I'd have to go back and play it again to find those.Sidney wrote...
Give me 2 examples where Shep didn't do what you wanted and I'll help you out.
I'm not likely to do that. I'll ask again with ME3.
I do recall a converation with Udina in ME that occurred just after finding Tali where Shepard made claims I didn't even believe were true, though I couldn't now tell you what they were.
I also didn't understand why, with Paragon generally established as the polite option, and Rengade as the rude option, Paragon options made Shepard act like such a dick toward the Illusive Man early in ME2.
Sure, but those reactions aren't part of gameplay. The choice - that's gameplay.The dialog is an input mask but the NPC's react to that dialog as it is written. That's why no matter how you say or want to say X or Y the people you speak to will always repsond properly ONLY to the written dialog.
Sure there is.There is no way to save Recliffe in the name of power and selfish interests.
There's no way to make the NPCs around you understand that's why you're doing it (though I can't imagine why you would want to admit that), but you can't control people's thoughts in the real world either, so I don't see the problem.
Do the writers control how my character speaks and exactly what he says in Oblivion (keyword dialogue). In Ultima IV, does my character really just bark out one word at a time?You can not create that reality no matter how much you want to pretend you can in your mind. The notion that the printed dialog is less restrictive than the VA dialog is silly. In both cases writers control how your character acts. You are just oblivious to that.
Of course not. Because those keywords and parsed text are an abstraction.
Why would you view the full sentence options in DAO differently?




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