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#501
Aradace

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Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image

#502
MDarwin

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Aradace wrote...

MDarwin wrote...

Aradace wrote...

Monica83 wrote...

Well i imagine at some point bioware reveals more ill hope about the roleplay part.. What we know not its only for gameplay aspects


I wouldnt count on it.  They're going to be more interested in making sales and profit than concentrating on the "roleplaying" aspect of the game. 


Which would be for me at least, a very, very sad turn. :crying: But I fear your right on this. :(
Well if so, not much one can do.

I guess I will have to wait and see. :o  


Im not siding one way or the other on the issue lol.  But what I am saying is that everyone should adopt the very last line of your post and take it to heart.  "Wait and see"


That is to me the only "logical" way to see it. :P  With all the "massive information" we have so far. -_-  :o
Or the next to "nothing new info". :D

#503
Monica83

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Mmmh i think the problem of toolset in console is because can be hard be implemented... Not impossible if your console can use mouse and keyboard with USB port.. Some games for console have an internal toolset.. I have far cray 2 for PS3 and the toolset is included.. Problem begins if you have to make scripts and add new models.. or make dialogues... It's not only create a map.. For this is difficoult.. From what i readed the toolset of DA2 if present will be the same of DAO modifyed.. A nice solution can be make module maked with the toolset works also for console version that can add more gameplay to console users.. But i don't think they are interested to do it.. Console market its much more commercial than pc.. So people puchase online add ons.. Dlc... and other things...

Modifié par Monica83, 20 septembre 2010 - 01:44 .


#504
Aradace

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Monica83 wrote...

Mmmh i think the problem of toolset in console is because can be hard be implemented... Not impossible if your console can use mouse and keyboard with USB port.. Some games for console have an internal toolset.. I have far cray 2 for PS3 and the toolset is included.. Problem begins if you have to make scripts and add new models.. or make dialogues... It's not only create a map.. For this is difficoult.. From what i readed the toolset of DA2 if present will be the same of DAO modifyed..


Yea, I kinda figured it was something complicated like that lol.  I've done a little bit of modding in the past to games like Fable, and Morrowind but nothing so complicated as making my own maps and adding my own scripts.  The closest thing I ever got to adding scripts in Morrowind was creating items and tacking on certain other scripts that already existed in game that I thought was personally cool and didnt affect the game or story at all

#505
KLUME777

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Aradace wrote...

KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

Aradace wrote...

I dont see what the problem is with this article. All I see so far is an awesome game that we are months away from being able to play. At this point, if you're one of the "zomg they're not making it like Origins so it's going to suck..." people then you really do, need to just stfu, accept the fact that your precious DA:O is over and done with, build a bridge with that wood you were using for your soap boxes, and get over it.

You have two choices at this point: Either get on board with DA2 and be hopeful for it and anticipate playing it, or Dont get on board, stop your whining, and move on with your lives. Ive been telling these people for a while that their complaining was pointless and now, it seems yet again, I was right. Wave goodbye to your "crpg" and say hello to DA2. It's a fact of life, now get over it.


Silly haters...

Anyway i express logical reasons...And seems i'm not alone to don't want paraphrase system in DA2 but many others... So i'm not the evil witch that want ruin anything..

Theatre Letterature Movies are not RPG.. so what you saying don't have any sense


Doesnt matter what you think at this point.  The FACT of the matter is that this is where the game is going.  ****** and moan all you want but it's going to change NOTHING about DA2.  If you dont like it where it's gone, dont play it.  It's that simple.  From the article is apparent (VERY apparent it seems) that those of you crying and complaining about the game's direction is basically being ignored (which I find hilarious TBH.)  EA/BioWare wants to go in the direction of a more "cinematic" experience and that's where it's going to go and has already went.  Saying something like this isnt "popular" is simply wrong.  Why? because the 171 MILLION copies of Reach on it's first day say so.  Yes, Reach and DA are two completely different games.  I know that. However, this "mentality" is what is apparently popular (apparently as in looking at the sales) and if EA/BioWare can follow suit with a more "action" oriented game and make more profits at the cost of losing its "minority" fan base (yes, all of you whining are technically in the minority it seems as your "concerns" are apparently being ignored) then they're going to go for it.

Again, you dont realize that BioWare ISNT the one calling all the shots anymore.  It's EA for the most part.  If EA says they want it to go in this direction, then that's precisely where it's going to go.  No amount of whing, pissing, ****ing, or moaning is going to change what has already been done with DA2.  So again, either give the game a chance and play it when it comes out....Or DONT play it and just stop crying and get over it.


171 million? I think you got your numbers, wrong, highest selling game of all time, not just first day, is super mario or something with only like 25 million.

Modern Warfare 2 only got 3.5 million on first day and thats multiplat. Im assuming reach got something around those numbers.

EDIT: link

en.wikipedia.org/wiki/List_of_best-selling_video_games

There you go, reach aint even on there yet.


Actually, it's been all over the news lol....Because its actually affecting the stock market too.  I dont just pull this out of my bum lol.  It is officially the highest grossing game of all time now surpassing even SMB.

In fact, here's an article on it.

http://www.gamespot....tml?sid=6276248


Yeah thats money, not units. $200 million = about 3.5 million copies sold.

EDIT: more stuff

It even says on the link that MW2 is higher on its first day than Reach is, with $310 million. Reach ony has $200million.

Thats million dollars, not copies sold. Each game sells $60 in Noth America, $120 australian dollars.

Modifié par KLUME777, 20 septembre 2010 - 01:57 .


#506
PSUHammer

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I love how the word "Troll" gets thrown around in these forums. It seems like every time someone makes a counterpoint to an opinion or argument, the other person labels them a "troll". I call "Ad hominem abuse"!!!!

#507
KLUME777

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Aradace wrote...

Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image


Ill get it for PS3 since i have DAO on PS3.

#508
Aradace

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KLUME777 wrote...

Aradace wrote...

KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

Aradace wrote...

I dont see what the problem is with this article. All I see so far is an awesome game that we are months away from being able to play. At this point, if you're one of the "zomg they're not making it like Origins so it's going to suck..." people then you really do, need to just stfu, accept the fact that your precious DA:O is over and done with, build a bridge with that wood you were using for your soap boxes, and get over it.

You have two choices at this point: Either get on board with DA2 and be hopeful for it and anticipate playing it, or Dont get on board, stop your whining, and move on with your lives. Ive been telling these people for a while that their complaining was pointless and now, it seems yet again, I was right. Wave goodbye to your "crpg" and say hello to DA2. It's a fact of life, now get over it.


Silly haters...

Anyway i express logical reasons...And seems i'm not alone to don't want paraphrase system in DA2 but many others... So i'm not the evil witch that want ruin anything..

Theatre Letterature Movies are not RPG.. so what you saying don't have any sense


Doesnt matter what you think at this point.  The FACT of the matter is that this is where the game is going.  ****** and moan all you want but it's going to change NOTHING about DA2.  If you dont like it where it's gone, dont play it.  It's that simple.  From the article is apparent (VERY apparent it seems) that those of you crying and complaining about the game's direction is basically being ignored (which I find hilarious TBH.)  EA/BioWare wants to go in the direction of a more "cinematic" experience and that's where it's going to go and has already went.  Saying something like this isnt "popular" is simply wrong.  Why? because the 171 MILLION copies of Reach on it's first day say so.  Yes, Reach and DA are two completely different games.  I know that. However, this "mentality" is what is apparently popular (apparently as in looking at the sales) and if EA/BioWare can follow suit with a more "action" oriented game and make more profits at the cost of losing its "minority" fan base (yes, all of you whining are technically in the minority it seems as your "concerns" are apparently being ignored) then they're going to go for it.

Again, you dont realize that BioWare ISNT the one calling all the shots anymore.  It's EA for the most part.  If EA says they want it to go in this direction, then that's precisely where it's going to go.  No amount of whing, pissing, ****ing, or moaning is going to change what has already been done with DA2.  So again, either give the game a chance and play it when it comes out....Or DONT play it and just stop crying and get over it.


171 million? I think you got your numbers, wrong, highest selling game of all time, not just first day, is super mario or something with only like 25 million.

