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#151
Guest_Blasto the jelly_*

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Archereon wrote...

^Damnit. Spam attack is commencing. Well, I guess that means I'm going offline for the night.

Me toImage IPB

#152
Giggles_Manically

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yukidama wrote...

I vote that anyone who uses the term "Dragon Effect" in a serious manner be banned.

There are many similarities they keep talking about though,  many reviewers keep saying its like Mass effect now, and the devs are saying the same stuff the ME devs keep saying.

I did laugh at the part where the guy said "sigh, the marketing department made me say that.

#153
Tennyochan

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‘Oh my God, there’s a guy stapled to a board!’



.... this better be in game lol *reading*

#154
Monica83

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Maybe if Bioware show us something new so we can have an Idea of how DA2 is..Ill hope its a great rpg game like the first one..Im just worried and not so much entusiatic of those changes..

#155
Dr. wonderful

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You see?



I'm not reading that crap, give me someone who ACTUALLY know what they playing.

#156
Bryy_Miller

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yukidama wrote...

I vote that anyone who uses the term "Dragon Effect" in a serious manner be banned.

No, but seriously. There are legitimate arguments and then there's throwing around phrases like this. "Dragon Effect" is like the "death panels" of the BioWare boards.


"The inventory system better not be like Mass Effect 2."

Archereon wrote...
PS: I actually do work in the film industry.  And if that's an example to go by for video games, I'd say its practically confirmed that the PR writes the dev's statements and has them paraphrase it.


See, there you go again.

#157
Dr. wonderful

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Bryy_Miller wrote...

yukidama wrote...

I vote that anyone who uses the term "Dragon Effect" in a serious manner be banned.

No, but seriously. There are legitimate arguments and then there's throwing around phrases like this. "Dragon Effect" is like the "death panels" of the BioWare boards.


"The inventory system better not be like Mass Effect 2."

Archereon wrote...
PS: I actually do work in the film industry.  And if that's an example to go by for video games, I'd say its practically confirmed that the PR writes the dev's statements and has them paraphrase it.


See, there you go again.


That makes Dr. wonderful happy (Dr. wonderful approves 20+)Image IPB

#158
stonemyst

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I played a lot of different rpg's, the one that got me into the game the most ws thief on the pc as well as the thief2,thief3. It was do to me having to listen to others as much as to my self. I make a noise i end up in a fight. I think this new DA2 will be good do to thinking about what i say and how i say it as well as listening in on what others are saying about me. It should make me feel more into the game than just questions and answers of origins. We could play like sten and just focus on killing darkspawn and getting to our objective or we can get sidetracked alot fighting or helping others. The thing is we get a more real experience knowing what our peers think and feel. No matter what we are the champion.

#159
Firky

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Archereon wrote...

^Damnit. Spam attack is commencing. Well, I guess that means I'm going offline for the night.

PS: I actually do work in the film industry.  And if that's an example to go by for video games, I'd say its practically confirmed that the PR writes the dev's statements and has them paraphrase it.


He/she isn't trolling you. Just disagreeing. And you are replying.

As someone who deals a lot with PR people in the games industry, my experience is that PR people are generally friendly, helpful and knowledgable about their publishers games. Also in my experience, the PR people often try to connect journalists with developers to clarify things etc, but developers are often too busy to chat. The Bioware developers are definitely an exception; always approachable. 

I'm not sure why I'm being drawn into this, other than that I'm interested in discussing common misconceptions about the games industry. I've encountered very little evidence to suggest that PR would actually write a developer's statement. I'm guessing they might go through some ideas together. It would also be in a developer's best interest to market the game well, right? When I had the opportunity to interview Mike Laidlaw befor Origins, we talked for 90 minutes and I asked all sorts of questions he didn't know in advance. How do you script that? 

Anyway, to link back to the original discussion. I thought this preview was good because it showed enthusiasm all around, from the previewer and the interviewees. To me it all seemed very genuine.

#160
Tennyochan

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im not to sure about some things since i havent acutally seen it-
Namely armor progression/inventory/variety of loot(mages/rouges), combat(sounds like Diablo skill tree :D), graphics/atmosphere(what about the cheese wheel?! npcs), enemy variety(not just colour swatches), and VA. oh and exploration/freedom since its a frame narrative....

But i found some quotes to be hopeful about:
-morality:
"morality system to pigeonhole your choices. “For me,” says Mike Darreth, “by us not applying our moral stance to you, the choices become more meaningful. We’re not telling you this is good or evil – ultimately in the real world, no one thinks they’re evil, no one thinks they’re good. Everyone thinks they’re doing things for a justifiable reason.”

(The dialogue wheel-sounds good theoretically. if they don't implement morality. i get to role play more! have to wait and see...)

