CoS Sarah Jinstar wrote...
The question is do they care that theres a good number of people who were disenchanted with the way ME2 handled dialog? Going by some of the responses Mr Gaider makes to criticism especially involving the questionable conversation system deployed in awakening, I'd question if they care one iota.
A spade is still a spade, when you see just about every preview under the sun make comparisons to ME2 what do you expect people to take from that? That its not at all like ME2? I don't think you need be a rocket scientist to see why there's alot of concern of them "mass effecting" DA2.
I'm sure they
do know, and I'm sure they
do care. If they see a bunch of people flaming something, I doubt they are too eager to turn that crowd on themselves. But their decision has to be balanced with what they feel is best for the game, and considerations about statistics. A very loud few might seem like a lot, but in reality might be very few indeed.
It's very easy to see why people think "Mass Effect" when they see a dialogue wheel and a voiced protagonist. It's another recent BioWare RPG that featured those very things. But there's a difference between "it has a dialogue wheel and a voiced PC like Mass Effect" and "they are turning the game into Mass Effect with swords." One is a perfectly reasonable simile, and one is a crazy exaggeration.
There are several points I keep hammering on:
1. Mass Effect is not a dialogue wheel, and a dialogue wheel isn't Mass Effect.
2. There are completely different sets of people working on Mass Effect and Dragon Age 2
3. The wheel has the capacity to offer just as many choices as Origins' list had. More, actually.
What it comes down to is this: the Mass Effect writers had a bad habit of making their paraphrases not match the spoken line very well. The DA2 writers know this. They are not the Mass Effect writers, and I doubt they wish to follow their example. That doesn't mean the
concepts of the wheel and the voiced protagonist are not worth using. It was the
execution that was flawed.
Monica83 wrote...
The problem is that SirOccram im just
wondering if we can select what hawke say's like happened in origin when
you read your answer and you select the response.. Paraphrasing
implemented like mass effect is too much schematic for a dialogue don't
give you really deep interaction this i'm sayng.. I want the control of
what my character is going to say.. I want think what answer give...With
paraphrasing system this is not possibile..
Oh, but it
is possible. I don't want them to "paraphrase like Mass Effect" either. I want them to paraphrase like Dragon Age 2.
Even if the system they
implemented is perfect... The best way for me is write the entire
dialogues options and add tone also... I give you an example
A npc or a party member ask you something:
You can react in many ways:
Violent: 3 different type of lines for violent answer...
Diplomacy: 4 differnt type of diplomatic answer..
Sarcastic:4 different type of sarcastic answer
Investigate: the ability to ask to npc more information...
If
this is implemented with well writed answer to select can big a big
improve from dragon age... but from what i read it works in this way
Npc: Ask you something
You can choice: Violent,Diplomatic,Sarcastic Answer... then Investigate...
You
click an answer and your character says something much longer and
different from the answer you chose...
But you're saying if it's implimented well, it could be a big improvement on Dragon Age Origins, but from what you read, the character says something much longer and different from what you chose. If I'm reading you correctly. Don't you see the problem with that? You're taking it for granted that the paraphrase won't match the spoken line very well. But why do you assume that? Just because the Mass Effect writers did it? Those writers aren't working on Dragon Age 2.
CoS Sarah Jinstar wrote...
I'd also love to know the
percentage of those that are fine and dandy with the ME makeover, what
system they played DA on. I have a hunch the majority is of the console
persuasion, not that it's a bad thing mind you, but there's certainly a
different mindset of what makes a good rpg between the different user
bases.
I started out playing Dragon Age on the XBox 360, but I was pretty naïve about what consoles were even like. It was my first game for the XBox (in fact I owned it before I even owned the XBox; long story), and I had just gotten my first HDTV not long before that, and I thought the graphics were going to be amazing. Shows how much I knew. I played through it and even got Awakening for it, before I had heard and seen enough to convince me that it really WAS that much better on the PC. I've played it several times on the PC now and I plan on getting the PC version of Dragon Age 2 as well.
I played both Mass Effect games on the console and thought they worked rather well there. Whenever Mass Effect 3 comes out I won't hesitate to get it for the console as well.
I don't see why people have to choose sides and declare that one is better than the other. They both have their own strengths and weaknesses. Much like the Dragon Age and Mass Effect series.