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#776
AlanC9

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Wyndham711 wrote...


I can understand one being fine with the restrictions and being content with the way the game currently is. What I don't understand is saying that those restrictions do not exist, or that they are irrelevant for a roleplaying game.


The first part makes sense. I haven't actually seen anyone make an argument that MEs roleplaying is the same as DAO's or a similar game's, but if someone did it'd be kind of silly.

But "or that they are irrelevant for a roleplaying game" makes no sense. Why should it be relevant? If genre doesn't matter, how can it matter whether a game does more or less of what RPGs are "supposed" to do? Quotes there because I don't want to imply that I'm signing on to your definition of roleplaying.

#777
Wyndham711

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AlanC9 wrote...

Prehaps you should give your definition of "roleplaying" again. In ordinary language use playing the role of Shepard is well within the definition of roleplaying. Obviously you have something different in mind, but I don't understand your particular usage precisely.

Good luck with challenging the way everybody else uses the term RPG. Its a bit quixotic, but I suppose you already know that.


Resistance is futile, I know that. But that doesn't mean I have to accept the ruination of a beautiful definition, especially since I feel I have a better term to offer in place. :) I think roleplaying is about creating a character (which may include the creation of the character's physical body etc, but that is not required) - a personality with likings and dislikings, most often a personal history - basically a full personality. And then you roleplay that character through the scenarios that the game provides, experiencing the world through his/her eyes and affecting the world following their motivations. Naturally, to be succesful, all this is to be done with the restrictions of the setting/game in mind.

However, there is a problem when the restrictions of the game get to the level they are in Mass Effect. It seperates the player and the role with a wall made of over-done explicitness and lack of information, effectively disallowing roleplaying.

#778
AlanC9

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Hmm.. but by that definition ME isn't trying to be an RPG in the first place, so any lack of roleplaying in it is irrelevant. You need to pick whether you're talking about your definition of an RPG or Bio's.

#779
CoS Sarah Jinstar

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Boy I see the BDF is in full force in this thread.  :whistle:

#780
Wyndham711

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AlanC9 wrote...

Hmm.. but by that definition ME isn't trying to be an RPG in the first place, so any lack of roleplaying in it is irrelevant. You need to pick whether you're talking about your definition of an RPG or Bio's.


Mass Effect was certainly advertised as a roleplaying game. And I think it still is. I was lead to expect that it would allow roleplaying. Now, Mass Effect does have some of the features that usually facilitate roleplaying, such as moral choices, strong focus on story and dialogue, character creation, character progression etc. - those make it very tempting to attempt roleplaying it and, to some, even calling it a roleplaying game.

It's frustratingly close to actually being an RPG when it comes to mechanics (ME2 less so). With a silent protagonist and a more reliable dialogue system it would likely have been a great roleplaying experience. As it is, the game forces me to experience it as some sort of action-adventure with many of the conventional trappings of RPGs. Even if you paint stripes on a white horse it wont become a zebra. :)

#781
AlanC9

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Are you actually denying that ME is an RPG, or are you just saying it isn't a good RPG? Did you mean that ME still is a roleplaying game, or is still advertised as one? Just a bit confused by your wording.



Regardless, I still don't see why anyone should care whether a game is or isn't an RPG, or is or isn't a good RPG. The question is whether you think it's a good game. Unless someone has a policy of buying anything with RPG on the box, in which case he's an idiot.



And if someone likes a voiced protagonist and the ME dialog system, then maybe that person just doesn't like RPGs as you define them. But if that person defines RPGs to include what ME does then he likes RPGs as he defines them.



All I'm getting from this is that you don't like parts of the ME design. You wouldn't have liked the game any better if it had been marketed as an action-adventure with RPG elements, would you?



Sarah, this thread needs some pointless snark to liven it up. Care to provide some?

#782
Wyndham711

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AlanC9 wrote...

Regardless, I still don't see why anyone should care whether a game is or isn't an RPG, or is or isn't a good RPG. The question is whether you think it's a good game. Unless someone has a policy of buying anything with RPG on the box, in which case he's an idiot.

And if someone likes a voiced protagonist and the ME dialog system, then maybe that person just doesn't like RPGs as you define them. But if that person defines RPGs to include what ME does then he likes RPGs as he defines them.

