yukidama wrote...
To be totally cliche, I prefer quality over quantity.
To be totally cliche, quality is subjective
yukidama wrote...
To be totally cliche, I prefer quality over quantity.
Modifié par soundchaser721, 18 septembre 2010 - 06:29 .
Guest_jonv1234_*
Guest_jonv1234_*
Monica83 wrote...
I agree with jon ofcourse but bioware seems want follow this way... Im not sure because they want it or EA want it....
We had times where true RPG make you happy after you puchased it...
Rpg like:
Baldour's gate, Baldour's gate 2, Icewind dale,icewind dale 2, Planescape torment,Neverwinter nights...
Now we have....things..... like...
Fable.....Blaah
Oblivion.. all graphic and freedom but weak story and too much semplyfied things...
Mass effect & Mass effect 2: Beatyfull games but far to be true rpg....
I want the old time back(
Modifié par jonv1234, 18 septembre 2010 - 06:46 .
Modifié par ErichHartmann, 18 septembre 2010 - 07:09 .
Merced256 wrote...
You're asking me to deconstruct your arugment? If i thought you made one worth breaking down perhaps i would.
Merced256 wrote...
But assuming things you can't possibly know doesn't lend you any credibility, in fact it detracts from whatever small amount you might have possessed to begin with.
Merced256 wrote...
I also don't tend to read things that make such stupid assumptions because it leads me to make an assumption, though a informed one. But hey, maybe its not your fault.
Modifié par Amioran, 18 septembre 2010 - 07:01 .
Rubbish Hero wrote...
This is outrageous.
errant_knight wrote...
See, there's a reason I didn't address your points one by one. I got the impression from your earlier posts that it wouldn't be worth my time unless I was in a mood to toss unprovoked sarcasm, and likely feces, back and forth, and you've proved me right. You're expressing yourself in a way that is both condescending, and completely unaccepting of the possibility that one could disagree with you without being a whining fool. That's not a good way to encourage respectful dialogue, and I'm not going to bother to try.
Modifié par Amioran, 18 septembre 2010 - 07:05 .
Guest_jonv1234_*
Wyndham711 wrote...
DA2 may well be an awesome game, but hyping it up by slandering Origins feels absolutely horrible. Origins was an awesome game and it really rubs me the wrong way when people say everything DA2 does differently is categorically an improvement over Origins' "outdated, unwieldly, overly pc-centric, clunky, geeky" systems.
Guest_jonv1234_*
Annie_Dear wrote...
Rubbish Hero wrote...
This is outrageous.
The ultimate platform is actually Wii. Perhaps you've missed the part where combat controls are exactly same as in Origins, but now you can pause game, issue 4 commands, then a second later pause it again and issue 4 new commands. In Origins you'll have to settle for 3 commands at second attempt, because Alistair is still moving into position.jonv1234 wrote...
Wyndham711 wrote...
DA2 may well be an awesome game, but hyping it up by slandering Origins feels absolutely horrible. Origins was an awesome game and it really rubs me the wrong way when people say everything DA2 does differently is categorically an improvement over Origins' "outdated, unwieldly, overly pc-centric, clunky, geeky" systems.
I guess those people do not realize that making a game 'better' for console players is just as bad to those of us playing on the ultimate platform, the PC. Hmmmm maybe I should start a new topic...
Giltspur wrote...
All of the fears may prove to be right. Bioware may have indeed lost their mind. It seems unlikely given the writers being the same, but it's always a possibility.
I don't really panic when seeing these sorts of previews though. Perception plays a big part in how people present things. This guy seems to have the perspective of "YAR. I hit things fast! Now I don't have to read as much YAR! MMMM GOOOD." But that says as much about him as about the demo he's watching. Some milquetoast bastard such as myself may still find character identification and immersion in a world of paraphrases, tone and voice over--that YARman game journalist may not see. After all, he's viewing what's there differently than me because his focus is diffferent.
I've seen a lot of evolutions in DA2 that seem like good idea. Instant action in combat. Good. Combos for non-mages: good. The idea that it helps for players to feel like their party comp is part of a plan or approach to coming battles: good. Spell customization: good. Putting more distance between rogues and warriors: good. A 10-year span so that you can have moments like were in DAO's ending cards play out in the game: good.
Lines like “I still wanted to keep that element of RPG, that sense of exploration,
progression, sidequests, looting, all that stuff is key, and losing that
would be a shame. To me, this is really exciting because we can get
even less linear, and less predetermined.": good.
My hope is that the framed narrative will allow more branching in the middle of the game than Origins had--more variety in additonal playthroughs.
At the end of the day, though, the heart and soul of Dragon Age, for me, was the immersion. The identification with the Warden (or perhaps Hawke in DA2), camaraderie with party members (heightened by party banter and camp downtime), further character customization through choosing a romance. Well, that's to be determined. I like to think that Bioware's writers care about these things too and want them in their game and are trying to get those things into the game. I suspect they can pull it off whatever the tools they're given to work with (dialogue wheel or not, voice over or not). So for those reasons I tend not to read too much into the impressions of a game journalist. Being addicted to the game, I'm prone to obsess over every little scrap that comes out. But...experience also tells me that relying on the perceptions of others that are watching and playing demos...is an exercise in self-abuse that often ends up not having been informative as you thought it might have been.
yukidama wrote...
I pretty much agree with this. Why is it that people are acting like having too many choices isn't a potentially bad thing?
Modifié par Amioran, 18 septembre 2010 - 07:33 .
ArcanistLibram wrote...
Dragon Age Origins was a complete failure. Bioware tried to put a character-driven story into a plot-driven package and all they did was sideline the Blight for about 80% of the game and leave dozens of character-related plotlines unresolved.
I haven't read anything so far about DA2 that's not a massive improvement over the original.
Modifié par Sable Phoenix, 18 septembre 2010 - 07:30 .
Sable Phoenix wrote...
ArcanistLibram wrote...
Dragon Age Origins was a complete failure. Bioware tried to put a character-driven story into a plot-driven package and all they did was sideline the Blight for about 80% of the game and leave dozens of character-related plotlines unresolved.
I haven't read anything so far about DA2 that's not a massive improvement over the original.
... what?
>falls over laughing uncontrollably<
This is ridiculous on its face... unless you're being sarcastic, and then it's brilliant.