So you didn't use the joystick to highlight one of the options? It just moved there on its own like a Ouija board?Sylvius the Mad wrote...
Yes it does.SirOccam wrote...
The game doesn't choose your dialogue choices for you, does it?
No, I agree, we can't hear it. That's...pretty much what I'm saying.And again, you're wrong. You say "you don't know the tone", and in doing so you're presupposing that there is some tone there to know.Besides (and I hesitate to bring this up again), you could use that same argument in DAO. You know the words, but you don't know the tone. I know you have your own system for compensating for this, but that's (obviously) not part of the game.
There isn't. There's text. That's all their is. The writers wrote assuming a tone, but that tone isn't in the game. I can't hear it. Can you hear it? Make me an audio file of that tone.
The tone isn't there.
That's just hyperbole. Everyone agrees it was usually pretty bad, but you're just taking it to extremes. Millions of people were able to get through the game just fine with some idea of what they were choosing for Shepard to say. Just because you apparently weren't is not enough justification to go around saying Mass Effect offered the player NO choice in dialogue.No. I repeatedly and consistently did not.I'd buy what you're saying if your choices were only labeled by numbers or even left blank. But you do have some idea of what Shepard is going to say or do.
No I'm not. You just have this thing about foreknowledge being essential to "choice," when it's really not. In the above scenario, I did choose the goat. I didn't know exactly what I was choosing, but I chose all the same. That's actually not even a good example because in such a situation, you really DON'T have any clue about what's behind the door. In Mass Effect, you did. Sometimes it was only that, a clue, but it wasn't nothing. You weren't just choosing Option A, Option B, or Option C.You chose door #2.Yes, it really is. It's an uninformed choice. If I am on a game show and I choose to wager all my winnings against whatever is behind Door #2, even though I don't know what's there, it doesn't mean I didn't make a choice.
But what you're claiming above is that you chose the goat.
You didn't choose the goat. you chose door #2. With ME we were talking about choosing Shepard's actions and directing her behaviour. We're not allowed to do that. We're allowed to choose the paragon option, or the option that's paraphrased a certain way, but we're not actually allowed to choose the action.
You're claiming that the game show contestant intentionally and wilfully chose the goat. And that's just not true.
In Mass Effect 2, if you choose the renegade option with the TV reporter, you might not expect him to sucker punch her, but that's what happens. That's what that choice means. Not knowing beforehand doesn't mean you didn't choose to be a renegade in that situation. You knew, for example, he wasn't going to give her a hug. It was going to be something hostile.




Ce sujet est fermé
Retour en haut