All I'm getting from this is that you don't like parts of the ME design. You wouldn't have liked the game any better if it had been marketed as an action-adventure with RPG elements, would you?


I do greatly enjoy roleplaying games and they have a special place in my heart, but by no means are they the only type of game I enjoy. Many of my favourite games are not RPGs. And true, the overall enjoyement I got from ME would not have changed even if it had been advertised more aptly, though it likely would have mitigated my initial disappointment.

Being a roleplaying game is in no way in correlation with how good or bad a game is overall. However, for a game advertised and even commonly accepted as an RPG, the distinct lack of roleplaying freedom is both disappointing and alarming. Alarming in the sense that one of the aspects I most value in gaming is apparently quickly losing both recognition and popularity.

#783
Sylvius the Mad

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AlanC9 wrote...

Regardless, I still don't see why anyone should care whether a game is or isn't an RPG, or is or isn't a good RPG. The question is whether you think it's a good game.

I agree.  Judge a game on whether you like it.

I happen to like games that allow me to do detailed roleplaying.  ME didn't.  As such, ME wasn't a game I enjoyed.

#784
Bryy_Miller

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Wyndham711 wrote...

Bryy_Miller wrote...

"No, you actually can freely roleplay in Mass Effect", is where I reach the limits of my understanding.

So, you don't understand how other people can have differing opinions on subjects?


The problem is that I'm not able to see that as a matter of opinion. 


Well. It is.

Some people like the Mass Effect franchise. They consider it an RPG. Just because you don't does not mean that your opinion is the only right one.

CoS Sarah Jinstar wrote...

Boy I see the BDF is in full force in this thread.  [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]


I'll bite.

So, defending people's rights to the validity of their own opinion is the same thing as kissing up to BioWare? Please explain this one to me. Is also simply stating you like Mass Effect kissing up to BioWare? 

Modifié par Bryy_Miller, 29 septembre 2010 - 07:52 .


#785
Wyndham711

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I think the definition of roleplaying is set. It's not my own invention and I'm not aware of any other established definitions.

#786
CoS Sarah Jinstar

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AlanC9 wrote...

Are you actually denying that ME is an RPG, or are you just saying it isn't a good RPG? Did you mean that ME still is a roleplaying game, or is still advertised as one? Just a bit confused by your wording.

Regardless, I still don't see why anyone should care whether a game is or isn't an RPG, or is or isn't a good RPG. The question is whether you think it's a good game. Unless someone has a policy of buying anything with RPG on the box, in which case he's an idiot.

And if someone likes a voiced protagonist and the ME dialog system, then maybe that person just doesn't like RPGs as you define them. But if that person defines RPGs to include what ME does then he likes RPGs as he defines them.

All I'm getting from this is that you don't like parts of the ME design. You wouldn't have liked the game any better if it had been marketed as an action-adventure with RPG elements, would you?

Sarah, this thread needs some pointless snark to liven it up. Care to provide some?


Not really in a snark mood to be honest. I will say that I do think you can classify ME2 as an RPG, there's a story, there's dialog choices, skills. what have you. The unfortunate part of it, imo at least, is in  the RPG elements the game has, it does none of them particulary well.

The skills are limited in that they stripped half of them out from the first game, the ones that are left aren't very useful on higher difficulty levels because in order to even use half of them you have to either whittle down a target's sheilds or armor and by that point you may as well just keep shooting to finish the target off.

The removal of companion customization for the sake of it, is imo bad design and served no purpose. Removing another option of RPG's. The limited inventory system also served very little purpose. The mineral scanning is tedious, the upgrades mean very little except in where it sightly affects the story in the ship upgrades which are more cosmetic towards the story than anything else. I'm of of the mind set that has a really hard time rollplaying a protagonist that feels so completely alien to what I would say in conversations. Since the tone is predetermined it felt far more of a linear story with very little choice.

60% of the game felt like I was just doing companion quests in order to gain loyalty and the few actual side quests that were there felt pretty unspecial and unrewarding.Still though, as subjective as it is, I'd say it fits that it can be called an RPG, It just isn't  a pariticually good RPG, and not a game I very much enjoyed.

