Sylvius the Mad wrote...
All conflicts are resolved by appealing to the hierarchy.
You acknowledge the possibility of conflicts right there.
Your hierarchy is sorta like a court, maybe a judge. You and I would be
a team that addresses the judge because of conflicts. The judge
may bring us to a compromise. Sometimes the compromise will not
perfectly fit within the rules, but it will fit
enough.
Or, if there is no compromise to be found, we might have to rewrite some
rules. This would be bending vs breaking, compromise vs rewrite.
I should have noted this from the beginning: I was not stating you were wrong with your hierarchy, merely
acknowledging that conflicts will happen, that conflicts are bound to
happen during the production of a project, especially large ones.
Also, come to think of it, I believe this is partly what's happening with the DA universe, is compromise vs rewrite. Unfortunately, from what I've been able to gather about DA 2 so far, the world seems more like a rewrite, but I will reserve that judgement for the time. I suppose as long as the
feel of the DA univers is left in tact I will be ok, but I will reserve my judgement there as well, also I only have one game so far to compare to so it will be kinda difficult to make fair assessments unless DA 2 is quite obviously broken.
Still, I think you're a little
too draconian :innocent: