if you want a pew pew game whith limited interaction and limited dialogue option... Play mass effect...
People get angry because its not accurate and it keeps getting said time and time again. At this point you're just repeating yourself over and over again. We get it you don't like the system but at least try and come up with some arguments, like say Sylvius does, instead of going over cliched ground again and again.Monica83 wrote...
Someone is angry with me because i call dragon age 2 "Dragon Effect" well i'm not the first to tell that.. I think is the marketing.. In fact on the bioware site you see Shepard on the right side and Hawke in the left side..
Just only a combination? Or they really want turn dragon age on a sort of mass effect on middle earth?
Maybe because its not.Monica83 wrote...
Dragon age is born like a spiritual successor of Baldur's gate 2..
Baldur's gate 2= Best RPG EVER a legend!
Dragon age in fact is the best roleplay game of 2010
so why now mass effectively the game? Let's keep those two games distinct
Modifié par Morroian, 20 septembre 2010 - 05:24 .
Modifié par Monica83, 20 septembre 2010 - 05:28 .
SirOccam wrote...
But no one has said they want a pew pew game with limited interaction and limited dialogue options.