Sylvius the Mad wrote...
SirOccam wrote...
Of course you have control.
No, you don't. This has been my primary complaint about ME from the beginning.
But you do, you really do. Like I said originally, "maybe not as much as you would prefer," but you do. The game doesn't choose your dialogue choices for you, does it? You choose whether to encourage or discourage romances, save or abandon the Council, save or destroy the Rachni, and lots more examples more mundane. If you had no control, there'd be no dialogue wheel. The whole point of the dialogue wheel is to let you make choices.
Don't confuse "not as much control as I would like" with "no control." This is central to my whole argument. Just because you want more doesn't mean there is nothing there.
The whole point of the oft-maligned dialogue wheel is to provide you the ability to make choices.
If that wer ethe case it would let you do that.
But it doesn't. You don't know what's going to happen as a result of your selection, thereforey ou cannot reasonably be said to have chosen it.
You may not know the specifics, but the idea that that's the same as not making a choice is absurd to me. I can fire a gun in the air; not knowing where it will land does not mean I haven't done it. As inaccurate as the ME paraphrases can be, they're not
completely random. You still have an idea of the way you're shaping the course of the conversation, especially considering some of them are color-coded. The differences are mainly cosmetic when they happen. They might not be exactly what you'd like to have said, but for the most part, they get across some workable idea of the intent.
Besides (and I hesitate to bring this up again), you could use that same argument in DAO. You know the words, but you don't know the tone. I know you have your own system for compensating for this, but that's (obviously) not part of the game.
You are not forced to choose anything, nor to develop relationships with people you may not want to.
Yes you are. You're forced to do whatever the consequences of the wheel selection is.
Note the bolded word. Selection. That is choice right there.
Again, if we were allowed to choose those consequences (Shepard's lines and actions) then we'd be roleplaying. But we're not. The obfuscatory nature of the wheel prevents it.
Inaccurate paraphrasis or design oversights don't change the fact that you do have choices in those areas.
That is exactly what they do.
I'd buy what you're saying if your choices were only labeled by numbers or even left blank. But you do have some idea of what Shepard is going to say or do. Very little in some cases, yes, and it was pretty bad at times. But let's not treat hyperbole as fact now.
An uninformed choice isn't a choice.
Yes, it really is. It's an uninformed
choice. If I am on a game show and I choose to wager all my winnings against whatever is behind Door #2, even though I don't know what's there, it doesn't mean I didn't make a choice.
Modifié par SirOccam, 01 octobre 2010 - 12:42 .