Which I think explains why I'm a tad apprehensive about adopting not only ME2's voiced protagonist, paraphrases and all, but a quicker more actiony feel.

Granted we've been assure this won't be the case and it will still feel like DAO from a combat perspective, but that still leaves the voiced protagonist and the removal of being able to actually roleplay my character the way "I" want, rather than how Bioware wrote the script to work. 

#787
CoS Sarah Jinstar

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Bryy_Miller wrote...

Wyndham711 wrote...

Bryy_Miller wrote...

"No, you actually can freely roleplay in Mass Effect", is where I reach the limits of my understanding.

So, you don't understand how other people can have differing opinions on subjects?


The problem is that I'm not able to see that as a matter of opinion. 


Well. It is.

Some people like the Mass Effect franchise. They consider it an RPG. Just because you don't does not mean that your opinion is the only right one.

CoS Sarah Jinstar wrote...

Boy I see the BDF is in full force in this thread.  [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]


I'll bite.

So, defending people's rights to the validity of their own opinion is the same thing as kissing up to BioWare? Please explain this one to me. Is also simply stating you like Mass Effect kissing up to BioWare? 


Not what I meant, but you know that anyway. ;)

#788
Tsuga C

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CoS Sarah Jinstar wrote...

Which I think explains why I'm a tad apprehensive about adopting not only ME2's voiced protagonist, paraphrases and all, but a quicker more actiony feel.

Granted we've been assure this won't be the case and it will still feel like DAO from a combat perspective, but that still leaves the voiced protagonist and the removal of being able to actually roleplay my character the way "I" want, rather than how Bioware wrote the script to work. 


Sarah hit the nail on the head again.  Thanks, Sarah!  Posted Image

#789
AlanC9

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Of course, the non-gaming definitions of role-playing typically don't involve creating your own character.



But even within computer role-playing gaming, there have always been games where your freedom to create the PC is either circumscribed or altogether absent. Just to use an unusual example, Betrayal at Krondor is an RPG; I can give the usual suspects if you'd like.These games have always been accepted as RPGs; I'm not clear why we should reclassify them.



And for someone who doesn't think that genre classification matters, Wnydham, you sure spend an awful lot of time trying to say that it does.

#790
CoS Sarah Jinstar

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AlanC9 wrote...

Of course, the non-gaming definitions of role-playing typically don't involve creating your own character.

But even within computer role-playing gaming, there have always been games where your freedom to create the PC is either circumscribed or altogether absent. Just to use an unusual example, Betrayal at Krondor is an RPG; I can give the usual suspects if you'd like.These games have always been accepted as RPGs; I'm not clear why we should reclassify them.

And for someone who doesn't think that genre classification matters, Wnydham, you sure spend an awful lot of time trying to say that it does.


You're arguing semantics, most Bioware RPG's do allow you to create you're own character. I'm not even so much talking about Hawke since at leas we'll have a female eqivilant, I can deal with that, but more so the delivery of the voice overs being so predetermined, and the fact that they're paraphrased to begin with, you may as well be guessing on what dialog your character will be saying. Which to me, kinda defeats the whole purpose to begin with. YMMV obviously.

#791
CoS Sarah Jinstar

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Tsuga C wrote...

CoS Sarah Jinstar wrote...

Which I think explains why I'm a tad apprehensive about adopting not only ME2's voiced protagonist, paraphrases and all, but a quicker more actiony feel.

Granted we've been assure this won't be the case and it will still feel like DAO from a combat perspective, but that still leaves the voiced protagonist and the removal of being able to actually roleplay my character the way "I" want, rather than how Bioware wrote the script to work. 


Sarah hit the nail on the head again.  Thanks, Sarah!  Posted Image


I try Tsuga :D

#792
Wyndham711

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AlanC9 wrote...

And for someone who doesn't think that genre classification matters, Wnydham, you sure spend an awful lot of time trying to say that it does.


They don't matter in terms of how good or bad a game is. They matter in terms of making sure that people can talk about things without needless misunderstandings. Making oneself understood can be difficult as it is, willfully further obscuring definitions doesn't help in the matter. Discussion becomes frustrating when the definition of an RPG is such a contested zone. Discussing games in the FPS or an RTS genres, for example, is much easier by comparison, and I think the RPG genre is in dire need of such clarification of identity.