Modern Warfare 2 only got 3.5 million on first day and thats multiplat. Im assuming reach got something around those numbers.

EDIT: link

en.wikipedia.org/wiki/List_of_best-selling_video_games

There you go, reach aint even on there yet.


Actually, it's been all over the news lol....Because its actually affecting the stock market too.  I dont just pull this out of my bum lol.  It is officially the highest grossing game of all time now surpassing even SMB.

In fact, here's an article on it.

http://www.gamespot....tml?sid=6276248


Yeah thats money, not units. $200 million = about 3.5 million copies sold.


That didnt include the units in that article actually.  But it said something I believe about making around 8 million an hour.  That should still speak for itself.

Modifié par Aradace, 20 septembre 2010 - 01:53 .


#509
PSUHammer

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Wow...when Pokemon is the highest selling "RPG" for consoles...something seriously strange is afoot at the Circle K...

#510
Aradace

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KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image


Ill get it for PS3 since i have DAO on PS3.


Im kinda leaning toward PS3 myself  seeing as how I only own 2 games for it atm.  Fallout 3 and Oblivion.  3 once I pick up my copy of New Vegas in October. Sorry, off topic I know.

#511
KLUME777

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Aradace wrote...

KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image


Ill get it for PS3 since i have DAO on PS3.


Im kinda leaning toward PS3 myself  seeing as how I only own 2 games for it atm.  Fallout 3 and Oblivion.  3 once I pick up my copy of New Vegas in October. Sorry, off topic I know.


I have F3 and Oblivion on PS3, and getting NV when it comes. But you should get DA2 on xbox seeing as you DAO on xbox. Even if you didnt really really like DAO, youll probably like DA2 with save import.

#512
Aradace

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KLUME777 wrote...

Aradace wrote...

KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image


Ill get it for PS3 since i have DAO on PS3.


Im kinda leaning toward PS3 myself  seeing as how I only own 2 games for it atm.  Fallout 3 and Oblivion.  3 once I pick up my copy of New Vegas in October. Sorry, off topic I know.


I have F3 and Oblivion on PS3, and getting NV when it comes. But you should get DA2 on xbox seeing as you DAO on xbox. Even if you didnt really really like DAO, youll probably like DA2 with save import.


That'd be a good point, except that I deleted all my DA:O data before I heard anything about an actual import device being implemented for DA2.  Which, still may be a good point.  I may just rent it from Gamefly, get another playthrough or two under my belt and see where it goes from there lol

#513
KLUME777

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Aradace wrote...

KLUME777 wrote...

Aradace wrote...

KLUME777 wrote...

Aradace wrote...

Monica83 wrote...

What i really hope is the presence of a toolset... Im working on a module with some friend.. Can be nace makes modules to for DA2..


A toolset for the console version would be cool too...But, I know that'll never happen lol.  My only debate right now is if I want to get it for my Xbox or my PS3 Posted Image


Ill get it for PS3 since i have DAO on PS3.


Im kinda leaning toward PS3 myself  seeing as how I only own 2 games for it atm.  Fallout 3 and Oblivion.  3 once I pick up my copy of New Vegas in October. Sorry, off topic I know.


I have F3 and Oblivion on PS3, and getting NV when it comes. But you should get DA2 on xbox seeing as you DAO on xbox. Even if you didnt really really like DAO, youll probably like DA2 with save import.


That'd be a good point, except that I deleted all my DA:O data before I heard anything about an actual import device being implemented for DA2.  Which, still may be a good point.  I may just rent it from Gamefly, get another playthrough or two under my belt and see where it goes from there lol


That would be smart. BTW i edited my post up the top if you want to reply to that.

Anyway, im going to bed, its 12AM in Australia right now.

#514
Aradace

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@ KLUME - yea as I said when I corrected myself, it didnt have "units sold" but it did say that it roughly made 8 million dollars an hour. Or rather, that's what it translated to. But again, whether we're talking about how much it made, or units sold, the original point stands, and the profits, speak for themselves. More and more game companies are wanting a slice of the proverbial pie in terms of profits that sell on par with CoD and Halo.

#515
MerinTB

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Aradace wrote...

