AlanC9 wrote...
Are you actually denying that ME is an RPG, or are you just saying it isn't a good RPG? Did you mean that ME still is a roleplaying game, or is still advertised as one? Just a bit confused by your wording.
Regardless, I still don't see why anyone should care whether a game is or isn't an RPG, or is or isn't a good RPG. The question is whether you think it's a good game. Unless someone has a policy of buying anything with RPG on the box, in which case he's an idiot.
And if someone likes a voiced protagonist and the ME dialog system, then maybe that person just doesn't like RPGs as you define them. But if that person defines RPGs to include what ME does then he likes RPGs as he defines them.
All I'm getting from this is that you don't like parts of the ME design. You wouldn't have liked the game any better if it had been marketed as an action-adventure with RPG elements, would you?
Sarah, this thread needs some pointless snark to liven it up. Care to provide some?
Not really in a snark mood to be honest. I will say that I do think you can classify ME2 as an RPG, there's a story, there's dialog choices, skills. what have you. The unfortunate part of it, imo at least, is in the RPG elements the game has, it does none of them particulary well.
The skills are limited in that they stripped half of them out from the first game, the ones that are left aren't very useful on higher difficulty levels because in order to even use half of them you have to either whittle down a target's sheilds or armor and by that point you may as well just keep shooting to finish the target off.
The removal of companion customization for the sake of it, is imo bad design and served no purpose. Removing another option of RPG's. The limited inventory system also served very little purpose. The mineral scanning is tedious, the upgrades mean very little except in where it sightly affects the story in the ship upgrades which are more cosmetic towards the story than anything else. I'm of of the mind set that has a really hard time rollplaying a protagonist that feels so completely alien to what I would say in conversations. Since the tone is predetermined it felt far more of a linear story with very little choice.
60% of the game felt like I was just doing companion quests in order to gain loyalty and the few actual side quests that were there felt pretty unspecial and unrewarding.Still though, as subjective as it is, I'd say it fits that it can be called an RPG, It just isn't a pariticually good RPG, and not a game I very much enjoyed.
Which I think explains why I'm a tad apprehensive about adopting not only ME2's voiced protagonist, paraphrases and all, but a quicker more actiony feel.
Granted we've been assure this won't be the case and it will still feel like DAO from a combat perspective, but that still leaves the voiced protagonist and the removal of being able to actually roleplay my character the way "I" want, rather than how Bioware wrote the script to work.