Sidney wrote...
You confuse personality with vocal tone - and do it over and over and over. My Shep has a very distinct personality based on the choies I make throughout ME2. That voice he speaks that personality with is immaterial. Apparently your Junior Drama Club self is offended by the way the lines are delivered but overall there's not much issue with the voice acting not hitting my intent.
I can't control my voice - I was born with it afterall - all I can control is what my voices says and how it serves my own interests. I can do that same thing with Shep.
But you can't control what you voice says in ME2, nor can you control how it says it.
Are you honestly saying that neither the words nor their delivery is relevant to the speaker's personality? How then did you define Shepard's personaltiy if not in dialogue?
Do I wish I had an infinite # of options, yes but that isn't about voiced or not. There isn't an RPG alive where the 4 options you get aren't enough. Frankly I felt a lot more "$%^&#$ where is another dialog option" in DAO than in ME2 and I felt people not getting what I'm saying a lot more in the former than the latter - and here you can insert your little "people misunderstand me all the time" argument.
Whether people understand you 9or me) is immaterial. The question is, did you get to say what you wanted to say? Did your character ever do something you specifically wanted him to avoid doing?
The latter happened to me fairly early in ME and it completely broke teh game for me. I was talking to Udina, he asked me a question, and I didn't know the answer.
And then Shepard gave him the answer.
You can play a role w/o 100% control. Yes, yes you can. If you can't ask the following people how they did it: Liam Neeson as Oskar Schindler, Peter O'Toole as TE Lawrence, Tom Hulce as Mozart, Don Cheadle as Paul Rusesabagina, Gary Busy as Buddy Holly, Ben Kingsley as Ghandi, Johnny Depp as Ed Wood, Martin Landau as Bela Lugosi and so on. They couldn't control voice, gestures in many cases, wardrobe but they all made those characters their own.
I know how they did it. They had the scripts. they knew what the upcoming line was, and they were given enough background information to know exactly what the character's motivation was at all times.
If ME gave me that much information, I would have no complaints (though I would also wonder why I was bothering to play the game, given that I had no input).
Acting is a performance. You're judged not on what you do, but on how well you do it. It's entirely unlike roleplaying in a CPRG.