-Characters:
"This pillar remains the very core of all of the team’s discussions, as Mike Darreth confirms. “It’s very important that the followers be characters, people, in and of themselves. With their own motivations, their own goals.”
(moreso spoken from the article writers pov though)

-Traditional RPG:
“I still wanted to keep that element of RPG, that sense of exploration, progression, sidequests, looting, all that stuff is key, and losing that would be a shame..."
(argh give me better armor/loot/inventory look. crafting is abit of pain in DAO. more toxic bombs/poison? mainly make item management more easier. healing items/ingredients all some form of red, traps all brown etc not to share/match crafting ingredients)

-Appearance changes confirmed (jkz)

“Or you can be EVIL, and dynamically grow a moustache for twirling.”
(hahahaha)

Modifié par tennyochan, 19 septembre 2010 - 12:40 .


#161
Kilshrek

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Heh, it really doesn't say anything new, and I cringed through more than a few typos.



“Marketing told me to say that,” he sighs. *snickers*



But to be honest, I never did mind the ponderous 'classic' cRPG combat style. Though the combat in DAO did leave me flabbergasted at some times, especially when the squishies get crowded by grunts. I'm still waiting on a gameplay video to make up my mind.



Too many Mike's mentioned in the article, but as Mike Laidlaw put it, the framed narrative makes things more like the epilogues of DAO in that we don't wait forever to know what happens after we make our choices, but how frequently is the story broken up into these 'chapters'? With all the emphasis on speeding things up, does the story get the 'hurry-up' treatment as well?

#162
SirOccam

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I knew Archereon's argument was fallacious, but now I can put a name to it: Affirming the Consequent.

#163
Sylvius the Mad

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Thie thing that jumped out at me was the writer's description of how the dialogue wheel works. He used the same wrod the ME people always did - "gist" - and I hate that word because I have yet to find an adequate definition of it. Wehn given a partial description of something, at what point can I tell that I've learned at least "the gist"? Until that question is answered, the word is useless.

The only new information in here was about art direction, and it doesn't look like good news. We need to get some artists here on the forum so I can ask them questions.

For example, Matt Goldman said:

“The props are to help give context for what the area is, but overall I’d say Dragon Age 2 is a lot more minimalist looking. The intent is to create a strong personality without getting in your face and without distracting you with all these details that don’t really do anything – they just screw up your path line and make shadows a lower resolution.”

All that ephemera in DAO was something I really liked. I said so in the fora. I loved how much detail there was in the environments, and explained why that forced the use of lower-quality textures or lower-detail shadows.

I can only hope DA2 does not step back from DAO's achievement and make all the floors level again. And disused corners should have clutter in them.

#164
Sylvius the Mad

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SirOccam wrote...

I knew Archereon's argument was fallacious, but now I can put a name to it: Affirming the Consequent.

Affirming the Consequent is a specific misuse of modus tollens.  Archereon didn't do that.

Archereon's point isn't particularly compelling, but nor is it strictly fallacious.

Modifié par Sylvius the Mad, 19 septembre 2010 - 12:58 .


#165
Chris Readman

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Sigh... I think that some people are really overreacting to the situation. Remember this, we always try to see what we want to see. So if we are overly pessimistic, we always try to find the flaws in the game even if they aren't really there.

I'm personally moderately positive to the outcome of this game, I like some of the changes, but I'm iffy about quite a few of them. But I'm not going to whine and moan about them now, it's already too late for anything to happen.

The article seems positive to me, so maybe those people who aren't really happy about it should try to find things that they might be happy about. Or maybe just ignore the game untill it comes out, so that they can actually make a proper judgement on the game. You might still dislike the parts you aren't happy about, but maybe you will still enjoy the overall game.

#166
CoS Sarah Jinstar

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Kilshrek wrote...

Heh, it really doesn't say anything new, and I cringed through more than a few typos.

“Marketing told me to say that,” he sighs. *snickers*

But to be honest, I never did mind the ponderous 'classic' cRPG combat style. Though the combat in DAO did leave me flabbergasted at some times, especially when the squishies get crowded by grunts. I'm still waiting on a gameplay video to make up my mind.

Too many Mike's mentioned in the article, but as Mike Laidlaw put it, the framed narrative makes things more like the epilogues of DAO in that we don't wait forever to know what happens after we make our choices, but how frequently is the story broken up into these 'chapters'? With all the emphasis on speeding things up, does the story get the 'hurry-up' treatment as well?


I'm totally getting a Kirkwall being the DA equivilant of the Normandy here, and I'm not too sure I like it. I wonder if we'll also get a mission complete screen after every quest and get graded on how well we did.  

