I don't understand. Are we still talking about consoles vs. PC?Sylvius the Mad wrote...
True, but it looks very much like the other is all there's going to be for a while.SirOccam wrote...
Not if you don't play on the other. Then it has no bearing on it.
It was the same team, with the same tendencies. There's nothing to suggest they knew the best way to do it but were somehow forced to make misleading paraphrases because of something inherent in the system. In keeping with the theme of automobile analogies...if I crash my car 100 times, it doesn't mean cars are inherently unsafe, it just means I'm a bad driver.Absolutely. But we have no evidence of that. Every example we've yet seen of the system fails.But if there's no underlying conceptual problem with the braking system, then they can just install it correctly and it can work brilliantly.
And every time, they didn't choose it.For every example of a misleading paraphrase in Mass Effect, there's an alternative they could have chosen that would have been fine. And the system itself would not have to be changed.
Mass Effect isn't one data point. There are thousands of data points scattered throughout that one game.
I don't know what else to say except I strongly disagree. If you want to think of each playthrough as a separate story, that's one thing, and in that case you're conceptually right, but what I'm saying is the story of Dragon Age is not changed by any player's participation any more than reading a Choose Your Own Adventure book is co-writing that book. It allows for variation, but it never loses that authorial control of the storyline.Sylvius the Mad wrote...
Yes I am. The story that is ultimately told by an RPG is a collaboration of the game's design and the game's player.SirOccam wrote...
I don't see this as meaning your input isn't special. But by the same token, you're not a co-author.
And each time a player plays the game, a new story is written. A new collaboration each time.
Roleplaying is an individual pursuit (in a single-player game, anyway), and what you get from that is just for you. Dragon Age remains unchanged.
Yes, but what I'm saying is they can't have both (or at the very least I've never seen any game have both the degree of freedom Fable gives you and the depth of character that Dragon Age: Origins gives you). The more depth you give the characters, the less room there is for the player to fill in those blanks himself. Hell, isn't that your exact argument for why you don't want a voiced protagonist?Because Fable features only flat characters. It has nothing to do with the amount of freedom offered to the player; it's that Fable contains effectively no writing.But I don't necessarily think more freedom always means a better game. Look at Fable. There is an enormous amount of freedom there, but the main area where I feel it suffers is the lack of narrative drive. And that narrative drive, I feel, is nearly antithetical to the concept of freedom. For example, you have the freedom to marry and raise a family with almost anyone you wish, but there is no storyline there. They don't have a unique personality, and you'll never learn anything interesting about them or have any kind of compelling, emotional experience. You could make up a story in your head, but what's the point of that? It's like buying a novel only to find huge sections of blank sheets of paper. I don't dislike the Fable games (in fact I am a huge fan), but they will never match up to what Dragon Age has offered thus far in terms of emotional investment.
Modifié par SirOccam, 22 septembre 2010 - 04:39 .




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