@ KLUME - yea as I said when I corrected myself, it didnt have "units sold" but it did say that it roughly made 8 million dollars an hour. Or rather, that's what it translated to. But again, whether we're talking about how much it made, or units sold, the original point stands, and the profits, speak for themselves. More and more game companies are wanting a slice of the proverbial pie in terms of profits that sell on par with CoD and Halo.


If they want THAT money, they need to make story-lite FPS games.  End of story.

Until they make that jump, they'll have to be happy with half the sales of Diablo II.  No matter how "cinematic" or "actiony" they get.

#516
CoS Sarah Jinstar

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SirOccam wrote...

If you have a car and the brakes keep failing, does that mean that your next car will have the same problem?

Mass Effect and Dragon Age are two different cars games.


Indeed, and they should remain two different games. /Snark Gaider can keep his new **** to himself just give me a traditional Bioware RPG in the vein of BG2, kinda like DA:O was. /snark

#517
bsbcaer

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Monica83 wrote...

The problem is that SirOccram im just wondering if we can select what hawke say's like happened in origin when you read your answer and you select the response.. Paraphrasing implemented like mass effect is too much schematic for a dialogue don't give you really deep interaction this i'm sayng.. I want the control of what my character is going to say.. I want think what answer give...With paraphrasing system this is not possibile.. Even if the system they implemented is perfect... The best way for me is write the entire dialogues options and add tone also... I give you an example

A npc or a party member ask you something:

You can react in many ways:
Violent: 3 different type of lines for violent answer...
Diplomacy: 4 differnt type of diplomatic answer..
Sarcastic:4 different type of sarcastic answer
Investigate: the ability to ask to npc more information...

If this is implemented with well writed answer to select can big a big improve from dragon age... but from what i read it works in this way

Npc: Ask you something
You can choice: Violent,Diplomatic,Sarcastic Answer... then Investigate...
You click an answer and your character says something much longer and different from the answer you chose... This is not mass effect devs sayd we build hawke personality.. In origin a player can carefully select what to say whitout wrong nothing.... Paraphrases are a schematic dialogue yo let you understeand what the character is going to say... But its the character that speack and do an answer not you.. I prefear a voiced dialogue ala The Witcher... Old style dialogues but voiced..

And most important:
Simplify dialogues in a roleplay game its like make a pizza whitout mozzarella and tomato....


Monica, I think the most important thing here is to have some faith in the writers.  If you enjoyed the dialogue and the writing of DAO, then I think you should give the writers the benefit of the doubt that they're going to be able to impliment paraphrases and the like in such a way that it won't take away from your enjoyment of the game

#518
PsyrenY

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Aradace wrote...

Im kinda leaning toward PS3 myself  seeing as how I only own 2 games for it atm.  Fallout 3 and Oblivion.  3 once I pick up my copy of New Vegas in October. Sorry, off topic I know.


Get Demon's Souls too!

#519
bsbcaer

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Sylvius the Mad wrote...

I did the same thing.  My character totally forgot Anora's instruction (so did I), so he chose that same dialogue option.  Oops.

Now I know what you're going to say: "that's roleplaying!" Yes, it is very true that my character also could have been zoning out during that conversation. He could just as easily have been like me and naïvely thought that Anora could just explain everything and then we could all go about our business in peace. But it just felt like I got it wrong. It felt like it was my fault, not my character's. I didn't make his decision with all the information at hand.

And that can happen.  Sometimes you'll make a decision for your character that you soon realise was out of character.  When that happens to me, I always reload and play through that section again, regardless of how long ago it was.

In DAO I made a metagame decision to go collect Shale early in the game, and I knew from that point on that I shouldn't have done it.  So I hoped that having Shale around wouldn't have any impact on the game up until the moment when I would have, in character, gone to find her.  Unfortunately, Shale did have an impact, so I had to back up and replay a 25 hour section of the game to fix it.


But then you're not really roleplaying the character are you?  If you're reallying roleplaying the character (really, you can only do that your first go through the game I think), then you should live with the consequences of the actions that you chose for your character.  We as human beings do things that are out of character all the time, so why can't your main character do the same?


