MindYerBeak wrote...
Any game is only as good as the graphics card you weild.
Uhm??? Is that supposed to be sarcasm?
MindYerBeak wrote...
Any game is only as good as the graphics card you weild.
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
SirOccam wrote...
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
Anyway, a game's RPG-ness isn't a binary choice, in my opinion. There's a gradient. ME certainly isn't as deep or intricate in its RPG ingredients, but they're still there. Choices affecting the storyline, customization of the character, leveling, inventory (even ME2 had the purchasing of upgrades and such), choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
A white horse is not a true horse.SirOccam wrote...
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
AlanC9 wrote...
Dave of Canada wrote...
There's a thing as an opinion and there's another about insulting people behind their backs.
Isn't behind their backs better than the alternative?
SirOccam wrote...
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
Anyway, a game's RPG-ness isn't a binary choice, in my opinion. There's a gradient. ME certainly isn't as deep or intricate in its RPG ingredients, but they're still there. Choices affecting the storyline, customization of the character, leveling, inventory (even ME2 had the purchasing of upgrades and such), choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
SirOccam wrote...
As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
Modifié par Tsuga C, 30 septembre 2010 - 08:30 .
CoS Sarah Jinstar wrote...
SirOccam wrote...
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
Anyway, a game's RPG-ness isn't a binary choice, in my opinion. There's a gradient. ME certainly isn't as deep or intricate in its RPG ingredients, but they're still there. Choices affecting the storyline, customization of the character, leveling, inventory (even ME2 had the purchasing of upgrades and such), choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
The problem with ME2 was the RPG elements it has were streamlined to the point of barely making any sort of difference to begin with.
Tsuga C wrote...
SirOccam wrote...
As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
A more accurate analogy regarding Action-RPGs would be saying, "That's not a car, it's a go-kart!" And go-karts being sold as automobiles are what Sarah, Sylvius, and I are opposed to.
Modifié par AlanC9, 30 septembre 2010 - 08:48 .
Well obviously tastes will vary, but I didn't have a problem with ME2 at all in that regard. RPGs don't all have to be the same. I appreciate it for its cinematic quality, and I appreciate DAO for its depth. They're very different games, and they're both great for what they are. I guess I just don't have some invisible threshhold that all RPGs must pass in order to be considered "good," or even "RPGs" period.CoS Sarah Jinstar wrote...
SirOccam wrote...
Of course you do.Sylvius the Mad wrote...
And of course I disagree.SirOccam wrote...
Of course Mass Effect is an RPG.
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
Anyway, a game's RPG-ness isn't a binary choice, in my opinion. There's a gradient. ME certainly isn't as deep or intricate in its RPG ingredients, but they're still there. Choices affecting the storyline, customization of the character, leveling, inventory (even ME2 had the purchasing of upgrades and such), choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
The problem with ME2 was the RPG elements it has were streamlined to the point of barely making any sort of difference to begin with.
True.AlanC9 wrote...
That'd be a lot more convincing if there was any evidence that Bio ever wanted to make anything other than bestsellers.
And yet, I would argue that "ice cream cake" is more a type of ice cream than it is a type of cake.SirOccam wrote...
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
And I don't think ME qualifies precisely because it doesn't contain these two features.choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
But that exactly illustrates the issue I have with that thinking. A go-kart is clearly "lesser" than a car. It doesn't go as fast, as far, or as comfortably. It's pretty much worse in every way. But Action RPGs aren't "worse" than "regular" RPGs, just different. They both have the same use, to provide entertainment, and they can both do these things equally well. It just depends on taste.Tsuga C wrote...
SirOccam wrote...
As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
A more accurate analogy regarding Action-RPGs would be saying, "That's not a car, it's a go-kart!" And go-karts being sold as automobiles are what Sarah, Sylvius, and I are opposed to.
Edit: We don't know that BioWare is going to do this, but many disturbing signs and portents have been noted and spoken of at length. We're remaining vigilant and steadfastly opposed to the actionification of the DA series, but also hopeful that our misgivings prove unfounded.
AlanC9 wrote...
That'd be a lot more convincing if there was any evidence that Bio ever wanted to make anything other than bestsellers.
Of course you have control. Maybe not to the extent that you would prefer, but it's still there. That's my whole point.Sylvius the Mad wrote...
And yet, I would argue that "ice cream cake" is more a type of ice cream than it is a type of cake.SirOccam wrote...
I just find it odd when people say "It's not an RPG, it's an Action RPG!" I mean...isn't the second a subset of the first? As I've said elsewhere, that's like saying "that's not a car, it's a red car!"And I don't think ME qualifies precisely because it doesn't contain these two features.choices made in dialogue with other characters, the ability to build certain relationships with others, etc.
You can watch Shepard develop relationships, but since you have no control over what Shepard says and does you don't really have input.
No, you don't. This has been my primary complaint about ME from the beginning.SirOccam wrote...
Of course you have control.
If that wer ethe case it would let you do that.The whole point of the oft-maligned dialogue wheel is to provide you the ability to make choices.
Yes you are. You're forced to do whatever the consequences of the wheel selection is.You are not forced to choose anything, nor to develop relationships with people you may not want to.
That is exactly what they do.Inaccurate paraphrasis or design oversights don't change the fact that you do have choices in those areas.
Sylvius the Mad wrote...
And yet, I would argue that "ice cream cake" is more a type of ice cream than it is a type of cake.
Modifié par MerinTB, 30 septembre 2010 - 09:02 .
And I would say that how something is used doesn't change what it is.AlanC9 wrote...
That's actually an interesting example. An ice cream cake has got cake-like qualities besides the layers of crumbs (assuming those are present). You typically eat it from a plate with a fork, rather than from a bowl with a spoon. It's used in situations where you'd typically use cakes -- my nephew typically has an ice cream cake for a birthday cake, and I don't think he'd accept either regular ice cream or a pie as substitutes for a cake.
So I guess I'd say that socially it's a cake, but in terms of eating and preparing it it's ice cream.
SirOccam wrote...
But that exactly illustrates the issue I have with that thinking. A go-kart is clearly "lesser" than a car. It doesn't go as fast, as far, or as comfortably. It's pretty much worse in every way. But Action RPGs aren't "worse" than "regular" RPGs, just different. They both have the same use, to provide entertainment, and they can both do these things equally well. It just depends on taste.Tsuga C wrote...
SirOccam wrote...
As I've said elsewhere, that's like saying "that's not a car, it's a red car!"
A more accurate analogy regarding Action-RPGs would be saying, "That's not a car, it's a go-kart!" And go-karts being sold as automobiles are what Sarah, Sylvius, and I are opposed to.
Edit: We don't know that BioWare is going to do this, but many disturbing signs and portents have been noted and spoken of at length. We're remaining vigilant and steadfastly opposed to the actionification of the DA series, but also hopeful that our misgivings prove unfounded.
But you can't use a go-kart to drive to work on the freeway, nor carry passengers or luggage, or whatever else. That's why I used color as the defining characteristic: because it's just a matter of taste. If someone doesn't like the color red, they might not think a red car is a "true" car, but it doesn't make them right. A red car and a blue car can perform the exact same functions. All that separates them is a matter of personal taste.
Modifié par Saibh, 30 septembre 2010 - 09:10 .
MerinTB wrote...
That's not a car - it's a Volkswagen!
Heh.
Modifié par Saibh, 30 septembre 2010 - 09:15 .