#167
Riona45

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CoS Sarah Jinstar wrote...
I'm totally getting a Kirkwall being the DA equivilant of the Normandy here...


How could it be?  The Normandy is a starship, Kirkwall is a large city.  If Kirkwall is where your "HQ" is (it probably will be), there will be similarities, but there surely must be much more to it than that.

PS: ME2 didn't "grade" the player on how they did at the end of each mission, although it did summarize what happened. 

Modifié par Riona45, 19 septembre 2010 - 01:38 .


#168
CoS Sarah Jinstar

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Riona45 wrote...

CoS Sarah Jinstar wrote...
I'm totally getting a Kirkwall being the DA equivilant of the Normandy here...


How could it be?  The Normandy is a starship, Kirkwall is a large city.  If Kirkwall is where your "HQ" is (it probably will be), there will be similarities, but there surely must be much more to it than that.

PS: ME2 didn't "grade" the player on how they did at the end of each mission, although it did summarize what happened. 


I meant in the sense of do quest, automatically end up back in Kirkwall, rinse repete with no exploration. I realize ME2 didn't grade you persay but having a splash screen the way ME2 did it was jarring and pulls the player out of the immersion imo.

#169
Bullets McDeath

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For Sylvius: "gist" means a concise summary, in effect.



Example: "I got out of bed this morning and found I had a sore throat and a staph infection. Also my girlfriend broke up with me via Facebook and I was so upset I got to work late and was fired".



The gist of which is "I had a really sh*tty day today".

#170
Brockololly

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Sylvius the Mad wrote...
The only new information in here was about art direction, and it doesn't look like good news. We need to get some artists here on the forum so I can ask them questions.
For example, Matt Goldman said:

“The props are to help give context for what the area is, but overall I’d say Dragon Age 2 is a lot more minimalist looking. The intent is to create a strong personality without getting in your face and without distracting you with all these details that don’t really do anything – they just screw up your path line and make shadows a lower resolution.”

All that ephemera in DAO was something I really liked. I said so in the fora. I loved how much detail there was in the environments, and explained why that forced the use of lower-quality textures or lower-detail shadows.
I can only hope DA2 does not step back from DAO's achievement and make all the floors level again. And disused corners should have clutter in them.


I think this just ties in to how they're going for aesthetically simpler and basic environments/backgrounds which use more negative space tobring the focus on the characters. You can see it already in some of the screens that they're trying to go for more basic shapes and harder lines in the environment to give things a more austere feel.

But it would seem that this interview at least shed some light on the fact that the art design changes do have some origin in the technology and limits in the engine/console hardware. The graphics on the console version of DAO were inferior to the PC, but it would seem that given the limitations of the consoles hardware, to make things like the characters look better and give them more detail, they're stripping that detail out of the environments.

#171
Rogue Unit

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outlaworacle wrote...

For Sylvius: "gist" means a concise summary, in effect.

Example: "I got out of bed this morning and found I had a sore throat and a staph infection. Also my girlfriend broke up with me via Facebook and I was so upset I got to work late and was fired".

The gist of which is "I had a really sh*tty day today".


That day would suck. Oh well. Theres always tomorrow.

#172
Riona45

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CoS Sarah Jinstar wrote...

I meant in the sense of do quest, automatically end up back in Kirkwall, rinse repete with no exploration.


Understood...but I haven't seen any evidence so far that that will occur in DA2.

#173
SirOccam

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Sylvius the Mad wrote...

SirOccam wrote...

I knew Archereon's argument was fallacious, but now I can put a name to it: Affirming the Consequent.

Affirming the Consequent is a specific misuse of modus tollens.  Archereon didn't do that.

Archereon's point isn't particularly compelling, but nor is it strictly fallacious.

I beg to differ; that's exactly what he did.

If P then Q; Q, therefore P.

P = the devs hate their own product
Q = they wouldn't say so

If the devs hate their own product, they wouldn't be allowed to say so. They are not saying so, therefore they hate their own product.

Granted it wasn't so much an outright assertion as it was an implication, but it's more or less a pretty clear-cut example.

Modifié par SirOccam, 19 septembre 2010 - 02:17 .


#174
OriginsIsBest

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Screw DA2, biggest freakin disapointment game-wise for me ...this year. I will never like the mass effect wheel, and the stupid way Hawke will say something completely different to what it says on screen!



screw dat **** maaaaaaannnnnnnnnnn

#175
SirOccam

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OriginsIsBest wrote...

Screw DA2, biggest freakin disapointment game-wise for me ...this year. I will never like the mass effect wheel, and the stupid way Hawke will say something completely different to what it says on screen!

screw dat **** maaaaaaannnnnnnnnnn

I see you used your extra time while temporarily banned to save up some really good arguments.