I want to create a character, and then see how that character behaves when presented with stimulus.  As I play the game and he character encouters each situation, I constantly refer back to my initial design (possibly amended by the character's later experiences) to see what response or behaviour would be consistent.

When the game is over, I can see what sort of events were wrought by that character design.  That's the payoff.

If I don't get to design the character, I have no interest in playing the game.  This is what broke ME for me.


Then why bother playing RPG games on the computer at all?  Just get a bunch of friends together and play Vampire: The Masquerade or Star Wars or go old school and play Dungeons and Dragons then? 

#520
Merced256

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SirOccam wrote...
If you have a car and the brakes keep failing, does that mean that your next car will have the same problem?

Mass Effect and Dragon Age are two different cars games.


Oh for sure, there is no guarantee your next vehicle will have the same problem. But then again, i doubt many people would buy another car from that same automaker. :whistle: The principle difference here is that people have no alternative other than Bioware for quality party based RPGs. Once they sell-out we'll be back to 2D RPGs or WoW-clones.

#521
bsbcaer

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CoS Sarah Jinstar wrote...

I'd also love to know the percentage of those that are fine and dandy with the ME makeover, what system they played DA on. I have a hunch the majority is of the console persuasion, not that it's a bad thing mind you, but there's certainly a different mindset of what makes a good rpg between the different user bases.


Well, for me, I don't see DA2 as getting a "ME makeover" on the basis of the use of paraphrasing and using pictographs to indicate tone to the player.  I see it as adapting something that could possibly be useful to the new game.  That being said, I played DAO on the 360.  Reason I did so was because (a) I had a 360 and (B) because my computer often tends to be old and not able to play some of the new fangled games.  I grew up on the old school role-playing games and I moved away from PC gaming to Console gaming because my computer systems often didn't have the specs to play games and I simply couldn't afford to upgrade my past computers....

#522
bsbcaer

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Monica83 wrote...

If i read the answer i can better control them... simple


This is an honest question:  Did you play the game in English or were you able to play the game in italian?  I think the language that you play the game in can make a difference.  If I were playing the game in French (which is passable) rather than English (my mother tongue), then I would prefer to have a more fleshed out choice for which piece of dialogue Im going to choose.  Playing the game in my mother tongue, however, I have no problem with paraphrasing done well (which I trust the writers to do)

#523
SirOccam

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Merced256 wrote...

SirOccam wrote...
If you have a car and the brakes keep failing, does that mean that your next car will have the same problem?

Mass Effect and Dragon Age are two different cars games.


Oh for sure, there is no guarantee your next vehicle will have the same problem. But then again, i doubt many people would buy another car from that same automaker. :whistle: The principle difference here is that people have no alternative other than Bioware for quality party based RPGs. Once they sell-out we'll be back to 2D RPGs or WoW-clones.

As I went over with foodstuffs already, in that analogy, you might as well be talking about a Ford vs. a Chevrolet.

They might both be BioWare games, but the teams are totally separate. I don't think there's something inherent to BioWare as a company that compels its writers to write misleading paraphrases.

#524
soundchaser721

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well until we actually get some gameplay vids specifically showcasing how the dialogue wheel will work in DA2 we can only speculate and assume it will be similar to the mass effect wheel. But I'm keeping in mind that Gaider's at the helm this time and the voice is NOT Mark Meer (Thank God!) so its bound to be different in some way. We just gotta wait and see.

#525
Sylvius the Mad

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Morroian wrote...

Sylvius the Mad wrote...

Morroian wrote...

:blink: This forum needs an emoticon for beating a head against a wall. Why do you keep saying this? I don't know whether its the language barrier or not but once again they aren't simplifying the actual dialogue.

From a gameplay perspective the only relevant part of the dialogue is the part that is selected by the player.  It is in that selection process that the roleplaying occurs.

But what you're selecting isn't dialogue.

Exactly.

So now the dialogue has been completely divorced from player input.  The player now has no control over the dialogue.

The dialogue itself may be just as deep and interesting as before, but it has ceased to be an element of gameplay, and thus it can no longer have any meaningful (or deep) relationship to the player's character.