Vaeliorin wrote...
Honestly, I feel that the dialogue wheel and voiced protagonist just strip away far too many options. Though I've played ME numerous times, I had an interesting idea for a character the other day, but it was just impossible to play the character I wanted simply because of all the voice over. I wanted to play a character with strong nationalistic tendencies who generally rejected the concept of the Alliance, but had joined anyway in an attempt to subvert members and/or steal secrets from the Alliance.
That's all good and well but the voice has nothing to do with that. Replace Alliance with Warden and you can't do that in DAO unless they give you dialog options for it - short of the I just imagine anything I want silliness - so that isn't the problem. I might want to play an anarchist who gives 2 rips about the problems of Ferelden and the oppressive monarchy and the Wardens and their sick rituals and just wants to tell them all to stuff a sock in and flee to Tevinter it but that option doesn't exist for me in the game so I can't do it. In BG@ I could just blow off the Imoen quest and say "Let the annoying twit die". Voicing has nothing to do with those limits on what I can or can't do. In DAO or ME you are a hero and all you really control are the shades of that hero. That's just where we are with technology right now and people seem to not get that.




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