Sylvius the Mad wrote...
I did the same thing. My character totally forgot Anora's instruction (so did I), so he chose that same dialogue option. Oops.
Now I know what you're going to say: "that's roleplaying!" Yes, it is very true that my character also could have been zoning out during that conversation. He could just as easily have been like me and naïvely thought that Anora could just explain everything and then we could all go about our business in peace. But it just felt like I got it wrong. It felt like it was my fault, not my character's. I didn't make his decision with all the information at hand.
And that can happen. Sometimes you'll make a decision for your character that you soon realise was out of character. When that happens to me, I always reload and play through that section again, regardless of how long ago it was.
In DAO I made a metagame decision to go collect Shale early in the game, and I knew from that point on that I shouldn't have done it. So I hoped that having Shale around wouldn't have any impact on the game up until the moment when I would have, in character, gone to find her. Unfortunately, Shale did have an impact, so I had to back up and replay a 25 hour section of the game to fix it.
But then you're not really roleplaying the character are you? If you're reallying roleplaying the character (really, you can only do that your first go through the game I think), then you should live with the consequences of the actions that you chose for your character. We as human beings do things that are out of character all the time, so why can't your main character do the same?
I want to create a character, and then see how that character behaves when presented with stimulus. As I play the game and he character encouters each situation, I constantly refer back to my initial design (possibly amended by the character's later experiences) to see what response or behaviour would be consistent.
When the game is over, I can see what sort of events were wrought by that character design. That's the payoff.
If I don't get to design the character, I have no interest in playing the game. This is what broke ME for me.
Then why bother playing RPG games on the computer at all? Just get a bunch of friends together and play Vampire: The Masquerade or Star Wars or go old school and play Dungeons and Dragons then?