#793
Sylvius the Mad

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AlanC9 wrote...

Of course, the non-gaming definitions of role-playing typically don't involve creating your own character.

Yes, but they allow also vastly more freedom in word and deed.

Character creation is a way around the limitations of a gaming environment.

And for the record, I'm using "character creation" to mean "personality creation".  Whether I can control who the gameworld thinks my character is doesn't matter (see Torment).

#794
CoS Sarah Jinstar

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Sylvius the Mad wrote...

AlanC9 wrote...

Of course, the non-gaming definitions of role-playing typically don't involve creating your own character.

Yes, but they allow also vastly more freedom in word and deed.

Character creation is a way around the limitations of a gaming environment.

And for the record, I'm using "character creation" to mean "personality creation".  Whether I can control who the gameworld thinks my character is doesn't matter (see Torment).


Personality creation certainly ties into, and plays a very large role in making the player feel like its "their" character as well.

#795
Sylvius the Mad

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CoS Sarah Jinstar wrote...

Personality creation certainly ties into, and plays a very large role in making the player feel like its "their" character as well.

I think it's necessary for the player to be able to make informed choices about what the character would do.

If I don't know the character - and without being given a ton of background information that most players will never read, I can't know that about personalities I didn't create - I can't know what behaviour makes sense for him.

#796
DespiertaLosNinos

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CoS Sarah Jinstar wrote...

Boy I see the BDF is in full force in this thread.  :whistle:


If that was a jab at me Sarah you're gonna have to explain it.  I have no clue what the acronym BDF means.

#797
Bryy_Miller

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CoS Sarah Jinstar wrote...

Not what I meant, but you know that anyway. ;)


No, actually, from everything you have ever posted, I don't. The current discussion had nothing to do with defending BioWare.  I could only assume that you were linking people liking Mass Effect with blindly defending BioWare, when the discussion was about other people's opinions are not the exact same as everyone else's. So you can see how I got confused at your comment about the BioWare Defense Force, right?

But you'll just shrug this off as poppycock. So I don't know why I even bother replying to you.

Modifié par Bryy_Miller, 29 septembre 2010 - 09:00 .


#798
Sylvius the Mad

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DespiertaLosNinos wrote...

CoS Sarah Jinstar wrote...
Boy I see the BDF is in full force in this thread.  :whistle:

If that was a jab at me Sarah you're gonna have to explain it.  I have no clue what the acronym BDF means.

It's new to me, as well, but I'm guessing BioWare Defense Force.

#799
CoS Sarah Jinstar

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Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Not what I meant, but you know that anyway. ;)


No, actually, from everything you have ever posted, I don't. The current discussion had nothing to do with defending BioWare.  I could only assume that you were linking people liking Mass Effect with blindly defending BioWare, when the discussion was about other people's opinions are not the exact same as everyone else's. So you can see how I got confused at your comment about the BioWare Defense Force, right?

But you'll just shrug this off as poppycock. So I don't know why I even bother replying to you.


I don't know why you bother either, but thats ok. :whistle:

#800
AlanC9

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Wyndham711 wrote...

They don't matter in terms of how good or bad a game is. They matter in terms of making sure that people can talk about things without needless misunderstandings. Making oneself understood can be difficult as it is, willfully further obscuring definitions doesn't help in the matter. Discussion becomes frustrating when the definition of an RPG is such a contested zone. Discussing games in the FPS or an RTS genres, for example, is much easier by comparison, and I think the RPG genre is in dire need of such clarification of identity.


But all of those frustrating discussions happen precisely because someone is trying to make some blanket statement about RPGs. You put the whole question into play when you said that some aspects of ME are bad for an RPG.

Sure, we could avoid these discussions by everyone agreeing with you about what an RPG is. But we could also avoid them by simply not having them.

IOW, if you don't want the definition of RPG to be disputed, stop referring to RPGs in general when you're trying to make a point about a particular game.

Modifié par AlanC9, 29 septembre 2010 - 09:45 .